.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Multiplayer and AARs (http://forum.shrapnelgames.com/forumdisplay.php?f=145)
-   -   SharpAxe (for newbish players)- running (http://forum.shrapnelgames.com/showthread.php?t=46457)

Ragnars Wolves November 26th, 2010 01:40 AM

Re: SharpAxe (for newbish players)- running
 
I know this Thanksgiving holiday isn't celebrated anywhere except the USA, but we view it as a time to say thanks for family and friends, and the things we have,whether they be great or small.

I just wanted to wish all of you a Happy Thanksgiving to you and your family:)



(OK, now that is over, let the fighting continue)

Groundworm November 28th, 2010 04:25 AM

Re: SharpAxe (for newbish players)- running
 
Two things:

1) At peoples' request, I've extended the turn timer to 48 hours.

2) What are peoples' views on subs honoring or not honoring preexisting NAPs from the original players? Is this bad form, or is it legit?

GrudgeBringer November 28th, 2010 12:13 PM

Re: SharpAxe (for newbish players)- running
 
Not knowing all the diplomatic things that went on I would say that the norm is something along these lines.

When a sub takes over either he usually asks for any existing nations that have a diplomatic status (War, Nap, Mutual defense pact etc) to restate thier agreements.

IF, he doesn't then I would think that the person who has any of those agreements, would surely let the new player know.

I personally don't think if no one has said anything to each other that you can hold them to an agreement that they didn't know about. That could be construed as 'waiting to see what happens so you could keep options open' or something similar to that I guess.


Not my game, but we had that same situation happen more than once and that was the concensus in some other games. I guess if you would ask 10 people you would get about 4 different answers.

NOW, if he knew about them in no uncetain terms, that is a different ballgame and all should be held accountable. Is this a game where Naps are honered, or one that you make them at your own risk. Since it is a Noob game, I would think that most would say they should be honored.....agian, this is ONLY an opinion as it isn't my game. I just was reading forums as I was bored.

Drog the Destroyer November 29th, 2010 01:38 PM

Re: SharpAxe (for newbish players)- running
 
My 2 cents.

If he didn't confirm the preexisting NAPs, I think it's legit.

Drog the Destroyer December 24th, 2010 05:38 AM

Re: SharpAxe (for newbish players)- running
 
I would like an extension of the turn over christmas, if it was due the 28th it would be perfect.

Thanks in advance and merry christmas

Drog

Groundworm December 24th, 2010 03:05 PM

Re: SharpAxe (for newbish players)- running
 
Extension granted until 12/28. Happy holidays!

Ragnars Wolves January 6th, 2011 04:21 PM

Re: SharpAxe (for newbish players)- running
 
Gentlemen,

We all seem to be in most of the same games, and they are getting to the end game stage. Does anybody else agree that perhaps this game can be moved to 72 hour turns, at the least 60. Raw Recruits is taking a massive amount of time as is this one. I am having a problem just getting this turn in in as I just noticed it was due in 8 more hours as I have to work tonight. Extensions are getting tedious for some players i would think.

Opinions?

Allium January 6th, 2011 05:38 PM

Re: SharpAxe (for newbish players)- running
 
Fine with me.

Groundworm January 7th, 2011 03:35 AM

Re: SharpAxe (for newbish players)- running
 
I have no objection. I'll extend the turn timer to 72 hours and delay this turn so that Ragnars can complete it.

Groundworm January 19th, 2011 05:23 AM

Re: SharpAxe (for newbish players)- running
 
Sub needed for Sauromatia. The player of Sauromatia (Ragnars Wolves) has had an unfortunate series of real-life events that have pulled him immediately and indefinitely away from Dominions.

As far as I can tell, Sauromatia is in a very good position, ranking close to the top or on top in province count, dominion, research, and gem production. The game is in turn 56 and is at end-midgame to late game. To my knowledge, Sauromatia currently has good relations with all other nations. You would be subbing into a position of strength, though the game is still very competitive.

Please PM me and let me know if interested.

Groundworm


All times are GMT -4. The time now is 08:47 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.