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Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
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I took A water province with 0 income. oh no. I think thats a good reason to join forces with pangea and let him win the game. LOL |
Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
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We have dead seas, so all water provinces have income 0. |
Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
That water province was still a sovereign state of Ulm :)
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Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
Well, my little 3G doohickey is not small-town of Northern Michigan compatible. So, I am calling in my sub, buzzsaw. Have fun, everyone.
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Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
Welcome to the game buzzsaw! I've changed Eriu to your email address and you should be receiving your first turn shortly. If for some reason it doesn't arrive you can go to the llamaserver and request a turn resend.
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Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
@arco
If you want to coordinate actions, send me a Personal Message. |
Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
Pangaea discovered several groups of troublemakers sneaking around its territory this month. Unfortunately these were not the "artists" that have plagued Ulm (and that we know are sneaking around in our territory as well) but heavily armed bandits that slaughtered the provincial defense. These thugs will undoubtedly sneak away to avoid retaliation but Pangaea vows they will be uncovered again - and next time they will face the might of the Pangaean military, not just untrained militia.
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Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
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So what should they do, but defend themselves? Fortunately those winged creatures looked more horrific than they turned out to be in battle. They died rather easily when properly treated with greatswords. Quote:
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Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
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Got the turn file, but had to do some major updating to my Dom3 game files. I hadn`t played in awhile so I was way out of date. :doh: |
Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
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Be sure to use the CBM version after the latest patch (Link can be found in this thread.) And I don't know how much Samhain told you, but Pangaea are the evil ones. Have fun! |
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