![]() |
Re: Bandar Log - you whipped me with what?!?
Quote:
What happened in this case was it was a suicidal attack by his pretender. Kill a pretender and it's war no matter what. |
Re: Bandar Log - you whipped me with what?!?
Read my sig. THANK YOU!
|
Re: Bandar Log - you whipped me with what?!?
kinda OT, but isn't a water bless supposed to give units two attacks? So why doesn't it work on sacred archers, or at least it doesn't seem to.
|
Re: Bandar Log - you whipped me with what?!?
Quote:
|
Re: Bandar Log - you whipped me with what?!?
Quote:
|
Re: Bandar Log - you whipped me with what?!?
Quote:
Yes, thats right, bucklers DO NOT qualify as shields. Monkeys kinda want you to believe they are shielded, but being stupid animals, they screw it up. So basically, you need arrow fend for both Kailasa and Bandar Log. You *can* take Air bless and compromise your ability to use higher end summons, or you can take a good bless. Its up to you. |
Re: Bandar Log - you whipped me with what?!?
Quote:
My strong Air Blessed Kailasa will kick your triple/quadruple/quintuple or whatever but non-Air Blessed Kailasa's butt; and all I need to do it are Markatas. And before you even have Arrow Fend (not to mention you can't cast it yet because you now have to research to Conj6 for Kinnaras) I have Celestial Music and am REALLY kicking ***, and all I need to do it are some cheap-*** Apsaras. By the time you've got something that can cast your Arrow Fend I've now got some big-time battle magic and, not that you'd be alive anymore, will be frying your Arrow Fended uber blessed whatevers with Celestial Musicked Apsaras and battle-magic. By the time you've got Celestial Music and are thinking "Ha! now I've caught up with you and the late-game geardness of bless will really stomp you", I've better battle-magic and Alt spells to further buff my own units and debuff yours. Not taking the Air bless is putting you WAY behind the curve and locks you into one single path of advancement. With it Kailasa is one of the fastest expanding powers and more than capable of defending themselves (perhaps even rushing another) in the early stages of the game. The options it lends to the player allows them to unfold quickly and take control of the early game, take control of the mid game. Without the Air bless, you have to hide away and simply hope no one decides to attack you. And any player worth their salt will be able to recognize (from pretenders name if nothing else) that you are immediately vulnerable (SC's pretenders are NOT protection from another player) and an easy target. The Air bless lends this nation immediate potency and flexibility that allows them to be played with speed, authority, and power. |
Re: Bandar Log - you whipped me with what?!?
Well half their number of White Ones can do it without PD. Putting money on PD above the scout-catching limit is commonly considered waste anyway, so can't understand what you intend to gain by beating old dead monkey PD horse.
|
Re: Bandar Log - you whipped me with what?!?
2 Omnirizon
Arrow fend can be cast with pretender; having some air magic for cloud trapeze on a titan-chassis God is extremly useful. And I didnt say anything about extreme blesses - vice versa, I meant some useful bless like nature-earth or nature-water. Okay, Air bless may be great indeed. I even remember taking it in a blitz as MA Mictlan once; it won that game for me as MA Man (the last survivor) just gave up when he saw my air and missile immune sacreds. But its highly situational. What are you going to do with air bless against, say, 2-x blessed Mictlan? Or Niefelheim? Sacred demons of Lanka? Hinnom? Fomorian kings? Ctis? Etc, etc. |
Re: Bandar Log - you whipped me with what?!?
An Air bless for Kailasa has a double purpose ... you not only guard your sacreds from arrows you also can mix your troops with archers (and that is a big advantage) ... additionally you may use storm / wrathful skies in the later game phase.
|
All times are GMT -4. The time now is 08:47 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.