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Re: Omaha Beach - Scen #9
Odd it was smoke, but yet no smoke was used in the battles when I saw the junk, unless the AI was dropping in off map.
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Re: Omaha Beach - Scen #9
Could be some of the off map, counter battery fire lands short and just happens to fall on the map.
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Re: Omaha Beach - Scen #9
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Re: Omaha Beach - Scen #9
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Re: Omaha Beach - Scen #9
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I started scenario #400 just before bed last night and let it run AI vs AI using the experimental EXE It was still running when I got up. It was on Turn 50 No junk anywhere and obviously it did not crash the game |
Re: Omaha Beach - Scen #9
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Re: Omaha Beach - Scen #9
From memory, I can't remember if it was only indirect smoke rounds that caused the junk or some other type of indirect artillery that caused the junk. It's also important to consider that off map artillery may be causing the junk. Anyway, I hope your testing methods are thorough because players will now be looking for it, and expect it to be fixed if a fix to the problem is issued.
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Re: Omaha Beach - Scen #9
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If I have a map that pops up the junk terrain prior to deploying troops and prior to the opening shots of the game going off, I will indeed post it. If the bug is indeed coming from the smoke code then hey great problems solved. Save the hostile comments for those who are going full bore into things, which none of us here are doing. |
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Repeated testing showed the catalyst was smoke generated on the map and "smoke" can be fires from a destroyed tank or barrel smoke from a fired mortar or smoke generated from arty impacts..... and of course, smoke shells So YES both Andy and I would be very interested in seeing a map that has not had any battle played on it yet that shows the type of terrain junk along the west edge that was showing up after a few turns of battle. IF one can be produced we can see if the fix Andy made corrects it when it is loaded with the experimental EXE. |
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