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Re: A War for the Stars
i can't get his avatar. oh well.
with those vision-blocking helmets and that clumsy armor, it's a wonder they can hit anything at all. |
Re: A War for the Stars
If you re-read the invasion you'll see why their casualty rate was so high. Keep those comments coming, you're giving me some great ideas !
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Re: A War for the Stars
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OK! I've editted the problem...Try it now. |
Re: A War for the Stars
Hmm... the cyberwars site is down again, that's where my Emperor's avatar is hosted.
Sure they will, they count with several advantages over Fed Eed****s. Aiming: Stormtroopers are as good as Redshirts when they are not shooting at main characters and equally bad when they are. Training: Stormtroopers are dedicated, highly trained, professional, and fearless- unlike Federation soldiers who often react with shock and horror to the loss of a comrade, stormtroopers are trained not to react emotionally to the death of comrades during battle. Weaponry: Stormtrooper bLaster rifle seems to have a longer range then hand phasers. Both can normally kill a human with a single shot. And both can vaporize the target in the highest power settings. But of course bLaster fire will cause a realistic vaporization with lots of collateral damage (not a good idea onboard a ship that may explode or building that may collapse) in the surrounding area and a thick cloud of smoke, instead of the "magical disappearance" caused by phasers. Sensors & comm: Stormtroopers have hands-free communications system integrated into the helmet, they can talk with each other and their commanders throw encrypted random rotating safe frequencies without being heard by nearby listeners. They count with sophisticated sensors and internal helmet holoprojectors that provide them with night vision, tactical data, targeting aid, ect. The helmet has also breathing filters that protect against harsh environment, chem and bio weapons, and in case of emergency the back plate contains 20 minutes worth of oxygen, what protects troopers from accidental exposures to the vacuum of space or other oxygen deprivation situations such as being trapped underwater. Armor: Provides full protection against sound weapons, electric discharges, slughtrowers and blades. It may be penetrated by a direct high power bLaster hit, but it will reduce damage from the bolts absorbed significantly. |
Re: A War for the Stars
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Re: A War for the Stars
Why hasn't my avatar change?
Edit. It changed now, don't know it had changed everywhere else bu not here. [ June 09, 2003, 16:31: Message edited by: Andres ] |
Re: A War for the Stars
Taz : Problem fixed. Thanks !
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Re: A War for the Stars
wasn't portrayed that well in the movies. i think we'll always remember 'clatter,clatter,clatter'.
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Re: A War for the Stars
Maybe but in the movies they were shooting at main characters almost all the time.
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Re: A War for the Stars
Seeker I, Captain's log, SGY 2404.9 (fifth part):
Wing Commander Grann and his squadron commanders kept their holotransmitters on during the entire engagement with the enemy fleet, so we could watch it unfold blow by blow. The Yakrin ships were the same model we fought outside Aram I, with six engines and three large depleted uranium cannon, deadly against large ships but mostly ineffective against our fighters. We expected an easy victory. But the enemy commander was no fool. He kept his ships close together, never allowing the damaged ones to fall behind. They unloaded massive combined barrages against our fighters, in the hope that a lucky shot might connect. Our pilots danced around and between their hulls, firing round after round of laser fire against the slow-moving opponents while avoiding their return fire. One of the flights from Squadron Two repeated a maneuver once two often, allowing the enemy gunners to guess its next move. All four fighters flew straight into a hail of uranium pellets and were vaporized. The other flights took this as a warning and improved their defensive maneuvers from that point on. The Yakrin held their massive-fire formation for some time, but eventually our fighters wore them down, one by one. They would disable a ship, then leave it to drift and move on to the next. The enemy flagship was the Last one left in the fight. As our TIEs closed in around it, its gunners managed to hit a flight from Squadron Three. They should have destroyed the entire flight, but one pilot somehow passed through the enemy fire unharmed. The enemy kept on firing, but one ship couldn't hold up for long against all our fighters' combined fire. After it was destroyed, they turned back to the remaining hulks. As before, the Yakrin refused to surrender and their ships were destroyed. Our victorious pilots are coming back to Aram I and should be here early next tenth. The Aram system can now be occupied by the Empire, but on Black Sword I and II there will be seven empty places at the mess tables. Something tells me there may be many more before this war is over. Seeker I, Captain's log, SGY 2404.9 (sixth part): Now that the fighting is over in the system, the Fleet can step down from full readiness. Our fuel stores are minimal and it will be some time before the Aram spaceport is rebuilt to the point where we can be resupplied by them. Fleet Command has ordered us to use this time to refit the Seeker and carriers with the new laser cannon, which will give us a 25% power boost over the old model. The Yakrin spaceyard workers have already started to remove our old guns. If there are no interruptions, the new ones will be installed at about the same time that the Fleet is refuelled. Then it's on with the war. [ June 10, 2003, 00:53: Message edited by: Chief Engineer Erax ] |
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