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Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups
I agree completely.
I really wish that each round the tourney god could say it will be between EA-Mictlan and LA-Mictlan, Sauromatia and Ctis. Or give 3 nations choices for A, three for B. Then whoever choses a or b, the opponent choses the map out of maps 1,2,3,4. |
Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups
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Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups
Ultimately, It's just a feeling.
Clearly there's a fine balance between the two extremes of equalizing everything or allowing all the nations and varied terrain map. I'm not advocating for either of the extremes but I feel like all land is a compromise that can be made towards making the duals more robust while keeping enough options open. One situation I'd want to avoid is for a water nation to turtle in the water while the land nation is unable to achieve victory condition. Another is taking away from the power of LA Ermor who is already very strong as it is. So yes, Agartha and Atlantis would suffer from that but who'll take them anyway? As for LA Mari and Van I'm not so sure. Van probably has enough going for it that it can still be viable w/o sailing. It is most likely that many lessons would be learned during this tournament so I don't mind either way. We will all know better after. |
Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups
First of all, CBM 1.6 has made entering the water easier than ever.
Second of all, I support some small number of water provinces on the map even if we ban water nations. Some nations want coastal starts and won't follow fixed start placements unless they get them (eg, Fomoria, LA Atlantis). And water provinces can give the map more interesting shape than just land provinces everywhere. |
Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups
i don't see why to turtle in a duel.
it may be my first MP fight but to me seems that you gain nothing to turtle, you already survived untill the last enemy and a duel is too quick for gem massing, especialy without gem generator; also your enemy will crush you sooner or later as he will have more lands. plus, the game organizer can just say"you there, you are not playing, you are eliminated" |
Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups
If we get to 64, I still think we need more viable nations, that water allows.
I don't think anyone is going to argue that LA-R, MA-R, arent viable. As for Atlantis, with water in the game, LA-Atlantis is a perfectly viable nation - one I like a lot. |
Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups
La atlantis should be viable also in a land only map, underwater they just gain troops designeted to kill r'lyeh
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Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups
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Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups
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LA Atlantis without UW provinces would suck. Also, without a coastal province they won't follow fixed starts, which is problematic for a duel because you really want to have fixed starts. |
Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups
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