.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Multiplayer and AARs (http://forum.shrapnelgames.com/forumdisplay.php?f=145)
-   -   Legends of Faerun - Closed (Game started) (http://forum.shrapnelgames.com/showthread.php?t=42853)

vfb August 11th, 2009 09:08 PM

Re: Legends of Faerun - Closed (Game started)
 
Quote:

Originally Posted by Executor (Post 705114)
I am one god damn idiot! I forgot to put battle orders against Cealum!
Note to self, when you think you forgot to do something, maybe you did.

Oh, well of course! All the damn troops retreat to a province with no damn supplies!

Sigh... the funny part is that this is not the worst thing that happened...

Wicked...
I think I got ***** slapped this turn.

Well, you killed my prophet Helsdoom this month. Sad that he almost made it through your blood slave chaff before the last Life for a Life took him.

Never mind, I will make a new prophet out of the Fomorian King I captured in the battle outside the walls of my capitol. :)

-- Caelum

WingedDog August 12th, 2009 03:20 AM

Re: Legends of Faerun - Closed (Game started)
 
Ladies and gentleman: gatestone has been removed from Faerun! Who's going to forge it first now?

Calahan August 14th, 2009 06:07 AM

Re: Legends of Faerun - Closed (Game started)
 
@ All - I've had to add 24 hours to the deadline at my own request due to a family problem that has just occured this morning. The net result of which means I won't be at home again until tomorrow afternoon, so will have no chance to finish off my turn and send it in before today's hosting deadline.

Many apologies everyone for the delay. Although it appears that most players turns have yet to be sent in, so maybe a few are thankful of the extra time.

WingedDog August 14th, 2009 10:08 AM

Re: Legends of Faerun - Closed (Game started)
 
I teporary give up Abysia to the guidance of Frozen Lama. All diplomacy correspondence should be adressed to him.

Executor August 15th, 2009 03:27 PM

Re: Legends of Faerun - Closed (Game started)
 
I know the game has already been delayed, but I'm having problems entering my email.
I sent in the Forgeofgodhood turn and was about to send Faerun, but took a look at an email I just received from a friend, it was mylazysundays so I had to shut down everything, of course I'm plotting his assassination for this now, but I can't seem to enter my email account for the time being. So if you could add a few more hours to the clock? Please?

Calahan August 15th, 2009 04:24 PM

Re: Legends of Faerun - Closed (Game started)
 
I've add 4 hours for you Executor. Will that be enough do you think? Just noticed your PM as well on the same issue. Sorry I didn't notice it earlier, for some reason I didn't get that new message box pop-up to notify me of it.

Lingchih August 15th, 2009 08:15 PM

Re: Legends of Faerun - Closed (Game started)
 
Why don't you just get a quickie webmail account, Executor, and send the turn from there? You just need to include the name of the game for llamaserver to recognize it, and send it to turns (at) llamaserver.net

Calahan August 16th, 2009 03:24 AM

Re: Legends of Faerun - Closed (Game started)
 
@ All - I've had a PM from Executor, and he should hopefully be sorting his email problem out one way or the other within the next few hours. So the game should be hosting (with Fomoria's turn) before noon today (llamaserver time). Will keep you all informed if there are any changes to this.

Executor August 16th, 2009 05:26 AM

Re: Legends of Faerun - Closed (Game started)
 
OK, time for plan B.

Baalz August 16th, 2009 09:49 AM

Re: Legends of Faerun - Closed (Game started)
 
Silverback studied the map. This would not do. The Abysians had proven to be truly intractable foes, digging into their fiery mountains and extracting a large price for each stone painfully dug from their grasp. Immense piles of smoldering undead littered the landscape and more demon bodies than Silverback cared to think about. The losses were far from one sided, and the Abysians seemed to be weakening but far too slowly. While the mighty Lankan armies bloodied their fists pounding burning rock men from their entrenched positions ominous dark clouds built on the far horizons.

Aggressive Fomorian war parties marched unchecked across the land, gobbling up nation after nation. Their size grew and grew, and soon the war mongers would dwarf the size of Lanka while wrapping a border half way around her lands. The rock men of Abysia possessed a wicked cunning on the battlefield, but in diplomatic arenas their geomorphic heritage showed and they seemed unable to understand the concept of a mutually beneficial peace. With his back against the rocks, Silverback chose not to wait for the hammer of Formoria to swing down.

