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Re: Bar Trek: The Next Generation. Episode 4: Sore Leave
Tribbles have wings? http://forum.shrapnelgames.com/image...s/confused.gif
Chief Medical officers log: (hehe, he said log. shut up beevis) My initial excitment at getting to uh, "examine" the FBW's turned to dismay when I heard what our mission was. "What? Fartpoint? I am like 200 years old in this episode. Aw crud." Not wanting to be relegated to shuffleboard and prune juice for the remainder of the mission I needed to go back in time. I talked Engineer Erax into bypassing the warp jeffries tube conduit into the tacheyon grid and building up a feedback loop....Aw who am I kidding. I slipped the script writer a hundred and had him rewrite my character as a healthy late twenty-something stud. Now where did those FBW's get to.... [ April 30, 2003, 12:59: Message edited by: geoschmo ] |
Re: Bar Trek: The Next Generation. Episode 4: Sore Leave
While the rest of the crew defends the remainder of the ship, Taz defends the most critical areas:
The Lounge (10 forward) and the brewery. http://forum.shrapnelgames.com/images/icons/icon12.gif Using Guinan-like psychology and the most powerful intoxicants on hand, Taz manages to subdue the invaders by getting them all falling-down drunk. Taz then separates out the lone female boarder for more intense, errr, interrogation later in his quarters. http://forum.shrapnelgames.com/image...s/rolleyes.gif The remainder of the now subdued and extremely happy boarders are beamed to Cargo Bay 4 for security to, ahh, handle! Taz to Captain: Ten Forward and the Brewery are now secure. http://forum.shrapnelgames.com/images/icons/icon10.gif [ May 01, 2003, 03:21: Message edited by: Taz-in-Space ] |
Re: Bar Trek: The Next Generation. Episode 4: Sore Leave
Captain Slog stardate May 1 08.42 GMT
Thanks to the sound proofing in the Captain's Ready Room, I was blissfully unaware of a foul and heinous attempt by forces unknown to take over the TSSS Phong's Head. Luckily, my highly motivated and trained crew dealt with the hostile incursion superbly. The strange thing is that when I commed my head of security in cargo bay 4, all I got was a reptilian burping sound, followed by what sounded like hiccups and strange noises which I can only describe as beiing like the a large T-Rex using a phaser rifle to pick bits of meat and body armour out of his teeth. Note to self to ask number 1 what Barry has been up to. We are now in orbit over Fart Point. What strange things will we see on the planet, who is this mystery foe who seems intent to harm the brave crew of the TSSS Phong's Head..... End of log. Captain to Mr Scoffo. Please stop canoodling with the counsellor and our communications officer. Please prepare an away team to beam down to Fart Point. Given the methane build-up, I suggest you take non-smokers only. Make it so. |
Re: Bar Trek: The Next Generation. Episode 4: Sore Leave
Captain Slog Supplemental stardate May 1 08.59 GMT
Thanks to the sound proofing in the Captain's Ready Room, Myself and the ships new counsler, Troi, have blissfully matted. Her screams of pleasure went unheard by the bridge crew. End Log. |
Re: Bar Trek: The Next Generation. Episode 4: Sore Leave
OK, I want the following people in the transporter room asap, equipped with weapons and gas masks:
Barry (for security) half a dozen redshirts (security backup ie in case Barry gets hungry) Erax (Engineers are always handy) Taz (who better to solve a brewery-related mystery?) Seven of Nine (Eye Candy) |
Re: Bar Trek: The Next Generation. Episode 4: Sore Leave
Realizing that the ship still has more holes in it than the story he's going to tell his wife when he gets home, Erax picks up an anti-proton welder, loads some inner hull plating on an antigrav sled and starts wandering around, patching holes and talking to the ship.
"They hurt you, baby, but it's going to be all right, I'l fix ye right up..." Intercom: "Engineer Erax, please report to the transporter room." Erax: "Darn. Er, I mean, Aye, Aye, Mr. Scoffo. Computer, please switch off Holodeck Four. Liuetenant Kamog, quit yer fooling in there and take over patching the hull." [ May 01, 2003, 10:45: Message edited by: Erax ] |
Re: Bar Trek: The Next Generation. Episode 4: Sore Leave
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Captain Jean Luc Le Grand Chat leaves his ready room and walks onto the bridge. He looks towards the viewscreen and is startled to see an armada of huge menacing space dreadnoughts heading toward the TSSS Phong's Head. Suddenly, actinic fire shoots towards the dreadnoughts, they fire back and the dauntless captain jumpsinto his chair and hits the red alert button..... Mr Power Man, full shields and load all photon torpedo bays, charge the phaser banks and find out who the hell is shooting at those dreadnoughts...... A message flashes up onto the screen "Game over game over". The bridge goes quiet, all that can he heard is the klaxon going "Awooga Awooga Awooga". As one, the bridge crew look toward Mr S'Katchoo, today arrayed in a fey crimpolene and winceyette uniform, who is clutching the controls to his playstation 2 and looking a bit embarassed. Mr Power Man, please re-set your phaser to "extreme agony" and shoot that bloody vulcan (TM) numpty-head in the backside..... The captain goes back to his ready room for a lie down and a rest [ May 01, 2003, 15:23: Message edited by: growltigger ] |
Re: Bar Trek: The Next Generation. Episode 4: Sore Leave
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Re: Bar Trek: The Next Generation. Episode 4: Sore Leave
When they finaly beam down they will with incredible random accuracy arive right in front of me waving a towel.
Hey guys, can you give me a ride. can I join you? can I have a spify red shirt? |
Re: Bar Trek: The Next Generation. Episode 4: Sore Leave
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Infuriated, he digs his way out and yells "I said Orion, not onion!" A hole in the ceiling opens up and a mountain of onions immmediately falls out to bury the Captain and the mountain of Orions. "That's better." Gryph, you are more than welcome. I think 'Tig has already reserved a spot for you on the crew. Look back a page or two. [ May 01, 2003, 16:50: Message edited by: dogscoff ] |
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