.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Multiplayer and AARs (http://forum.shrapnelgames.com/forumdisplay.php?f=145)
-   -   Boot Camp - Finished - Soyweiser/Jotunheim wins! (http://forum.shrapnelgames.com/showthread.php?t=46238)

Valerius September 15th, 2010 03:18 PM

Re: Boot Camp - Newbie intro to Dominions MP - Send pretenders!
 
Quote:

Originally Posted by durecellrabbit (Post 758144)
This current turn (10) or from next turn?

Doh! You're right - it should have been next turn. Ok, I'm not going to rollback the hosting time since that often doesn't end well. But I'll turn on quickhost again so once Marignon's turn arrives the game will host. Then I'll turn off quickhost until Ragnar returns.

DragonRider September 15th, 2010 04:15 PM

Re: Boot Camp - Newbie intro to Dominions MP - Send pretenders!
 
Whoops. Sorry for holding things up. Once I saw that quickhost had already been turned off, I figured it wouldn't matter if I dragged my feet a bit while I waited to see if Abysia responded to my PM before I had to lock in my turn. If we agreed on something that changed my immediate plans, I'd have had to redo my turn, which would also entail re-writing potentially lengthy missives to Caelum, so I tried to wait before I finalized everything.

I'll have it submitted in a few minutes.

Valerius September 15th, 2010 05:37 PM

Re: Boot Camp - Newbie intro to Dominions MP - Send pretenders!
 
Quote:

Originally Posted by DragonRider (Post 758169)
Whoops. Sorry for holding things up. Once I saw that quickhost had already been turned off, I figured it wouldn't matter if I dragged my feet a bit while I waited to see if Abysia responded to my PM before I had to lock in my turn.

Completely understandable. And actually this is why I was tempted to just leave things as-is instead of fixing my error by temporarily restoring quickhost. Making a change and then undoing it is just asking for trouble. The worst case is postponing hosting and then reducing it. Between the time you postpone and then decrease the hosting time someone could check the server and think they have more time left than actually turns out to be the case.

Anyway, thanks for sending your turn so quickly!

So, quickhost is off again and for the next two turns we are on a fixed hosting time. The game will host 21:10 GMT on Friday and Sunday.

Duncan_Frost September 18th, 2010 05:43 AM

Re: Boot Camp - Newbie intro to Dominions MP - Running
 
Aah... crap, I forgot to send my turn in! >.<

Valerius September 19th, 2010 09:13 PM

Re: Boot Camp - Newbie intro to Dominions MP - Running
 
My two turn stewardship of Pythium has come to an end. As I'd hoped, it was uneventful and I was able to just follow Ragnar's instructions.

So I am now turning quickhost back on (meaning effective immediately the game will host when all turns are in) and returning the hosting interval to 24 hours (note that this will not roll-back the current deadline set for 21:10 GMT Tuesday).

Ragnars Wolves September 20th, 2010 03:34 PM

Re: Boot Camp - Newbie intro to Dominions MP - Running
 
GREETINGS....

Back the no worse for wear (except bug bites as big as my fist!!)

You can turn it back over to me and I will do the turn this afternoon ot tonight.

Thanks to all for putting up with quickhost being off and a BIG thanks to Valerius for helping not only me but the whole game out by keeping it moving.

THANK YOU VALERIOS!!!

(if you could just give me a paragragh on what went down I would appreciate it, especially any diplomacy that affects me and others).

Soyweiser September 22nd, 2010 04:30 AM

Re: Boot Camp - Newbie intro to Dominions MP - Running
 
Welcome back Ragnar!

And of course thanks Valerious. As always :)

Ragnars Wolves September 22nd, 2010 09:55 PM

Re: Boot Camp - Newbie intro to Dominions MP - Running
 
Shinuyama and Pythium dissolve all agreements on turn 16. Hostilties (if any) may begin turn 19.

Groundworm September 22nd, 2010 10:37 PM

Re: Boot Camp - Newbie intro to Dominions MP - Running
 
Noted. Just to clarify: we'll be free, if we so choose, to give the order to move our troops into enemy territory on turn 19, and hostilities will then commence on turn 20. If we so choose.

Agreed?

Ragnars Wolves September 22nd, 2010 11:07 PM

Re: Boot Camp - Newbie intro to Dominions MP - Running
 
I think we are jumping the gun on hostilities...there are other reasons why a Nap may be broken. However, for the sake of clarifacation...

Turn 16 gave notice (allows you to start to prepare) turn 1.
Turn 17 is turn 2
Turn 18 is turn 3
Turn 19 is turn 4 Hostilities (IF ANY) may begin.

I would never sneak attack anyone but I DO wonder this for the future...I have NOT seen 1 nap made public in the forum. So....if we are having binding Naps why are we not making them public.

Just a Noob question that seems odd (as I don't want to be stabbed in the back either).


All times are GMT -4. The time now is 08:44 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.