Pouring through ancient tomes he searched for an answer. Night and day candles burned in the lab and servants tried desperately to not be one of the ones present when Silverback expressed his frustration. A steady stream of new servants were brought in as replacements, praying to stay out of sight. After an entire fortnight of the entire Lanka capital treading lightly a breakthrough was discovered and all breathed a little easier. Well, almost all.

From one end of Lanka to the other virgins were snatched from their families. Long trains of bound blood slaves trailed throughout the empire, all funneling into the Lanka capital. For months they streamed in, special paddocks were erected on the palace grounds and great troughs constructed to feed them. As the press of female flesh began to look like it might burst the dam of the paddock and flow out the palace like blood from a slit jugular, Silverback’s command was fulfilled. Fifty score virginal blood slaves were entranced and lined up in a grand queue wrapping around the palace. In one bloody night the blood of all of them flowed into a mighty work and something ancient was awakened. Something dark and terrible.

An ancient, nameless pretender god, the Pantokrator’s one time rival still thirsted for blood. The lifeforce of a thousand virgins sated her hunger for a time and in exchange she sent forth her acolytes to destroy the enemies of Lanka. Throughout the Fomorian lands burning meteors fell from the sky. Yet where they fell stood not a rock but a divine anti-angel broken free from the netherworld and come for blood. Scores fell from the sky across every corner of the Fomorian land, and where their shadow fell blood ran deep and red. Hot on their heels flocks of imps and demons blotted out the moon as they swooped to claw at the screaming and cowering giant peasants. On the single night that Fomorians now call the Night of Blood nearly half of the mighty Fomoria burned and the remainder stood in shock as the morning light revealed the bloodthirsty Dakini eying the remainder of the giant lands.

Zeldor August 16th, 2009 10:07 AM

Re: Legends of Faerun - Closed (Game started)
 
Didn't expect Ulm to be so scared and unable to storm, huh.

Revolution August 16th, 2009 12:48 PM

Re: Legends of Faerun - Closed (Game started)
 
Quote:

Originally Posted by Zeldor (Post 705826)
Didn't expect Ulm to be so scared and unable to storm, huh.

And I expected you to go AI after the first time I rushed in and stormed like you said you would

"Can you attack me with all you have on my cap that turn? I want to see at least one last cool battle So I can freely set my nation AI [but well, you will probably get my cap, I didn't prepare well for it, well, I didn't care about that game, so no preparations made, but I want to see some fireworks at least]."


A cost of a bunch of unnecessary losses and you stuck around. Nope, if you want to fight then you can come out from behind your walls.

Zeldor August 16th, 2009 07:51 PM

Re: Legends of Faerun - Closed (Game started)
 
Well, I expected you to actually win that fight. Or cause me some losses :)

Calahan August 18th, 2009 08:58 PM

Re: Legends of Faerun - Closed (Game started)
 
@ All

Executor has requested a delay of 24 hours, which has been granted.

Hurray, the nation of Monkeys and Blind Earth Thingies are making him think :)

Baalz August 18th, 2009 09:26 PM

Re: Legends of Faerun - Closed (Game started)
 
I was going for "bleed", but I suppose I'll settle for "think"

Calahan August 19th, 2009 05:16 PM

Re: Legends of Faerun - Closed (Game started)
 
@ All

When Executor PM-ed me about needing his delay, he said he might need more than 24 hours depending on how long he needed to sort out some RL stuff. So I told him I'd keep an eye on the deadline for him and extended if necessary.

But the deadline is currently due to fall at a time when I might not be able to keep a close eye on it, so I am adding 2 hours to be on the safe side, just in case Executor's turn isn't in by the time the game is due to host. As I'm pretty sure a stale is the last thing on Fomoria's to-do list right now.

Apologies for the delay everyone, but bandaging up some battered and bruised giants does take a fair bit of time :)

Lingchih August 20th, 2009 01:53 AM

Re: Legends of Faerun - Closed (Game started)
 
A sub, perhaps, for Fomoria? If his RL probs take precedence. But, this game is so slow, I don't think we need 1 week turns. I know we are trying to keep everyone in the game, but at some point the game must go on.

