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-   -   Forge of Godhood - started (http://forum.shrapnelgames.com/showthread.php?t=43675)

Calahan August 13th, 2009 03:55 AM

Re: Forge of Godhood - started
 
Quote:

Originally Posted by TheDemon (Post 705355)
here's to everyone else who's gambling their SC on turn 1 :five:

You're all mad. Mad I tell you! :eek:

vfb August 13th, 2009 05:19 AM

Re: Forge of Godhood - started
 
Blessed is he who sendeth his god forth blindly on turn 1 against strength 9 indies, for his god shall inherit a faceful of lances, and his priests will have much work to do.

LDiCesare August 13th, 2009 05:44 AM

Re: Forge of Godhood - started
 
Gambling is fun.

TheDemon August 13th, 2009 07:44 AM

Re: Forge of Godhood - started
 
Or in my case, likely a faceful of Amber Clan tridents. But I'm going to do it anyway. :help:

Calahan August 13th, 2009 08:26 AM

Re: Forge of Godhood - started
 
Quote:

Originally Posted by LDiCesare (Post 705380)
Gambling is fun.

Oh it's a gamble all right, which may be fun, but the profit/loss ratio is just so ridiculously unbalanced that I don't see the point at all personally.

Win and you have a slightly faster expansion rate, meaning an extra 1-2 provinces at the end of year 1. Lose and it's game over with no chance of a comeback.

There's no 'Quit and Create New Game' option in MP. So it seems weird to me to risk throwing the entire game down the drain on turn one. Odds of winning are probably 90%, but that's still a 10% chance of the player deciding to kill themselves asap.


But best of luck to those deciding to throw the dice. A nice early leader created by a rapid expander also gives everyone an obvious target to bring down first :)

Alpine Joe August 13th, 2009 08:31 AM

Re: Forge of Godhood - started
 
Quote:

Originally Posted by Calahan (Post 705397)
Quote:

Originally Posted by LDiCesare (Post 705380)
Gambling is fun.

Oh it's a gamble all right, which may be fun, but the profit/loss ratio is just so ridiculously unbalanced that I don't see the point at all personally.

Win and you have a slightly faster expansion rate, meaning an extra 1-2 provinces at the end of year 1. Lose and it's game over with no chance of a comeback.

There's no 'Quit and Create New Game' option in MP. So it seems weird to me to risk throwing the entire game down the drain on turn one. Odds of winning are probably 90%, but that's still a 10% chance of the player deciding to kill themselves asap.


But best of luck to those deciding to throw the dice. A nice early leader created by a rapid expander also gives everyone an obvious target to bring down first :)

Calahan you just need to learn to have a good time and risk that precious pretender every once and a while for an insignificant reward!

Calahan August 13th, 2009 09:07 AM

Re: Forge of Godhood - started
 
Yeah you're probably right Alpine Joe. It's just that the analytical, efficiency obsessed, and highly competitive spirit within me won't let me :(

Damn you spirit, let me have some fun once in a while :banghead:

Executor August 13th, 2009 09:16 AM

Re: Forge of Godhood - started
 
You work for the goverment don't you?

Agema August 13th, 2009 10:59 AM

Re: Forge of Godhood - started
 
I checked out various start-game SC pretenders against level-9 indies. My assessment is that I'm extremely happy for other people to throw them into indies blind on the first turn.

Ironhawk August 13th, 2009 12:09 PM

Re: Forge of Godhood - started
 
So, at a glance, I counted only 5 (out of 23!!) pretenders which did NOT have dom 9-10 according to thier names. Holy crap!!

In other news, I think someone else's cap is 2 provs from my own. Yikes!

EDIT: After a lively debate on IRC you can infer my 2 provs to mean "within mapmove 2", for clarity. Also, apparently everyone else is in the same boat - or worse.


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