.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Fyron's Quadrant Mod Discussion Thread (http://forum.shrapnelgames.com/showthread.php?t=6426)

Fyron November 5th, 2002 08:07 AM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
*sniff*

I just made one sphere map, then accidentally saved over it when I was working on a second one. http://forum.shrapnelgames.com/images/icons/icon9.gif http://forum.shrapnelgames.com/images/icons/icon9.gif http://forum.shrapnelgames.com/images/icons/icon9.gif http://forum.shrapnelgames.com/images/icons/icon9.gif

Fyron November 5th, 2002 09:18 AM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
Fyron's Quadrant Mod v1.16

New Version!

There are 4 new custom maps.

FyronsQuadrantModv116.zip - a 1,280 KB download

Here's the Readme:

Readme.txt

Fyron November 5th, 2002 11:37 PM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
If you make them in-game and then edit them, you don't have to worry about getting all of the system names right. http://forum.shrapnelgames.com/images/icons/icon12.gif Just 1 HW with modded comps and no AIs is all you need.

geoschmo November 6th, 2002 02:38 AM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
Quote:

Originally posted by Imperator Fyron:
Geo, what did you do when making your sphere map? Did you make all the WPs in the Editor, or did you cheat and make them in the game, and move them to the proper location?

<font size="2" face="Verdana, Helvetica, sans-serif">I made them all in the map generator. I started with a grid map and then added the wrap around warp points. I tried to do them in game, but it didn't work so well because the warp point would go to the right system, but be on the wrong side of the system. I suppose I could have created them and moved them, but I didn't see how that was much easier then just making them in the map editor to begin with.

That map editor really needs some changes. Need to be able to drag stuff. Ought to be able to click two systems and make a warp point between them, and then drag the ends in system where we want.

Geoschmo

Fyron November 7th, 2002 10:35 AM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
So has anyone checked out the custom maps yet? http://forum.shrapnelgames.com/images/icons/icon7.gif

Fyron November 12th, 2002 11:15 AM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
Aargh. The new Deluxe Version is 13 MBs. http://forum.shrapnelgames.com/images/icons/icon7.gif Too big to be uploading it and revisions to Shrapnel. Hey Geoschmo, do you suppose I could have it set up in the PBW file library? I recall that Users cannot upload files larger than 5 MB to the file library. And, I seem to recall that there was a way around this, but I do not remember it. http://forum.shrapnelgames.com/images/icons/icon7.gif

geoschmo November 13th, 2002 12:23 AM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
To do this you need to get your mod uploaded somewhere on the net that I can get to it. You can upload large files to shrapnel, or use one of those free file sharing servers that are alkl over. But it needs to be in one piece and somewhere I can get to it, and you can't email it to me. Then make a text file that says bascially "This is the blah blah mod" and zip it up and upload that to PBW as a placeholder. When you upload fill out the name and description just like it's the actual mod, don't say anything there about it being a placeholder, but when you browse for the zip file select your placeholder file. Then let me know where I can get it and I will copy it to PBW so people can download it by clicking on the file library link.

Geoschmo

Phoenix-D November 13th, 2002 12:58 AM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
Why is the new Version so big, anyway?

Phoenix-D

Fyron November 13th, 2002 02:12 AM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
Hmm... you might want to delete the partial deluxe mod file I had uploaded to PBW then... http://forum.shrapnelgames.com/images/icons/icon7.gif

Fyron November 14th, 2002 05:43 AM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
Ok, FQM Deluxe is now available to the public!

You can get it here: FQM Deluxe v2.00 - a 12.0 MB download.

You can also view the Readme.txt.

You will need at least the Planet Pack of the Image mod installed to play with this mod. It can be gotten from here: SE4 Image Mod

You have to play maps made with FQM Deluxe with the mod itself; the maps will not work in other mods. This is because files were modded that remove universal compatibility.

[ November 14, 2002, 04:56: Message edited by: Imperator Fyron ]


All times are GMT -4. The time now is 11:02 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.