Calahan August 20th, 2009 05:49 AM

Re: Legends of Faerun - Closed (Game started)
 
@ All

Executor is still very much around. From the PM's he's been sending me, it seems he's just been having a busy few days that have been limiting his Dominions time. But I'm confident Fomoria won't be needing a sub any time soon, and besides, it wouldn't feel the same for Agartha to be getting their revenge on some innocent sub :)

The delays for the email problem Executor had a few days ago can certainly be counted as a one off IMO. (Vista to blame somehow I'd guess. Since Vista is always to blame)


I've had another PM from Executor overnight asking for a further 6 hour delay, as he wants to get some sleep before finishing up his turn. The total delay for this turn has only been 32 hours (with this 6 hours), which isn't really OTT. Maybe it just seems like more because I'm posting about when the delays are happening.

It's also not difficult to imagine a Fomoria turn taking 6+ hours right now given the size of their empire, and the numerous war fronts they are fighting on. So giving the big guys extra time to sort their affairs out is fine in my books.

Apologies again for the delay though. Not great for the pace of the game, but I have no reason to think the delays haven't all been for genuine reasons.

Executor August 20th, 2009 11:42 AM

Re: Legends of Faerun - Closed (Game started)
 
Sorry everyone, I'm moving next month so I'm looking for a new flat, and that's not really easy.

Lingch, I don't know if I'll have internet when I move but for now I'm still here, more or less, and handing Fomoria to a sub at this point would almost certainly be suicide IMO.
I know there have been more than a few delays in the last week or so because of me, but I'm pretty sure my turns take the longest to do given my current situation and all the wars I'm currently in.
I don't really mind that, however if you folks want me to play my turns a bit faster you'll have to stop attacking me!!!:)

Executor August 20th, 2009 02:59 PM

Re: Legends of Faerun - Closed (Game started)
 
Sigh,
It's gonna take a lot of time to watch all the battles, 56 total this turn.
I guess the enemy offensive is slowing down, it was 57 battles last turn! :)

Bravo Calahan, it seems you've invested a bigger amount of gems than I have.

I don't know, Baalz, Calahan, was this a good turn or was it a bad turn for you?
Don't have the time to check my out right now...

Baalz August 20th, 2009 10:00 PM

Re: Legends of Faerun - Closed (Game started)
 
Quote:

Originally Posted by Executor (Post 706382)
Sigh,
It's gonna take a lot of time to watch all the battles, 56 total this turn.
I guess the enemy offensive is slowing down, it was 57 battles last turn! :)

Well yeah, you killed that one guy...

Quote:

Originally Posted by Executor (Post 706382)
Bravo Calahan, it seems you've invested a bigger amount of gems than I have.

I don't know, Baalz, Calahan, was this a good turn or was it a bad turn for you?
Don't have the time to check my out right now...

I'm not sure, I'm at intermission - 47 fights on my end. Seems like I came out on top mostly. Looks like I lost several thug raiders, you lost more troops, SCs & mages.

I particularly like the fight where the Dakini very nearly won vs frozen heart spam by a combination of mistform, regen, lifedrain, blood vengeance, holy avenger & your druid for some reason deciding to freeze blood slaves. 3 druids with bodyguards vs 1 Dakini with no cold resistance and she killed 2 of them then ran away. She gets a medal!

Lingchih August 20th, 2009 10:50 PM

Re: Legends of Faerun - Closed (Game started)
 
Sorry Executor. I get impatient on these long-turn games. I realize you have a lot more going on than I do.

Calahan August 21st, 2009 03:13 AM

Re: Legends of Faerun - Closed (Game started)
 
Quote:

Originally Posted by Executor (Post 706382)
I don't know, Baalz, Calahan, was this a good turn or was it a bad turn for you?

I'd definitely have to report in as bad. Had only one hero, or more accurately, Heroine, survive our clash. And your diseased mage done his intended job admirably.

Quote:

Originally Posted by Lingchih (Post 706435)
... I get impatient on these long-turn games....

