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Re: AI DEATH MATCH 2
Slick: thanks for your kind words.
About to create a prize for the next AI tournament, I'm not so sure. The goal was try to improve the current AIs and determine at the same time in a "fair" way(impossible to keep fair all the conditions), which AIs are the best. But extend it with a prize... I don't know. Don't thing everybody would like it. Even to myself, would be problematic to run the contest, because I have 3 AIs involved... Anyway, thanks for the suggestion. Who knows? Foiden: hey, I'm glad that as "newbie" you can use info from here! And yes, agree with you about the Nar! http://forum.shrapnelgames.com/images/icons/icon7.gif Interesting, but the original Narn AI was a lot more weak... and I believed that still was the same, until the previous contest! http://forum.shrapnelgames.com/images/icons/icon7.gif [ March 10, 2003, 22:51: Message edited by: Master Belisarius ] |
Re: AI DEATH MATCH 2
Narn vs Vikings.
The Vikings won before the turn 200. Think like the United Flora, the Vikings had resource problems in the first contest... but with "small bonus" they're a lot more strong. They won, basically because they expanded very fast, and then, the Narn had not time to reach all of their potential. Link: Narn_vs_Vikings_B1.zip Sallega vs Tesli'k. The Sallega performed something better than the Tesli'k, and they won by points after the turn 500. But mostly was a balanced game. Link: Sallega_vs_Teslik_B1.zip |
Re: AI DEATH MATCH 2
In the first AI death match, there was a zip file with all the AIs used in it (besides one someone wanted removed). Would it be possible to provide a similar file for this contest?
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Re: AI DEATH MATCH 2
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But mostly are the original TDM files. |
Re: AI DEATH MATCH 2
Master Belisarius, about the Sallega vs Tesli'k. Did this 'draw' supprise you, any?
<font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font> |
Re: AI DEATH MATCH 2
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Both races were lack of mine-sweepers in previous games, and at the same time, both had the setting "Ships don't move through minefields := True", then... have expected a long "trench" war. |
Re: AI DEATH MATCH 2
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Re: AI DEATH MATCH 2
Pyrochette vs Rage.
The game was running from the 7:12 PM to 5:53 AM... The Pyrochette won by points at the turn 500. The Rage had always the initiative, destroyed 4 systems using sun destroyers and black hole creators... but think what saved the Pyrochette was their resistance to the riots and their bonus in resource extraction (with less systems, the Pryochette had more points). Here the link: Pyrochette_vs_Rage_B2.zip |
Re: AI DEATH MATCH 2
Drakol vs Namonvans.
The Drakol was unable to stop the Namovans... All the time the Namovans had the initiative and won the game before the turn 220. Link: Drakol_vs_Namovans_B2.zip |
Re: AI DEATH MATCH 2
Any news from MM about the colony bug?
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