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-   -   RAFT - Late Age (Game Over!) (http://forum.shrapnelgames.com/showthread.php?t=44566)

Morpf January 13th, 2010 06:06 AM

Re: RAFT - Late Age (map selection and pretender design)
 
A few weeks ago, i have send in a pretender without cbm 1.6 in another game. I'm pretty sure the game didn't disapear. Instead of that, there was an ingame-message after i tried to load the game that told me, i had to enable cbm 1.6. After i did that the game worked without problems.

FAJ January 13th, 2010 07:40 AM

Re: RAFT - Late Age (map selection and pretender design)
 
So, what is our plan of action? Send our pretenders to Lumen? He should PM everyone as a reminder/request, if this is the case.

Sir_Dr_D January 13th, 2010 10:45 AM

Re: RAFT - Late Age (map selection and pretender design)
 
Quote:

Originally Posted by Morpf (Post 726017)
A few weeks ago, i have send in a pretender without cbm 1.6 in another game. I'm pretty sure the game didn't disapear. Instead of that, there was an ingame-message after i tried to load the game that told me, i had to enable cbm 1.6. After i did that the game worked without problems.

It may have to do with what pretender is used. If the base magic paths, or similar, differ between versions it may cause the game to crash.

LumenPlacidum January 13th, 2010 09:43 PM

Re: RAFT - Late Age (map selection and pretender design)
 
I'm just doing a quick test of the map to make sure it's not some failure to modify the .map file correctly.

LumenPlacidum January 14th, 2010 01:18 AM

Re: RAFT - Late Age (map selection and pretender design)
 
Well, the test game I put on llamaserver also disappeared. This suggests to me that either MY pretender is bad, the .map file I uploaded is bad, or that llamaserver hates me.

My pretender was made with CBM Complete 1.6.

The .map file is exactly the same as that of Greece Stain, but with all the #start commands changed to #specstart X Y, where X is the nation's number, and Y is the province number. Is it no good to not have #start commands also?
Oddly, looking at a single player test run, two nations (Marignon and Atlantis) are not starting in the provinces that I assign for them, but are placed randomly around the map... Their nation numbers ARE 53 and 66 respectively, right? That's what the mapedit file says, at least.

It is feasible that llamaserver just hates me. It sends me threats on a regular basis and just last week, the server hired a goon to try to rough me up.

Ideas?

Sir_Dr_D January 14th, 2010 01:57 AM

Re: RAFT - Late Age (map selection and pretender design)
 
I suggest that you post this question outside of this thread, and someone more knowledage can help you.

Thanks for looking into this Lumen.

Septimius Severus January 14th, 2010 04:10 AM

Re: RAFT - Late Age (map selection and pretender design)
 
Quote:

Originally Posted by LumenPlacidum (Post 726171)
Well, the test game I put on llamaserver also disappeared. This suggests to me that either MY pretender is bad, the .map file I uploaded is bad, or that llamaserver hates me.

My pretender was made with CBM Complete 1.6.

The .map file is exactly the same as that of Greece Stain, but with all the #start commands changed to #specstart X Y, where X is the nation's number, and Y is the province number. Is it no good to not have #start commands also?
Oddly, looking at a single player test run, two nations (Marignon and Atlantis) are not starting in the provinces that I assign for them, but are placed randomly around the map... Their nation numbers ARE 53 and 66 respectively, right? That's what the mapedit file says, at least.

It is feasible that llamaserver just hates me. It sends me threats on a regular basis and just last week, the server hired a goon to try to rough me up.

Ideas?

The #specstarts should be all you need to use in the .map file. I believe that LA Atlantis must start on land. Don't know about Marignon.

Squirrelloid January 14th, 2010 04:18 AM

Re: RAFT - Late Age (map selection and pretender design)
 
Both LA Atlantis and Marignon are forced to have coastal starts, and will not obey commands to give them anything else.

(Coastal means on land next to a sea province. LA Atlantis is most definitely a land start).

Septimius Severus January 14th, 2010 04:35 AM

Re: RAFT - Late Age (map selection and pretender design)
 
Also, Lumen, if you are changing the original (or suggested) #starting provinces to ones of your own choosing, you'll need to make sure the terrain mask of a planned start is not set to 512 (no start). You can change the terrain mask via the map editor or directly in the text file. If your just using the 18 land starts that are already suggested (usually by the mapmaker) in the .map and clustering nations of the same team around each other, it can save you some time in placement issues and decisions. No one knows the map better than the mapmaker.

LumenPlacidum January 14th, 2010 03:07 PM

Re: RAFT - Late Age (map selection and pretender design)
 
Quote:

Originally Posted by Squirrelloid (Post 726183)
Both LA Atlantis and Marignon are forced to have coastal starts, and will not obey commands to give them anything else.

(Coastal means on land next to a sea province. LA Atlantis is most definitely a land start).

If this is true, then it would definitely explain what I've been seeing.


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