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Wave Warrior
Wave Warrior Protection
EA Oceania wave warrior has zero basic protection. The wave warrior is a mermen. And all other mermen have a basic protection of 1. |
Re: Wave Warrior
A random nation can end up being an underwater one despite #seaplayers 0. This, or something similar to it, happens with North-West Middle-Earth map, when starting a Late Age game with almost all nations.
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Mandaha
Mandahas dosn't have darkvision as mentiond before but strangely enough their precision dosn't get lowered even thou it says it gives a -8 penalty to it.
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Re: Bug thread
I'm not exactly sure what forces are at play here, but when I try to play a game started in 3.01 (this could be unrelated) with the Sar Elad mod (And I'm under 3.04 with the Sar Elad mod turned off), I just get a blank list of nations to play (and therefore cannot play).
Turning on the Sar Elad mod doesn't help. My guess is that perhaps in 3.04 Lanka has taken the slot that Sar Elad used to occupy, causing the game to become a bit crazy. |
Re: Bug thread
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Re: Bug thread
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But even if that does help somehow, the way the Sar Elad code is written I'd expect the game to just add Lanka's stuff into Sar Elad's, creating a nation with both Lankan units and Sar Eladian units, but with the Sar Elad name and description. Which obviously isn't the case since the selection in those old games just disappears. |
Re: Bug thread
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Re: Bug thread
1 Attachment(s)
Here's a case that crashes the turn generation, presumably due to too many units storming a castle.
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Re: Bug thread
Stealth edit. Here is a real Bug:
Late age Caelum still gets the usual MA heroes, althoguh they donīt make any sense anymore with the return of the raptors. |
Re: Bug thread
in Rileh EA, time of the Aboleth, the descriputions of the slave and subdued units refers to Ryleh and not to the Aboleths, Ryleh has yet to come
Juton Gode descriprion cites furs but it is equipped with leather armour |
Re: Bug thread
Possibly reported earlier, but here goes:
Keeper of the Tombs (recruited from the LE C'tis site City of Tombs) is not restricted to C'tis only. It can be recruited by other nations if they capture the province. Apparently it has not been coded to be recruitable only by original owner. Of the various incarnations of Smouldercone, only one increases heat in the province. If the 5 effects per site limitation from Dom2 is still valid in Dom3, then that is the reason, as at least two of them have gem income + 4 recruitables. Perhaps some recruitables could be transferred to other Abysian sites in the appropriate eras? The site "Villa of Everchanging Fresques" should be named "Villa of Everchanging Frescoes" for proper spelling. More site related bugs after I finish the magic site DB. Also a question related to sites: For sites like Crown of Darkness, The Rainbow Shroud, Inkpot End and so forth that spread diseases, give horrormarks, curses, holy fire, holy power and other such things that are not quantified in the site descriptions, do the Dominions 2 numbers still stand? If they do (which it looks like on a cursory glance), that would save me a lot of grief making that DB as complete as possible. EDIT: Fixed spelling. Grr! Edi |
Re: Bug thread
Playing as a Land nation (EA Ermor), patroling an underwater province (with Shamblers) doesn't seem to result in any unrest reduction, and doesn't get me a message about it.
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Re: Bug thread
EA Ctis description says "prefers heat scale +1", but upon god creation you get no penalties at heat+2
I'm not sure if its a description problem, or a problem with a bit of Ctissian code, so I'm posting it as a bug. |
Re: Bug thread
Not really a bug but still an error:
Negative death scale shows wrong % penalty to population (0.-6% instead of -0.6% for death 3 etc.). Nobody has noticed it so far? |
Re: Bug thread
I had a Joten Skratti that got the old age icon. However, when I changed shape the old age icon went away (max age is the same for all forms).
I have been changing form just before the mid-winter calculations and then changing shape back afterwards, and so far (5 years) there have been no old age afflictions to the spellcaster form. This could just be luck. This might be a problem because there are three shapes for the Skrattis. My hero Vanlade is old in both his shapes. Also, the picture of the 'old' Skratti hero on the map is stuck on the werewolf regardless of his actual shape. |
Re: Bug thread
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Thanks for reminding me of it, nevertheless. |
Re: Bug thread
I think the bug report as it is here is very messy, it is difficut to find bug report, to understad what is it corrected and wath not and so on .... what about a resume? Or a new thread?