Ha Ha, looks like the Pangaean propaganda machine is starting to backfire :)

"Yes, get impatient Pangaea. Hear the word of Pangaea and feel despair. Leave this world Pangaea. You can not resist the will of Pangaea. Pangaea must flee now and leave this world to Pangaea."

Lingchih August 21st, 2009 10:34 PM

Re: Legends of Faerun - Closed (Game started)
 
Well, I wasn't at war before, so it didn't really matter if the turn took a week. Now that I am in a real shooting war, my propaganda machine has backfired on me, and my leaders want to see if we won or if we need to run ;)

Calahan August 23rd, 2009 07:29 AM

Re: Legends of Faerun - Closed (Game started)
 
@ All

I've had a 48 hour delay request from WingedDog. Even though he has already submitted a turn for Abysia, he has kindly asked for an extension as much of his turn needs to be re-thought and re-done, and he has no time available to do that within the next 24 hours or so (which is why he has asked for 48 hours rather than 24 hours)

It appears events for Abysia under the recent stewardship has not been kind to the Burning Ones, and many of their former directives are now no longer viable as a result. So they humbly seek extra time to consult with their wise council of Annointed's, so as to formulate a new Monkey culling agenda.

Calahan August 25th, 2009 04:16 AM

Re: Legends of Faerun - Closed (Game started)
 
@ All

Ok, I'll start with a :doh::doh: I totally forgot to upload my turn this morning before going into work, and some after work plans mean I won't be getting home at my usual time. Blame entirely goes on my cheap crappy alarm clock that decided that it was a good idea for me to have a lie in bed this morning. Why should it care if I go to work on time or not?!

Result is I'll need an extra 4 hours to make sure I get home in time to send my turn in before the deadline hits. Haven't sent my turn in earlier as I was holding it back so that the game didn't auto-host before WingedDog had submitted his revised Abysia turn. Could/should have just turned the auto-host off for this, but didn't want to spread any panic or alarm.

Apologies again for my lack of memory. I'll donate some more test subjects to the Fomorian Warrior Academy this turn as my punishment. Can't have those friendly giants going short of things to kill after all.

WingedDog August 26th, 2009 02:15 AM

Re: Legends of Faerun - Closed (Game started)
 
I have returned from my vacation to find my Empire in ruins. Can't blame Frozen Lama, as it is my fault I didn't give him the presice instructions.
Anyway, Abysia isn't a competive nation anymore, and perhabs it is for the best, as I have time problems recently. I have already placed a sub announcement.
I'm still able to provide delays for 'Art of War' and play 'YARG', since 20-30 minutes I need to complete my turn there are much easier to find comparing to 5-8 hours I need for a propper turn in 'Legends' (mostly becouse of cunning wit of my opponent). :)
I'd like to thenk everybody for the game I enjoyed, especially Baalz. Hope to meet you in the future battles.

Lingchih August 26th, 2009 02:39 AM

Re: Legends of Faerun - Closed (Game started)
 
Man, that's a shame. Another nation gone. It only goes to show the eventual rule of Pangaea. though.

vfb August 26th, 2009 03:09 AM

Re: Legends of Faerun - Closed (Game started)
 
Caelum's celebrations over our successful expulsion of the majority of Fomorians from our lands were cut short when we discovered that the giants had been caught with thier pants down.

It appears the Fomorian troops had not received any orders from above last month, so instead of regrouping and marching off into battle, they instead visited the many fine establishments of boozing, gambling, and whoring that can be found in the exciting countryside of Caelum. They were completely unprepared for our assault.

Is there any news from their fearless leader?

Baalz August 26th, 2009 06:00 PM

Re: Legends of Faerun - Closed (Game started)
 
Indeed WingedDog, you were a most worthwhile opponent.

So, I understand Executor is getting a sub for Fomoria, but it's uncertain if this is a permanent position. WingedDog will, I think, unfortunately have a hard time finding a sub. If these two nations go AI we're left with the following major nations being played:

Lanka
Agartha
Ulm
Helheim
Arga Dis
Pangaea
TC

So, I wanted to see how you guys were feeling. Ulm staled this last turn and I get the feeling there is maybe a general loosing of steam. So, I just wanted to poll the general feeling among the rest of the players, do we forge on with the Legend?

