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-   -   MP: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remaining] (http://forum.shrapnelgames.com/showthread.php?t=48330)

legowarrior February 10th, 2012 04:29 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
 
I might have trouble this weekend. I'll try to take all the files and run them on my wife's note book, but I'm a little worried.

3V4JKZ2 February 10th, 2012 05:00 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
 
It looks like Nightfall is about to stale (he has ~15 minutes), and I'm uncertain. Any of the vets; do you usually hold for people, or let stales go through?

Executor February 10th, 2012 05:13 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
 
Depends on the admin really. If I notice someone is about to stale I tend to extend the turn a bit.

3V4JKZ2 February 10th, 2012 05:14 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
 
Alright, postponed it 2 hours to give others time to weigh in. I sent Nightfall a private message, which I hope sends him an e-mail alert as well.

Korwin February 10th, 2012 05:14 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
 
Quote:

Originally Posted by 3V4JKZ2 (Post 795157)
It looks like Nightfall is about to stale (he has ~15 minutes), and I'm uncertain. Any of the vets; do you usually hold for people, or let stales go through?

The first turn on llamaserver is automatically doubled.
He has until Saturday time...

Edit:
Next turn due: 23:17 GMT on Saturday February 11th

3V4JKZ2 February 10th, 2012 05:30 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
 
Hahahaha, oh. That explains it.

legowarrior February 10th, 2012 06:12 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
 
Okay, I can get Dominions to run off my flash drive, so I am okay this weekend, but if the turn is doubled, that won't be a problem anyway.

legowarrior February 11th, 2012 12:09 AM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
 
Turn one has started! I believe there is a lot to learn from the information. Should I share what I know with the rest of the world, or should we all continue to ignorant?

(How do people feel about someone going through the general information and giving out observations about what is going on?)

samoht February 11th, 2012 12:29 AM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
 
Quote:

Originally Posted by legowarrior (Post 795192)
Turn one has started! I believe there is a lot to learn from the information. Should I share what I know with the rest of the world, or should we all continue to ignorant?

(How do people feel about someone going through the general information and giving out observations about what is going on?)

As a newcomer to Dom3 multiplayer, I welcome observations. I figure I'm probably going to get creamed anyways, so might as well learn what I can.

I guess it kind of depends on the info being shared? Some people might be able to use it better than others.

legowarrior February 11th, 2012 08:17 AM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
 
The what you can gleam from the scores shown at the end of the turn. I know at least one player has an awake pretender.


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