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Re: Bretonnia, Knights of the Grail v.0.92 - Now with grammar!
I finally had a chance to modify this mod to make it fit into my super mod and work well with Bogarus.
This mod is a lot of fun. I like the farsummons and the units. The graphics are really nice. One thing I noticed is that the few mages you do have are very powerful. I think this is supposed to be offset by the high lab costs? Very early in the game a point is reached where the more expensive lab is a trivial matter using standard settings. I play with a gold modifier that is roughly about half the standard, so it did have an effect on my game. Even though the mages are very powerful, really they are not much different than Tien Chi's mages, so I wouldn't mess with them. Overall the mod seems fairly balanced to me. Powerful in the early game, evening out later on. One more thing I noticed is there are several typos in the descriptions. I didn't make note of any specific one, but many of the descriptions I read had misspelled words. |
Re: Bretonnia, Knights of the Grail v.0.92 - Now with grammar!
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That animal thing would look kind of odd, and make the peasants suspectible to animal awe, but it is an option if I can't tune the castles. Quote:
The high lab cost is mostly to make it hard for Breton to get good research going (afterall, they are quite backwards nation). Quote:
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Re: Bretonnia, Knights of the Grail v.0.92 - Now with grammar!
I don't think the fort defence and supply values will make that much difference, the issue is more they're getting free wall repairers spawned within the castle as an economy entirely apart from castles and territory.
I'm thinking of taking freespawn out of skaven in most cases even, because this whole spawn economy just causes too many problems. I'll leave them with spells and allow giant rats to be spawned though. |
Re: Bretonnia, Knights of the Grail v.0.92 - Now with grammar!
@foodstamp: Couldn't the problem be related to you playing an undead nation? I mean undead suck at seiging, right?
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Re: Bretonnia, Knights of the Grail v.0.92 - Now with grammar!
I think you meant to reply to me.
The answer is it doesn't matter what the sieging unit is, whether undead or mindless or whatever. That only matters when repairing walls. See this thread for the full formula courtesy of lch: http://forum.shrapnelgames.com/showthread.php?t=37875 |
Re: Bretonnia, Knights of the Grail v.0.92 - Now with grammar!
Burnsaber - I forgot that the #animal tag does not factor in the siege formula, so there would be no point making peasants animals.
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Re: Bretonnia, Knights of the Grail v.0.92 - Now with grammar!
Burnsaber:
I will do even better. I will try to list as many as I can find for you. DISCLAIMER: Some of the corrections I suggest may not apply because of the minor differences in English in Europe. Mounted Yeoman: dishonourable ---> dishonorable Labour --> Labor manoeuvres ----> maneuvers Armour ---> Armor Knight Errant(2756): Labour --> labor vigour --> vigor colourful --> colorful Grammar: The are out to make a name for themselves, hoping to be granted a fief for their bravery. (The should be They) Knight Errant (2757): Honour --> Honor Same grammar error as Knight Errant Pegasus Knight: Pegasii --> Pegasi Brettonian Pegasus Same as Pegasus Knight Yeoman Outrider: Maneuvers is spelled wrong again Brettonian Lord: anough --> enough Marquis: neighbour --> neighbor Knight Errants ---> Knights Errant Grail Hero: Pegasii --> pegasi Grail Maiden: Magics ---> Magic Grail Damsel: Rumour --> Rumor splendour --> splendor Lady of the Lake: Channelling --> Channeling The Green Knight: Bastonge --> Bastogne (Unless Bastonge is the proper name in WH?) The Last Druid: which allowed him to fend of the Ermorian invaders and build the Kingdom of Bretonnia. (of should be off) Beastmaster (Should this be Beast Master?): Pegasii --> Pegasi Battle Gryphon: agression --> aggression Grail Crusade: judgement --> judgment Ride the Winds: suprise --> surprise Virtue of Nobility: swordarm --> sword arm Mist: Bastonge --> Bastogne Nation Description: artefact --> artifact Those are the ones I have found with a quick glance. I did not list the words that had extra Us like honour etc beyond the first instance because they may be intentional UK spellings. Also I noticed the scout costs 0 gold. I changed it to 20. Was that intentional, maybe a CBM thing? I hope that helps! |
Re: Bretonnia, Knights of the Grail v.0.92 - Now with grammar!
I think #animal does count doesn't it, at least for sieging if not repairing? I remember learning that it counted and realising my years of using Call of the Winds for sieging had been futile.
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Re: Bretonnia, Knights of the Grail v.0.92 - Now with grammar!
All those listed below are British English spellings. Not 'errors'.
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Re: Bretonnia, Knights of the Grail v.0.92 - Now with grammar!
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Call of the winds does suck for sieging, but not because they are animals. It's because the small hawks have an intrinsic -1 to their siege score. The entire call of winds has a siege strength of 6. The equivalent of 6 str 10 militia. Note this only applies to sieging - they are great at defending a siege. |
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