Lingchih August 26th, 2009 07:25 PM

Re: Legends of Faerun - Closed (Game started)
 
Ahh, and it all goes according to plan to Pan. Of course, Pan will keep playing.

Muhaahaaa.

LoloMo August 26th, 2009 09:14 PM

Re: Legends of Faerun - Closed (Game started)
 
Arga Dis will not be outlasted by Pan and will keep playing until the Plan of Pan falls apart :D

Jazzepi August 26th, 2009 09:35 PM

Re: Legends of Faerun - Closed (Game started)
 
I'm happy to continue.

Jazzepi

Calahan August 27th, 2009 11:49 AM

Re: Legends of Faerun - Closed (Game started)
 
Pan's message hasn't yet penetrated the underground caverns, so Agartha will happily continue to contribute to the Legend.

@ Executor - Many apologies for the stale. I was away from the internet all day when the last deadline hit, and as such didn't get your delay request in time. Only managed to upload my own turn with a few minutes to spare upon returning home in the evening. But it was just a strict emailing job, and I didn't log onto the forums at the time to catch your PM.

@ All - Can you all please ensure that all delay requests (although I hope we can greatly limit them from now on) are PM-ed to me AND Baalz, AND posted on this thread. I'm usually pretty reliable for catching last minute delay requests that are PM-ed just to me, but if I'm not around the forums/internet near the hosting deadline, then there's not much I can do with regards arranging the delay. So it's always safest to tell as many admins as possible, and post on the thread as well for extra security (my 'new PM' pop-up box is very unreliable at the moment as well for some reason)


re: drop outs/subs - It looks like WingedDog (definite) and Executor (probable) are both having to sadly step out of this game due to RL circumstances. WingedDog may have a potential sub lined up already (judging from his sub-hunting thread), and Executor may also have someone who will sub for him. But as yet neither are confirmed as far as I know. Will let you all know more when/if something develops.

Falkor August 27th, 2009 05:36 PM

Re: Legends of Faerun - Closed (Game started)
 
I will continue as well.

Executor August 28th, 2009 06:38 AM

Re: Legends of Faerun - Closed (Game started)
 
ALL, sorry to bail like this, but I can't handle the time the turns demand.
The sad part is that those wars with Cealum/Lanka/agartha can be turned around with a little extra effort.
I was unable to find a sub, so I've posted a sub thread, I hope someone will answer it since it would be a shame that a powerful nation like Fomoria be turned AI.

Good luck to the rest of you.

Lingchih August 28th, 2009 05:39 PM

Re: Legends of Faerun - Closed (Game started)
 
Ahhh. Six stales, including several double stales. I like it.

It's all falling into place.

Zeldor August 28th, 2009 06:11 PM

Re: Legends of Faerun - Closed (Game started)
 
There was a new turn? I didn't even get a previous one. Now just got new one. Not the first time in that game.

Lingchih August 28th, 2009 08:31 PM

Re: Legends of Faerun - Closed (Game started)
 
Quote:

Originally Posted by Zeldor (Post 707531)
There was a new turn? I didn't even get a previous one. Now just got new one. Not the first time in that game.

I think the llamaserver has gotten a little glitzy on automatically sending out it's new turns. I've seen the complaint here and in some other games. You have to go hit the "resend turn" button on the llamaserver web site to get your turn sent sometimes. I've had to do it once.

You've staled three turns in a row though Zeldor. I thought you had quit. Admittedly, there's not much for you to do. Of course, Ulm is staling too, so no harm done to you. It's kind of funny actually, like a war suddenly caught in a freeze-frame.

Calahan August 29th, 2009 04:42 AM

Wow, don't think I've ever been in a game where 50% of the players staled a single turn. Maybe last turn, the absence of this game's usual 'at least one delay every turn' schedule caught some players out?

Re: The stalers -

I'm hoping the Helheim stale was a one off, since it was Falkor's first in this game. And now that Zeldor has popped his head in again, I'm hoping that will put an end to the Atlantis stales.

WingedDog has hopefully now found a sub for Abysia in the form of AdmiralZhao. A subbing offer for which many thanks are certainly due. So the Abysia stales should now come to an end.

