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Re: Forge of Godhood - started
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Re: Forge of Godhood - started
Blessed is he who sendeth his god forth blindly on turn 1 against strength 9 indies, for his god shall inherit a faceful of lances, and his priests will have much work to do.
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Re: Forge of Godhood - started
Gambling is fun.
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Re: Forge of Godhood - started
Or in my case, likely a faceful of Amber Clan tridents. But I'm going to do it anyway. :help:
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Re: Forge of Godhood - started
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Win and you have a slightly faster expansion rate, meaning an extra 1-2 provinces at the end of year 1. Lose and it's game over with no chance of a comeback. There's no 'Quit and Create New Game' option in MP. So it seems weird to me to risk throwing the entire game down the drain on turn one. Odds of winning are probably 90%, but that's still a 10% chance of the player deciding to kill themselves asap. But best of luck to those deciding to throw the dice. A nice early leader created by a rapid expander also gives everyone an obvious target to bring down first :) |
Re: Forge of Godhood - started
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Re: Forge of Godhood - started
Yeah you're probably right Alpine Joe. It's just that the analytical, efficiency obsessed, and highly competitive spirit within me won't let me :(
Damn you spirit, let me have some fun once in a while :banghead: |
Re: Forge of Godhood - started
You work for the goverment don't you?
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Re: Forge of Godhood - started
I checked out various start-game SC pretenders against level-9 indies. My assessment is that I'm extremely happy for other people to throw them into indies blind on the first turn.
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Re: Forge of Godhood - started
So, at a glance, I counted only 5 (out of 23!!) pretenders which did NOT have dom 9-10 according to thier names. Holy crap!!
In other news, I think someone else's cap is 2 provs from my own. Yikes! EDIT: After a lively debate on IRC you can infer my 2 provs to mean "within mapmove 2", for clarity. Also, apparently everyone else is in the same boat - or worse. |
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