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-   -   Dynamic Campaign: Volunteers Wanted (http://forum.shrapnelgames.com/showthread.php?t=43905)

Skirmisher April 8th, 2011 12:41 AM

Re: Dynamic Campaign: Volunteers Wanted
 
Quote:

Originally Posted by wulfir (Post 775232)
Quote:

Originally Posted by Skirmisher (Post 775168)
I can wait.:up:

Thanks! Now, however, the waiting is over...

Soviet infantry has been fed into the attack on PETSCHENEGI, while the armoured elements are relieved. Your unit is ordered south-east of the town, to link up units of the 6th Guards Cavalry Division.

You have but arrived when an alarm is raised. Scouts have detected an armoured group from the Adolf Hitler Division, your opponent from ARTEMOVKA and PETSCHENEGI, advancing along the road to IZYUM. Most German units in the Kharkov region are reeling back in retreat, but not the fresh SS Division opposing you - now however there is a chance to give the arrogant SS men a bloody nose...

...link up with the cavalry-men at the abandoned collective farm on the IZYUM road. Let none of the fashists through!


The dismounted cavalry fought hard,it took awhile for the Germans to overun the first platoon. Eventually they broke through and took the collective farm.
Our primary orders of not letting them down the road was achived.
Lot's of enemy vehicles burning everywhere along and around the roadway.

For my core forces I got another T-34 up and running and then got one destroyed.

The AUX 45mm AT guns were effective in the defensive roll.
I should look into adding some to my core if it ever becomes possible.

Final Turn files sent.

wulfir April 11th, 2011 03:20 PM

Re: Dynamic Campaign: Volunteers Wanted
 
1 Attachment(s)
Quote:

Originally Posted by Ts4EVER (Post 775099)
While the Soviet units proved no real opposition, they delayed my forces long enough to force a draw.

The delay notwhitstanding, the breakout seems to be working. You brush aside some scattered Russian troops tyring to make a stand..., confidence in your troops is rising, you might yet avoid death or Siberia...

Upon approaching the Mosczulski Estate, a bottle-neck location, where two small streams channel the escape route of the entire Div.-Gruppe 137, you are temporarily assigned some unusual help; two American made half-tracks that were captured in running order earlier this week and some Beute-Deutsche cavalry-men of an Ost Battalion...

...Iwan is trying to block your escape and close the door in your face..., you must take the bridges and bash through...!

Ts4EVER April 12th, 2011 01:55 PM

Re: Dynamic Campaign: Volunteers Wanted
 
Looking forward to playing it. So far I have been enjoying this campaign immensely, very well done! However, I think the "Dynamic" aspect could be taken even further. the most interesting battles so far were those where I had to fight on a map twice. That way I could see how my actions in one battle influenced the objectives and dispositions in the next. IMO you should try to do maps like that more often, perhaps even design some scenarios so they can't be "finished" in one go, so that the player may chose which objectives he goes for first.

Ts4EVER April 13th, 2011 10:54 AM

Re: Dynamic Campaign: Volunteers Wanted
 
1 Attachment(s)
Luckily we managed to break out, although it took a mad dash by the remaining cavalry men to get the last flags, while the core force was mopping up tank riders.

Skirmisher September 16th, 2011 06:52 PM

Re: Dynamic Campaign: Volunteers Wanted
 
Wilfur,

I just wanted to say this was the most fun I've had playing steel panthers in awhile.

If you ever find the time or desire to do it again ,I'm always game.

Only MBT next time.

iCaMpWiThAWP September 17th, 2011 01:09 PM

Re: Dynamic Campaign: Volunteers Wanted
 
Quote:

Originally Posted by Skirmisher (Post 783767)
Wilfur,

I just wanted to say this was the most fun I've had playing steel panthers in awhile.

If you ever find the time or desire to do it again ,I'm always game.

Only MBT next time.

I second that, short and sharp battles like those are fun to play.

Ts4EVER September 17th, 2011 07:59 PM

Re: Dynamic Campaign: Volunteers Wanted
 
I still have the files and look into the forums regularly, so if you got time again just write a post!
Actually, I would even be interested in running one of these myself and perhaps taking the concept even further. Would anyone here be interested in that? The first campaign would mostly be to figure out the technical details for me and might not be all that "pperfecct" in terms of balance.

iCaMpWiThAWP September 18th, 2011 04:17 AM

Re: Dynamic Campaign: Volunteers Wanted
 
Quote:

Originally Posted by Ts4EVER (Post 783849)
I still have the files and look into the forums regularly, so if you got time again just write a post!
Actually, I would even be interested in running one of these myself and perhaps taking the concept even further. Would anyone here be interested in that? The first campaign would mostly be to figure out the technical details for me and might not be all that "pperfecct" in terms of balance.

Count me in :)
So, what are your new ideas for it?

Ts4EVER September 18th, 2011 08:17 AM

Re: Dynamic Campaign: Volunteers Wanted
 
I would want to really exploit the dynamic aspect. I was thinking along the lines of having the campaign in chapters. Each chapter is one map, on which you spend three scenarios. How it plays out exactly depends on your performance. So you get several objectives from the start, but not enough time or forces to do them all. Instead you choose which of the objectives you achieve in scneario 1 and which in scneario 2 etc. A bit like the close combat series of games, where you would fight several battles on a single map. You can't refresh your forces between scenarios (only between chapters) and at the end of each chapter you get repair points based on your performance. There also might be secindary objectives or secret ones.

Ts4EVER October 1st, 2011 08:50 AM

Re: Dynamic Campaign: Volunteers Wanted
 
Ok, I do have some time now to do this.
One technical question first: What is the best way to distribute a modified oob for use int he campaign to the other player?


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