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Re: OT: Cyber Nation
Have offered you a trade, some rubberized fur coats http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: OT: Cyber Nation
Thanks those were helpful tips. 16.5 happiness... I need to get it higher!
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Re: OT: Cyber Nation
Huh. Turning my tax rate from 23% to 28% increased my tax income a lot... whooo! That'll increase my growth by nearly 50%.
And should be getting my second improvement soon... dang it, I want steel. |
Re: OT: Cyber Nation
I am thinking about a Stadium next followed by at least 2 more banks and a second stadium as my population grows. Do improvements stack?
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Re: OT: Cyber Nation
If they don't stack, you simply can't build any more. Yes, most of them stack. You're actually encouraged to stack some of them such as Schools, since three schools allow you to build universities.
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Re: OT: Cyber Nation
Atrocities, if you have the money available, I would swap out the church. Churches are way down on the list since they only give you a +1 happiness. Given your resource mix, I think the best option for you is to switch between banks/stadiums and factories until you have 5 of each. That's assuming your citizen income is above $85. If it's below, then buy a stadium instead of a bank. As a frame of reference, I have 41 improvements and it was only the last one that I bought my first church. This is a suggested basic improvement list:
a. Basic improvement order Harbor, *Bank, Stadium, Stadium, Bank, Stadium, Bank, Stadium, Bank, Stadium, Bank, Factory, Factory, Factory, Factory, Factory, School, School, School, University, University, Foreign Ministry, School, School, Clinic, Clinic, Hospital, ***Police Headquarters, Police Headquarters, Police Headquarters, Police Headquarters, Police Headquarters, Clinic, Clinic, Clinic, **Church, Church, Church, Church, Church, Intelligence Agency, Intelligence Agency, Intelligence Agency, Intelligence Agency, Intelligence Agency, Labor Camp, Labor Camp, Labor Camp, Labor Camp, Labor Camp. *Get a Stadium if the citizens are making less than $85 of gross income. **Intel Agencies and Churches are pretty much the same, the order doesn’t matter. ***You may buy Labor Camps before the Police HQ if you don't want to do improvement swapping. I adjust the order based on the resources I have since the lack of infrastructure reducing resources for example means you'll be paying higher infrastructure costs. In that case pushing up factories makes sense. Based on your resources, you might go something like bank, factory, bank, bank, factory, bank, factory, stadium, stadium factory, stadium factory, stadium, stadium just to get some of those infrastructure cost cutting in earlier. When you're at a decision point as to which to do, look at your upkeep cost per point of infrastructure and multiple it by your total infrastructure and compare it to the 7% for banks and $6.00 for stadiums added to income times your tax rate times the number of citizens. Whichever makes the makes or saves the most money, buy. Edit: After typing this, I realized you're still under restrictions from your terms of surrender as regards factories. You have another 36-37 days to go before you can buy any factories. So for the time being, you're definitely banks/stadiums depending on what your citizen income is. Factories will have to wait until after the restriction is lifted. |
Re: OT: Cyber Nation
Thanks Beck, will do. http://forum.shrapnelgames.com/images/smilies/happy.gif I need to save up some $$ before I can buy the stadium. Will scrap the church when I can buy a stadium. http://forum.shrapnelgames.com/images/smilies/happy.gif
Trying to work a $20 donation for 5mil CN right now. If it goes through I will have 3 mil up front and 2 mil two weeks later. |
Re: OT: Cyber Nation
I'm guessing that is an in-house deal since the standard street price for a $20 donation is $3 million. It's tough get actual value on the street because of the aid slots. For a really large nation, $5 million for your donation is cheap. I know nations that $5 million will only buy 50 points of infrastructure when you get 200 for the donation.
I overpay for tech if it's with an alliance member since it serves as aid and I get what I want out of the deal to boot. I'm in the process of buying 135 levels of tech for $3 million, normal street is 150 levels for $3 million. Definitely only swap out when you have the money to replace it. +1 happiness is better than nothing, it's $2.00 on citizen income unmodified. |
Re: OT: Cyber Nation
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Anyone else seeing this problem? I checked the Bug Report Forum but didn't see any similar compaints on the first page, and the internal search engine there is off-line. |
Re: OT: Cyber Nation
An update to bump the thread back onto the "active in past week" page.
Fiducia now has a fledgling air force. We've got enough income to pay our bills for several days without collecting taxes, so we've been earning a little bit of interest. |
Re: OT: Cyber Nation
For those of you that play Lunar Wars, I started an alliance called CoRN: Coalition of Rogue Nations.
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Re: OT: Cyber Nation
Deep sigh.
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Re: OT: Cyber Nation
How is it going GuyofDoom?
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Re: OT: Cyber Nation
Alright. My second nation is growing at a decent rate.
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Re: OT: Cyber Nation
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Re: OT: Cyber Nation
*sigh*. I just had two trade partners drop on me. Again. Anyone got slots open for Fur and Spices? Anyone? Bueler?
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Re: OT: Cyber Nation
Bwahaha, making over $100,000 per day now in taxes http://forum.shrapnelgames.com/image...es/biggrin.gif Just about to purchase my second bank tomorrow or the next day!
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Re: OT: Cyber Nation
Sorry, but I'm quite happy with my 6 bonus resources. Hehehe.
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Re: OT: Cyber Nation
(Another "active in last week" bump.)
Fiducia is in the midst of a recession, but our economy is still strong. We're currently pushing to get our infrastructure high enough to add some more advanced aircraft to our token air force. |
Re: OT: Cyber Nation
My economy is doing well. I have nearly 10k pop with 37.90 per person. How long that remains is any ones guess.
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Re: OT: Cyber Nation
As a member of IRON now I am looking for people who want to join IRON and become members of my trade guilds. If any of you want to join IRON please let me know.