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Re: Bug thread
Nation description oddities (apologies if these have been caught before):
Middle Era Arco doesn't have any air magic, yet is still described as having 'elements' magic. Shinuyama has nature and water, but this is not mentioned, nor are its many national summons. The troops category should mention Kappas. Middle Era T'ien Ch'i says it has fire magic when it actually has earth. Middle Era Jotunheim's magic description should read 'Water, Blood, Death, Nature, Astral' to better reflect its relative power in these paths. Barbarian Kings' magic description is completely wrong. Conquerors of the Sea has air and astral magic, but this is omitted. Early Era Abysia has earth magic, but this isn't mentioned. |
Re: Bug thread
Early Age Pangaea Minotaur Lord description is wrong.
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Re: Bug thread
Would be a lot easier if people posted typos and erroneous description issues in the In-Game Typos thread I posted a couple of days back and leave the actual bugs for this thread.
Edi |
Re: Bug thread
Jotunheim's Dracolich costs 100 design points, rather than the 50 advertised.
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Re: Bug thread
Sometimes units get afflictions for no reason.
This turn two of my mages, who were safely ensconced in my home castle, got limps. One of them was forging and the other researching; neither has ever seen battle. Neither is old. There is, however, a diseased, old unit in the province with them. I suspect it might be possible for this unit's disease/age to cause afflictions on these other units. I have the turn file where the afflictions first occurred, but unfortunately not the previous turn's file (though I do have the previous turn's 2h). edit: The afflictions were probably the result of hits from an enemy Wrath of God spell. |
Re: Bug thread
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Re: Bug thread
MA Agartha can't recruit PD underwater.
Manual lists their PD as (includes underwater), but their first troops as Cave Captain and Agarthan Infantry and Light Infantry - they are human, not amphibious! |
Re: Bug thread
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There's also some stealthy units that can give deseases to units in the same region |
Re: Bug thread
Jack, they got the limp affliction. Home province, hence no possibility of special site. Furthermore, there is no site that gives out afflictions except for the sites that cause disease (Inkpot End, Leper Fens, Chillsick Swamp and Crown of Darkness). The most likely cause is that the mages got the afflictions due to old age (practically all of the more powerful mages start old), which is worsened if you have death scales in your dominion.
Edi |
Re: Bug thread
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Re: Bug thread
The House of Just Fires (all eras) does do that (at 50% chance per unit of being hit with a 10AN damage roll) and it WILL sooner or later inflict injuries on undead mages. If it's not that, then there's a bug somewhere. You'd get the undead being hit by holy fire event message, though.
Edi |
Re: Bug thread
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LE C\'tis commander recruitable in captured capital
[img]/threads/images/Graemlins/Bug.gif[/img] If you capture a Late Era C'tis capital, you can recruit one of their national commanders.
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Bug in 3.04 patchme.command script for OS X
line 19 of patchme.command
cp Resources/doc/* ../Dominions3.app/Contents/Resources/doc This results in a cp usage message, because a fresh (from CD) install doesn't have a doc directory to copy the files into. I'd suggest putting the line: <font class="small">Code:</font><hr /><pre> [ -d ../Dominions3.app/Contents/Resources/doc ] || mkdir ../Dominions3.app/Contents/Resources/doc </pre><hr /> just above it. |
Re: Bug in 3.04 patchme.command script for OS X
Might be my version because of a mod, but the Forge Lord pretender seems to be missing its second sprite : the sprite doesn't change when he attack/cast
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Re: LE C\'tis commander recruitable in captured cap
[img]/threads/images/Graemlins/Bug.gif[/img] Site Bugs:
Those are the ones I've found so far. The modding manual also seems to have some rather unclear or outright incorrect stuff in the site modding section. It gives terrain mask 511 as being "any terrain" but that excludes terrain 512, which is coast (there is also terrain 64 that is coast, is there a difference? Sea coast vs deep sea coast?). Additionally, the mod manual says 479 is terrain mask for sites that are on land but can't be in the sea. The problem with that is that is that 511-32=479 but 256 is Deep Sea terrain, so correct terrain mask for "any land" is either 511-32-256=223 or 1023-256-32=735. Since the terrain mask information is so completely out of whack and/or unclear, any site modders are advised to calculate terrain masks from the ground up instead of relying on the readymade figures stated in the modding manual. I have no idea how those readymade numbers are derived, but they CAN'T be correct if the table information is right. Edi |
Bug
[img]/threads/images/Graemlins/Bug.gif[/img] Random on sorceress doesn't work
Sorceresses from Mirror Wall Palace site are listed as having 20% AWSD random. I've recruited 20 in one game and haven't seen a single random on them. The probability of that is 1,15 %. |
Re: Bug
Or you've just had [censored] luck. I remember one Dom2 game where on neutral luck I got my first national hero sometime around turn 120 and similar failures to get certain types of randoms that had a 25% chance of appearing. I wouldn't write the sorceress off yet. I can test the sorceress issue, though.
