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Re: Conceptual Balance Mod v1.92
What should really be changed is the Bogarus national Zmey, by taking away the cold blood from it. A cold blooded national summon for a cold preference nation is ridiculous and will never ever be used. Why make the EDM Zmey less viable when you can make the national Zmey summon viable instead?
Zmeys are basically three headed dragons, and no other dragons are cold blooded in Dominions. A creature that can breathe fire should be able to keep itself warm I gather, especially one with it's roots in siberian folklore. Zmeys are balanced and not overpowered now. Cold blood is a huge nerf, so you'll just end up with a big need for more balancing for the benefit of a minor thematic quirk. |
Re: Conceptual Balance Mod v1.92
Nicely put...
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Re: Conceptual Balance Mod v1.92
EA Oceania has the Oceanian Captain recruitable twice.
Is that intentional? |
Re: Conceptual Balance Mod v1.92
Does the Argatha Spell "Fury of Loss" do anything except add a few battlefield movement points? The description says it adds strength, but it certainly does not.
Any help is appreciated! |
Re: Conceptual Balance Mod v1.92
It gives an extra 4 points to Attack. Makes a big difference to Agartha!
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Re: Conceptual Balance Mod v1.92
oh crap - I was looking at strength :)
Thanks!!!! |
Re: Conceptual Balance Mod v1.92
The new UW spell Ride the Currents won't allow mages to travel to a friendly fort under siege in an UW province. Is that intentional? Conversely, you can use that spell to travel to an enemy fort that your forces are besieging.
I haven't checked if the larger version of that spell (Traverse the Sea) will or won't allow you into a friendly, besieged fort, but it certainly bears investigation. |
Re: Conceptual Balance Mod v1.92
yeah thats a known bug. iirc its basically the best solution that is possible because of the whole uw only thing.
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Re: Conceptual Balance Mod v1.92
I'm glad to see I'm not the only one saying what's up with Zmey.
Perhaps this may be off in terms of reasoning, but I'm trying to think of what to compare a Zmey to. I chose a Red Dragon. Zmey Red Dragon HP 80*3 125 Str 24 25 Prot 22 22 AS 18 15 Mor 18 30 DS 16 11 MR 18 18 Pre 10 12 Enc 1 2 Both have fear, FR100, but the Zmey has PR50. The Zmey has 3 bites, 2 claws, 1 tail and AOE3 range 0 fire breath. The RD has a bite, a claw, and a ranged AOE3 fire breath. So what's the deal? Zmey can destroy crap better than the Red Dragon Chassis which is also a god chassis? People use the Dragon chassis so all is well, and it has fewer slots/stats, so it seems Zmey are a bit out of hand. On another note, then I look at the Ettin. Big fan! BUT the amount of gems I have to pop into them ... ugh it leaves me disappointed when I compare it to the Zmey cost wise. Ettins NEED gear to be useful (full kit imo), Zmey need nada. At this point Kit Lions (why did they lose their commander status btw) seem to be a better deal than the Ettin. Also Valerius I'm curious what thugs you're sending to fight Zmey. I tried Shishis, tested it first equipped with fire rings (or was it dragon helms and burning pearls? I forget :)) and pendants of luck. In the trial Zmey went down but so did 1 shishi. LOL I then decided fine, I'll lose a shishi and did it in game and due to map positioning lost them both. The only other thug type counter I could think of would be multiple sword of heroes (?) with perhaps an axe of hate wielder or 2. But still cost wise that's just nuts. So then right now imo it's just mind hunt spam to take them down, or if you're lucky a full army backed with mages doing insta kill or fatigue spells. |
Re: Conceptual Balance Mod v1.92
Just ran 2 simple tests Red Dragon with dom 10 in its own dominion owns zmey one on one. Red Dragon with dom6 in its own dominion gets its *** handed to it.
Just keeping with the Red Dragon and Zmey comparison. Red Dragons have less AS and DS, perhaps the Zmey could be nerfed in those stats. Another possibility could be to reduce the Head hp to maybe 60 or something. |
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