No idea what has happened to Revolution (Ulm). His profile stamp says he hasn't been on the forums since the 27th (two days ago). Which goes some way to explaining the last stale, but less so towards the one immediately before that. Doing a little digging finds me the Asia Twist game which PashaDawg is running. On that thread, PashaDawg makes recent mention of the Caelum player dropping out due to a vacation. And the first post of that game indicates that Caelum is played by Revolution. I will PM Revolution to find out what's happening. And also PM PashaDawg to find out if Caelum in his Asia Twist game was being played by Revolution until recently or not (because if so, then we have an answer for what happened to Revolution)

Executor has posted a sub-hunt thread for Fomoria, but no takers yet as far as I know. Think they will be tricky to find a sub for because they are not a dying nation in any sense (like Abysia probably are), so it's not a question of putting up a last ditch defence. But this then means that anyone coming in will have to put in a huge amount of time to get anything out of them. And players with 5+ hours of free time every few days are pretty hard to come by.

Edit: Sauromatia also staled the last turn, but they have already submitted their current turn, so hoping the stale last turn was a one off for them.

Will keep you all informed with any developments on all of the above.

Baalz August 29th, 2009 12:55 PM

Re: Legends of Faerun - Closed (Game started)
 
Maybe I should ask this another way: do we have critical mass to continue? The alternative is to start another game, so the question is with this many stales, drops, and open sub requests maybe it's better to do that? I know I'm having real trouble finding the motivation to do a several hour turn only to have my opponents staling. I'd rather not limp along just for the sake of limping along, and this game has been absolutely atrocious as far as people dropping out.

So, let me ask it this way, out of the remaining players how many really want to continue and would object to calling it over? I'm happy to keep playing if a bunch of other people are still having a lot of fun with this game, but if most of the remaining players think they'd have more fun in a fresh game full of people then that's my vote.

Zeldor August 29th, 2009 01:14 PM

Re: Legends of Faerun - Closed (Game started)
 
TC needs only 28 more VPs to win :P

Lingchih August 30th, 2009 12:32 AM

Re: Legends of Faerun - Closed (Game started)
 
Actually, I'm still having a blast with this game, but I may be the only one.

I'm more than happy the end it though if you declare me the winner :)

Jazzepi August 30th, 2009 12:58 AM

Re: Legends of Faerun - Closed (Game started)
 
I'm still playing, but if this game goes, I'm dropping out of Beardaxe, and focusing on Zebra, and Aquamarine. Hopefully they'll be more interesting.

Jazzepi

Lingchih August 30th, 2009 02:15 AM

Re: Legends of Faerun - Closed (Game started)
 
Actually, if we end it, Jazz should probably be the winner... he has the most VPs. But honestly, no one has come close to the victory conditions. Should probably just be called a draw due to non-interest.

I'm just now bringing out my vine critter hordes, which is why I wanted to continue.

Calahan August 30th, 2009 04:34 AM

Re: Legends of Faerun - Closed (Game started)
 
I can't say I'd lose any sleep over this game ending right now. I wouldn't put this game in the 'fun' category, but neither has it slipped into the 'pain in the arse' one yet.

But I think the credibility of this game has been questionable for a long time due to the insane number of drop-outs we have had, and I don't see any way a winner can be declared until there have been a lot more human v human wars. Human v AI wars are something to feel shame over, and are certainly not an achievement.

What has annoyed me most I think is that there has been a regular pattern in this game of.... we lose some good nations to the AI (eg. Nief / Van) and the game turns farcical for a while, but recovers. Then the moment the game gets back on track, we lose another load of good nations (Oceania / Yomi). And now once again, just as we're getting over that round of loses, we're hit by the huge lose of Fomoria, maybe Ulm, and a sub for Abysia. I am struggling to see how this game can continue in it's present form unless human homes can be found for the stalers. As more AI's would just be the last straw IMO.