Edi |
Glory of the gods multiplayer
Whitelance bay 71 is not connected to the neighbouring water province South Sea of Sorrows 85, even though it should as it shares a long clear border with it.
It is only neighboured to the adjacent land provinces. |
Re: Glory of the gods multiplayer
I recently saw the event where your province defence increases by 15 at a besieged castle. It didn't have any effect, fortunately, but it probably shouldn't have happened.
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Re: Bug in 3.04 patchme.command script for OS X
I figured out what was causing the bizarre afflictions. One of the other players in the game has Wrath of God active (though, this being my home province, there's none of his dominion there) and the afflictions must have occurred as a result of the damage from that.
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Re: Bug thread
Dawn map: in underground provinces ("West Dripping Cavern"), the battlefield seems to have a hole in it. Sometimes units seem to get caught in it, and then the battle will last for a very long time - maybe until autorout, I don't know (nobody had missile troops in my battle).
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Re: Bug thread
Battlefield Effects don't end when the caster leaves the battlefield without dying.
This leads into things like Staff of Storms carrier escaping during the first turn of the battle and leaving a fatigueless Air Queen to fight within storm that won't end until the battle ends. |
Re: Bug thread
The citadel of ashen empire Ermor is weird, it is just a bunch of floating grates. Defenders also cn't retreat from this battlefield.
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Re: Bug thread
Not sure battlefield effects are supposed to end when the caster leaves without dying. Nothing says they should.
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Sacred Undead Bug
Sacred Undead Bug:
Any sacred undead cannot be blessed Even with divine blessing the sacred undead units do not receive blessing bonuses. Bug verified with the most recent patch installed. |
Re: Sacred Undead Bug
I have created a controlled environment for the vanishing scales bug I detail it in this thread here:
http://www.shrapnelcommunity.com/thr...o=&fpart=1 I have also included the relevant files in that thread. |
Bug
[img]/threads/images/Graemlins/Bug.gif[/img] Combat replay reveals domes cast in the province
My patrollers and PD were attacked by a probing force recently and the battle display showed Dome of Solid Air and Freezing Dome, which I had cast earlier, as battlefield enchantments (pentagrams in upper right corner). I don't think it's WAD, as they really don't affect combat, yet give undeserved intel to the attacker who watches the combat replay. |
Re: Bug
LA Ulm hero Blood Marshal can go underwater. Other vampires, including normal Vampire Counts of LA Ulm, can't.
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Re: Bug thread
BUG: Immoratility not working properly, check out This Thread for more details as well as save games
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Re: Bug thread
Bug: the shadow brand doesn't always AoE, some fights it will every time, other fights it won't at all...
is this as it is intended to be? is it supposed to be doing an AoE at all? the effect seems similar to the sword of many colors. edit: I can't seem to reproduce it in the v3.04 |
Re: Bug thread
Bug: After initiating a scenario restricted to a single age, even after canceling out of the scenario, you cannot select the restricted ages when starting up a new game.
noticed this when I tried to play the one scenario that came with the disk. I wanted to try oni's with it, but it wasn't available. When I backed out and decided to do a random map instead all the scenario restrictions were still being applied to the random game. |
Fortress build bug
hired indy commander, set indy commander to build fortress
indy commander is assasinated by a ninja. Money from build order is gone. And the option to continue building does not exist so I lost 1200 gold. This was in a mp blitz game on fourmageddon map. |
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