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-   -   Nations - MA, CBM 1.6, max lvl 6, NI, Assimilation - Olm/Man and Louist/Ulm win! (http://forum.shrapnelgames.com/showthread.php?t=47574)

ghoul31 August 7th, 2011 08:00 AM

Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
 
Quote:

Originally Posted by Louist (Post 781626)
Quote:

Originally Posted by Olm (Post 781608)
But as I just have seen in the Hall of Fame, the Prince of Death just went to hell. How did that happen?

Arco resumed his attack on me, so I sent my Prince to continue his harassment and liberation of provinces. Unfortunately for him, Pan's Gorgon routed a number of units, most notably Arco's Son of Titan into the province I was attack. His hero sword made rather short work of our poor Prince, dealing 45 damage a blow.


I took A water province with 0 income. oh no. I think thats a good reason to join forces with pangea and let him win the game. LOL

Olm August 7th, 2011 09:18 AM

Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
 
Quote:

Originally Posted by ghoul31 (Post 781631)
I took A water province with 0 income. oh no. I think thats a good reason to join forces with pangea and let him win the game. LOL

???
We have dead seas, so all water provinces have income 0.

Louist August 7th, 2011 01:41 PM

Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
 
That water province was still a sovereign state of Ulm :)

Samhain August 7th, 2011 03:21 PM

Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
 
Well, my little 3G doohickey is not small-town of Northern Michigan compatible. So, I am calling in my sub, buzzsaw. Have fun, everyone.

Valerius August 8th, 2011 02:34 PM

Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
 
Welcome to the game buzzsaw! I've changed Eriu to your email address and you should be receiving your first turn shortly. If for some reason it doesn't arrive you can go to the llamaserver and request a turn resend.

Olm August 8th, 2011 05:43 PM

Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
 
@arco
If you want to coordinate actions, send me a Personal Message.

Valerius August 9th, 2011 01:53 AM

Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
 
Pangaea discovered several groups of troublemakers sneaking around its territory this month. Unfortunately these were not the "artists" that have plagued Ulm (and that we know are sneaking around in our territory as well) but heavily armed bandits that slaughtered the provincial defense. These thugs will undoubtedly sneak away to avoid retaliation but Pangaea vows they will be uncovered again - and next time they will face the might of the Pangaean military, not just untrained militia.

Olm August 9th, 2011 11:51 AM

Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
 
Quote:

Originally Posted by Valerius (Post 781723)
Pangaea discovered several groups of troublemakers sneaking around its territory this month.

Those were no troublemakers and gave no reason to be attacked.

Quote:

Originally Posted by Valerius (Post 781723)
Unfortunately these were not the "artists" that have plagued Ulm (and that we know are sneaking around in our territory as well) but heavily armed bandits that slaughtered the provincial defense.

They were suddenly attacked by horrific, winged beasts.
So what should they do, but defend themselves?
Fortunately those winged creatures looked more horrific than they turned out to be in battle. They died rather easily when properly treated with greatswords.

Quote:

Originally Posted by Valerius (Post 781723)
These thugs will undoubtedly sneak away to avoid retaliation but Pangaea vows they will be uncovered again - and next time they will face the might of the Pangaean military, not just untrained militia.

Perhaps Pangaean province defence should not look too thoroughly, otherwise Pangaea could end up much shorter on provinces than before.

buzzsaw August 9th, 2011 04:30 PM

Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
 
Quote:

Originally Posted by Valerius (Post 781702)
Welcome to the game buzzsaw! I've changed Eriu to your email address and you should be receiving your first turn shortly. If for some reason it doesn't arrive you can go to the llamaserver and request a turn resend.

Thanks!

Got the turn file, but had to do some major updating to my Dom3 game files. I hadn`t played in awhile so I was way out of date. :doh:

Olm August 9th, 2011 06:44 PM

Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
 
Quote:

Originally Posted by buzzsaw (Post 781758)

Thanks!

Got the turn file, but had to do some major updating to my Dom3 game files. I hadn`t played in awhile so I was way out of date. :doh:

Welcome!
Be sure to use the CBM version after the latest patch (Link can be found in this thread.)

And I don't know how much Samhain told you, but Pangaea are the evil ones.

Have fun!


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