If it comes to a vote then I'd go with calling this game void / undecided, and starting afresh. Although if the scale is the same, I'd only be interested in playing if there was some serious vetting of players done for the sign-up. I really don't want to be prejudiced against new / unknown players, but there has to be some form of vouching for players for large scale games. Maybe 2-3 positive references for each player signing up. And while I don't feel that annoyed at having spent 100+ hours on this game for no reward, as I did enjoy many parts of it (and reward as in a proper conclusion). But I would be reluctant to go into such a game in the future if I knew there was a high chance of it becoming another AI-infested joke by turn 40.


Re: Revolution - I've heard from PashaDawg, and apparently Revolution has gone on vacation (it was him playing Caelum in PashaDawg's Asia Twist game). So Ulm are likely to continue staling for the foreseeable future if nothing is done.

Executor August 30th, 2009 04:57 AM

Re: Legends of Faerun - Closed (Game started)
 
Sorry to see this game end so sadly, I rather enjoyed it while I was in in.

However I agree with Calahan about large scale games,
it's a little harsh not to allow anyone to join but having such large games where people drop out like here, like I did :), is very irresponsible and very easily tilts the balance of the game.
Only people who can commit to the game should be able to join, and don't bail when any little thing goes wrong.

I was in another damn large game with 400 provinces, and at one point we had more AI's than human players, and quite a lot more.
So, some sort of vouching system or alike is a must for larger games I feel.

Baalz August 30th, 2009 09:05 AM

Re: Legends of Faerun - Closed (Game started)
 
Alright, sounds like far more people are tepid about continuing this game which I'm sure will lead to even more drop outs. By the powers vested in me as game admin I declare everyone who's played till now a winner! Congrats all around.

Zeldor August 30th, 2009 09:54 AM

Re: Legends of Faerun - Closed (Game started)
 
If you want to play that map again you need to make preplaced starting locations really. As many locations as players exactly. And some parts of the map may need tweaking [well, probably population of provinces made by hand]. Of course Burnsabers UWGEM should be added too, for so much water available here. Water is extremely boring here.

Jazzepi August 30th, 2009 12:02 PM

Re: Legends of Faerun - Closed (Game started)
 
1 Attachment(s)
I'm pretty sure I had this game in the bag, unless there was some enomorous multi-nation rallying that I couldn't handle, since I've had the chalice for the last, I dunno, twenty turns or something. I was also sitting on top of the 60% blood discount site, and my blood economy was justtt coming into its own. Next turn I would have had around 15 or so vampire counts. I was casting wish every turn off of Rhodium, my pretender, either for blood slaves or gems. Multiple well equipped tarts running around, and a cubic ton of fulled equipped golems. I've included my most recent game turn for your purview.

This has been an extremely frustrating experience for me because I didn't make my neighbors go AI, but I got surrounded by people dropping out. The only real fight I had was with Arco at the very beginning of the game, and from then on out it was basically steam roll. Trumantor wasn't AI at the beginning of the fight, but he didn't put any PD in any of his provinces, so I seeded them with scouts and took a bunch at the beginning. His Jarl bless was pretty useless as well, and him getting turned to AI was probably better than what would have happened otherwise.

I even thought I had excellent battle plans picked out against Sauro, Yomi, and Oceanian but I never really needed to use anything that complicated against any of them when they went AI. Then Burnsaber went AI and I got into the water otherwise it would have belonged entirely to Helheim.

But I'm tired of Calahan whining about people going AI giving others unfair advantages, and then saying stuff like this "Human v AI wars are something to feel shame over, and are certainly not an achievement." Which is clearly aimed solely at me, and what the **** ever, I don't feel shame because my neighbors submitted "turn me to AI" commands, I didn't do anything wrong.

And Baalz breaking his own pledge. I mean, really?, no effort to find a sub for Lanka, or Ulm, both fine positions, and then declaring the game over without any real consensus. TBH, it probably would be useless to try to stuff subs into those positions at this point, but the whole thing still reeks of hypocrisy.

Nobody wants to play in unfun games. I certainly don't, but I was hoping I would finally get to fight some real people in the next couple of turns. I figured Ulm would rally against me with Lanka, and possibly Argatha Dis, and there would be some interesting multi-nation fighting, but then the constant granting of extensions causing everyone to mass stale, the people going AI, and the sudden declaration of the game being over really ruined any prospects of me bringing any kind of force to bear.

Jazzepi


All times are GMT -4. The time now is 05:00 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.