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Re: PBW ethics, opinions please.
Whoa. Did the Shrapnel Games site fall over yesterday or something? I couldn't get on the forum. Two days of thinking coalesced into one post - sorry if it's a bit of a large one.
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In my view 'gamey' is playing the game to maximum efficiency rather than maximum reality, without exploiting a bug (ooh, where to draw the line?). In Counter-Strike (duh, why am I bringing this up?) running around jumping up and down like a fool is 'gamey' - it's unrealistic but it makes you harder to hit. Plus it annoys people (me included) like crazy. The simple fact is that people learn how to play the game rather than how to do the thing the game simulates (could I fly a plane after several hours of playing some years-old flight sim?). If you were a real leader of a race that's just discovered how to colonise other worlds, would you really order your scientists to research 'physics' up to 'level 2' in order to be able to research 'phased polaron beams' (imagine I've crooked my little finger to my mouth a la Dr Evil from Austin Powers)??? Quote:
A fairly simple example: One of my housemates has gone on a long holiday to Australia. One of my other housemates has his car keys and occasionally runs the engine for a few minutes to keep it in order (and to prevent the pipes from freezing in the recent Arctic weather we've been having). You could say the car was mothballed, but not sealed off! Perhaps you should still pay maintenance on mothballed ships, but at a much reduced rate. Quote:
To return to the point, were the American battleships retro-fitted with Tomahawk missile launchers to fight in the Gulf? I can't remember. Quote:
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But then the number of times an AI attack has been foiled by my construction of a new ship on the turn they've attacked... it seems wrong for a ship to go straight from the yard to beating off an enemy attack without much sweat. I just think there should be more (yes more) emphasis on creating, moulding and husbanding a fleet. I'd also love it if the fleet experience had some bearing on how ships manoevered during strategic combat... <hr> "it takes the Navy three years to build a ship but three centuries to build a tradition" "You want the moon on a stick" |
Re: PBW ethics, opinions please.
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Re: PBW ethics, opinions please.
what do they say
Great minds think alike.... or is it idiots never differ http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/tongue.gif http://forum.shrapnelgames.com/images/icons/tongue.gif Sorry Ment to say TDB than TDM |
Re: PBW ethics, opinions please.
Wanderer, just to add to your post.
Even if the Turkish guy was a petty officer, as long as he was in command of the ship he is "the Captain". http://forum.shrapnelgames.com/images/icons/icon10.gif When the old WWII battleships were brought out of mothballs (the New Jersey was one), they were refit with superior combat radar and targeting systems, communications, the engineering was upgraded somewhat, the Phoenix CIWS was installed, and yes Tomahawks were added in time to the weapon complement. Someone found out that those 16-inch guns were quite useful in the age of missile weaponry. This is a good example of mothballing old warships and bringing them back in with retrofitting. |
Re: PBW ethics, opinions please.
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When going aboard another vessel, or being introduced while at an offshore place (say, an officer's club, or an Embassy, or whatever), youw ould be (for example) "Lieutenant _____, commanding the _______". If you hold the ACTUAL, direct, rnak of captain, and go aboard a ship you do NOT command, you are given a "courtesy promotion" to the rank of Commodore. Why? So that when, in a crisis, someone shouts out "Captain!" ... everyone knows who's being spoken to. The captain of THAT ship, and not the guest who happens to hold the -rank- of captain. http://forum.shrapnelgames.com/images/icons/icon7.gif Or so this landlubber has been given to understand things, at any rate. http://forum.shrapnelgames.com/images/icons/icon10.gif [ January 15, 2003, 07:03: Message edited by: Pax ] |
Re: PBW ethics, opinions please.
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Re: PBW ethics, opinions please.
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And I do think if its allowed by the game you can do it. But I also think Gentlebeings rules for playing the game should be followed. For instance I agree with GEO that no trading should limited so as to make the game more interesting. |
Re: PBW ethics, opinions please.
I believe he is refrencing the post made, where a player traded an un visited system for an AI home planet. That was very gamey imo. I also think retro-series building is gamey. the 50% max is there for game balance reasons, and to prevent abuse (retro-series sphereworlds). Doing a retro-series bypasses a game design. retro fitting while in mothball does not. big difference. retro-series building is gamey imo.
Taking advantage of a stupid AI is also gamey, IE trading an unvisited system for a homeworld. The gamey part is in the thought of even attempting this, not in the fact the AI was stupid enough to agree to it. Those that think it is not gamey, are of the same class of people that think nothing is a crime if you don't get caught. All I say to that, is know who your entering into a MP game with. If you accept a game challange from people that feel anything goes, then don't complain later that they lived up to their reputation. or, try and be more cheezy than they are. Hacking game files is blantant cheating, and if done will suceed in noone playing a game with you again. I am talking about questionable tactics, not outright cheating. send the credits to realpissed_2000@yahoo.com. thank you. |
Re: PBW ethics, opinions please.
Retro-series building can possibly double the cost of building the ship. It is balanced already. http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: PBW ethics, opinions please.
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Also in war when maximum effort is needed, are the guys in the repair garages and shops allowed to sit idle for lack of repair work? No Way!!! They and their tools will be put to work somehow on the new stuff even if the ineffiency raise the costs. |
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