IRON offers good protection, good aid programs, and good long term trade partners. |
Re: OT: Cyber Nation
We'll see how long my current trade setup lasts. Somehow managed to get three bonus resources (Steel, Fast Food, and Microchips) just a week after having only two trade partners left. Only 6.4k pop, but they bring in $38.95 each in taxes, so that's nice http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: OT: Cyber Nation
Fiducia just (barely) cracked the Nation Strength 1000 mark.
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Re: OT: Cyber Nation
I'll stay with the Wombat Protectorate right now.
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Re: OT: Cyber Nation
As shall I.
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Re: OT: Cyber Nation
I see no real reason to leave the Wombat Protectorate either.
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Re: OT: Cyber Nation
http://forum.shrapnelgames.com/images/smilies/happy.gif You guys are indeed good guys. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: OT: Cyber Nation
You trying to steal people away Atrocities? Also wern't you in another Alliance before?
Everyone in the Protectorate seems to be doing fine, we are contnuing to stay under the radar and I don't believe there have been any major attacks against our members so I would judge this to be a success so far. |
Re: OT: Cyber Nation
No, just making an offer to new players. If a few older ones wanted to come along then that would be fine. I am mainly looking for long term trade partners. I didn't expect any WP member to bail.. I am glad to see that that was true. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: OT: Cyber Nation
I got an event today, as hppens occasionally, but I am perplexed by this one.
Bumper crop choice A: Burn the crops so as not to flood the market. Happiness -2, population income +$10. choice B: Harvest crops. +2 Happiness, population income -$10 don't choose: +2 Happiness. It seems doing nothing is better than choosing A or B. A would fit my nation if I thought it was beneficial, but it just appears to me to be better not to do anything. |
Re: OT: Cyber Nation
Crop Surplus
Your nation's crop output has recently surged. Option 1: Destroy the crops in order to keep from flooding the market. Population happiness -2, Citizen income +$10.00 Option 2: Allow the crops to be harvested and sent to the market. Population happiness +2, Citizen income -$10.00 No Response: Population happiness +2 **Choose Option One. |
Re: OT: Cyber Nation
As I said it's the sort of thing my government would do, but I wasn't sure as it says income not tax, so I wondered if the reduction in happiness would cancel out the increase income.
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Re: OT: Cyber Nation
You could..... just not do anything.
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Re: OT: Cyber Nation
Choose OPTION 1. Hell man there are dozens of guilds dealing with events to look at and THEY all say take option 1.
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Re: OT: Cyber Nation
Yep I would agree option one gives a far greater reward than the other two.
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Re: OT: Cyber Nation
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Option A: +$6 population income Option B: -$6 population income Do Nothing: +$4 population income If you happen to have 5 banks, then doing nothing is slightly more beneficial than choosing the other options, since the income boost from banks applies to the income from happiness... so +$4 becomes +$5.40, and the options become (+$4.60, -$4.60, +5.40). |
Re: OT: Cyber Nation
...Will the happens penalty stay? Take a look at long-term, too.
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Re: OT: Cyber Nation
Just discovered a new feature on the site today. They've added a third icon next to the Alliance Affiliation field that brings up a map showing where the top 100 members of the alliance are.
The Wombat Protectorate has been totally at peace for several days now. Fiducia has virtually stopped growing in population, and I'm not sure why. We're only gaining 2-3 workers/day. |
Re: OT: Cyber Nation
I noticed that alliance map feature today as well. I am slowly building up my infastructure. A month or two ago someone offered me a trade agreement along with #500K. I recall I bought a lot of land which in retrospect wasn't wise as it just lowered my population ratio. I bought some technology, which interests me as the level I have allows space travel appearently, a picture, yet there are empires with much larger technology. I can only imagine what picture they get, space colonies? I'm just building up more population and choosing improvements.
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Re: OT: Cyber Nation
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Re: OT: Cyber Nation
My nation is progressing nicely, just moved into 5th position from 6th in the alliance yesterday http://forum.shrapnelgames.com/image...es/biggrin.gif . Pulling in over $200k per day, minus about 47k in bills per day.
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Re: OT: Cyber Nation
If no one else has done this, I only collect taxes every 2 days that way I get 12% interest. As long as I leave my reserves around 100K that means I get the maximum 10K interest. I have reached the stage though where it seems it might be better to collect taxes and add infastructure every day.
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Re: OT: Cyber Nation
I hate the resources I have been saddled with. Rubber and sugar are about the two most unwanted resources known to exist in the game. I cannot get good trade partners to save my ***.
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Re: OT: Cyber Nation
Soon I'll be hitting the 1000 infra barrier... so I'm gonna have to not collect for like a week to get enough cash to balance out the price spikes.
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Re: OT: Cyber Nation
My nation has progressed nicely as well. I have moved from 16th in the alliance standings to 8th currently in the last 2 weeks.
I am bringing in 145K a day and spending 33K in bills. Still have a long way to go but I'm getting there. |
Re: OT: Cyber Nation
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Re: OT: Cyber Nation
I earn near a half a million a day in taxes. But since we are at war with FAN most of that goes for Tank and Military upkeep now. http://forum.shrapnelgames.com/images/smilies/frown.gif
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Re: OT: Cyber Nation
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Excerpt from Feperier's Nation Building Guide Quote:
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Re: OT: Cyber Nation
Rubber unwanted? My asphalt SCOFF at you, sir!
Same for coal. Yaaaay, iron. Yay automobiles, yay steel. Uranium... I don't need that much, at least until I get nukes. You can reset your nation and randomize the resources you have, though. |
Re: OT: Cyber Nation
Coal and lumber, or aluminum and water are probably two of the best resources combination to start the game with. EVERY ONE wants those.
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