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-   -   MP: Unsanity... surely this is modness! (http://forum.shrapnelgames.com/showthread.php?t=43111)

llamabeast June 5th, 2009 06:38 PM

Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.
 
No it wouldn't fix the spells issue, you need to either delete them or copy them.

Actually... come to think of it I think it will work if you just change #selectspell to #copyspell let me try that. I could automate that.

llamabeast June 5th, 2009 06:52 PM

Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.
 
Okay, so it turned out that UnsanityMA.dm was the same as Unsanity.dm, except that it was twice as long, i.e. had the same thing in twice.

So, I shortened it, and made the fix of swapping "#selectspell" for "#newspell, #copyspell". I just started the game using the fixed version and it worked. Hooray!

Concern: UnsanityMA.dm was the same as Unsanity.dm apart from being twice as long, and a comment saying it was fixed for MA. Whatever that fix was meant to be, it isn't in there.

llamabeast June 5th, 2009 06:56 PM

Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.
 
Heh. I've just realised that it was you, not Mytheology, that put those lines using the Bogarus summons in, because you'd run out of spell slots. Now I've taken them out I've probably broken it because of the lack of spell slots.

So, I'm stuck now because I guess it's up to you to decide what to do about the lack of spell slots. The single thing you're not allowed to do is rename spells. Bit of a bummer I know.

I'll leave the game up for the moment but I expect you'll be need a restart.

Executor June 5th, 2009 08:01 PM

Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.
 
Restart? Nooooooooooooooooooooooooooooooooooooooooooooooo!! !!!!!!!!!!!!!!!
I love my starting position!

Fakeymcfake June 5th, 2009 08:34 PM

Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.
 
Man, I forgot I was even in this game. And nuts, I like my starting position too, and I've a bad track record with restarts and getting the shaft.

llamabeast June 6th, 2009 07:09 AM

Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.
 
Actually... I wonder if, having successfully started the game, I could change the mod back to how it was (i.e. including Gregstrom's renaming of spells) and carry on. I will test it later on.

In the meantime, Gregstrom, don't bother changing the mod. And maybe we will get away without a restart!

I am definitely going to petition JK for an increase in the number of spell slots. It is a real pity to have this restriction.

tgbob June 6th, 2009 07:30 AM

Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.
 
What's with the "wrong pretender, thems cheating!" message?

Executor June 6th, 2009 07:32 AM

Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.
 
The game is telling you that you designed the wrong pretender, and will therefor fail miserably and loose. :)

Meglobob June 6th, 2009 08:10 AM

Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.
 
I took a awake SC pretender and ended up with a sucky human mage, so I would like a restart!

It wasn't me who cheated, it was the mods that cheated me!

Great to see this game started thou!

Burnsaber June 6th, 2009 08:30 AM

Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.
 
Oh damn! I already deleted my .trn file since I thought that we are going to restart.

Just to get on the same page here, some questions.

1) Restart or not? Meglobob needs a real pretender

2) Is the mod okay? How did we bypass the spell limit if we can't rename spells?


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