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Re: Water Total War (Running)
works for me.
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Re: Water Total War (Running)
I was thinking more like 48-60h hosting.
We actually going to play after turn 70? |
Re: Water Total War (Running)
err yeah sorry I meant 72h quickhost. I don't know why but in my head a days was 12h long...
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Re: Water Total War (Running)
72 would be ideal. I honestly have no clue what it is right now.
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Re: Water Total War (Running)
Okay, hosting extended to 72 hours. Honestly, I'm ready for this game to end. If Atlantis has had long enough to play with his toys, I think its about time to call it for MA Oceania.
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Re: Water Total War (Running)
Wow, i'm giving units the wrong orders because i think they're different units. I rule.
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Re: Water Total War (Running)
Ok, so i've submitted turn 70 at this point.
Quite honestly, despite the death of my pretender, I believe i'm in a stronger position than I was 6 turns ago. (I've also killed 2 other pretenders in the last 2 turns, which helps mitigate that loss a great deal.) So, we said we'd play to turn 70 and see how it looks. So how does it look? (If we do keep playing, well, i'm like 3 turns from finishing all the relevant research for this game, so all my mages are about to become combatants or forgers - not that i don't have like 20 dedicated forge monkeys as it is). |
Re: Water Total War (Running)
I'm perfectly happy with conceding to squirrelloid at this point.
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Re: Water Total War (Running)
I am happy to concede the game to you as well. You deserved the victory. Otherwise it will take ages before this game finish.
My only regret was that I should have rushed you after I have finished MA R'lyeh ;) |
Re: Water Total War (Running)
My principle endgame stratagems have fallen apart, due in part to Squirreloid's excellent play and in part to my own newb errors.
I agree, and concede to Squirreloid. :yield: That makes it unanimous. My kudos to Squirreloid for playing well in terms of the tactical, strategic AND political components of the game. Good game, everyone. |
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