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Re: Mists of Time: Early Era Game [full]
But noone else holds a conjuration discount site I guess;)
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Re: Mists of Time: Early Era Game [full]
Wait, I've got a Conjuration discount site? Where? Did I take it from you? In which case it's underwater, which is somewhat limiting.
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Good by and good luck....
I am not long for this reality (my first game), but have had a great time! Thanks to all and good luck.....
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Re: Mists of Time: Early Era Game [full]
Well played Thunderbird! I'm sure all us Mists survivors appreciate your sticking it out to the bitter end.
On that note though, I think Niefelheim needs to be set AI - they don't have much left now, and they've staled their last 4 turns. |
Re: Mists of Time: Early Era Game [full]
Yeah, I probably should have done that awhile ago. I'll do it tonight.
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Re: Mists of Time: Early Era Game [full]
This month, swarms of Marveni troops launched multiple waves of surprise attacks on the cities and forts of Caelum. These attacks targetted Caelum cities and not Atlantis troops. Do these two super powers have a deal between themselves?
Caelum has killed multiple Atlantis SCs this turn, and destroyed Atlantis's two largest armies besieging two of our forts. This brings to Three the number of massive troop and mage armies from Atlantis that we have destroyed. Forts that Atlantis have been able to storm: ZERO. We still have a few tricks up our sleeves. We now pose a question to Atlantis and to Marveni. To whom shall we cause the most pain? Who shall we aid? After Atlantis's setback over the last few months, Marveni's pretender is well on its way to Godhood. They now control a quarter of the world, and will increase this to a third of the world were they to consume the fertile lands of Caelum. Surviving nations of the world, plan and deal accordingly! Caelum |
Re: Mists of Time: Early Era Game [full]
Hurt Atlantis, please.
We're equal oppportunity jackals. We took land from both Atlantis/Caelum and will hopefully continue to do so. We will avenge Helheim and Arco that fell to Caelum. We will continue our attacks south of the Ermorian mtns to west of Lanka/Tir. That is land that has always been promised to Marverni. In other notes, Nifel winter has hit me. I'm not sure if my power is gonna stay on so please don't host without me. thx |
Re: Mists of Time: Early Era Game [full]
Hey, what have we done to you? Other than poach on your conquest of R'lyeh, I suppose, but the seas are ours by right.
We are very disappointed with the performance of our troops in storming castle and are revising our tactics. Again. (OOC-Very good battles in both castles, LoloMo. I'm still not sure how I can counter, though I've got a few ideas.:) ) With most of the world attacking us and the seas closed, we are hardly the preeminent threat we are painted as. Still, if we are to fall, we will drag our enemies down with us. OOC: I'll keep an eye on the server and try not to let it host. Someone's generally wanted an extension these last few turns anyway. And I've often been grateful for it. :) This game has been a lot of fun, but I'm never getting involved in anything this size again. The turns are eating up my life and getting to be too much like work. |
Re: Mists of Time: Early Era Game [full]
Dear comrades and hated enemies,
The generals of the Vanir feel your plight. Often, they have wished that they could merely inform their lieutenants "Go have the troops kill something, or a lot of somethings, in such a way that they don't immediately get killed themselves" and leave it at that. If only the propagation of this war did not require such diligence in its leadership. It is still very enjoyable to see the battle reports come in, even when we have to watch as another poor gargoyle loses its unlife (or its eyes). The Illwinter recently recast by the frozen lama has passed through the planes and afflicts both the Mists of Time and our guiding intelligence's homeworld. If this new ice age should destroy the ability to send orders, we ask that hosting be delayed for us as well. Damn you, Niefelheim! -PIMPDROTT 5000, Vanheim |
Re: Mists of Time: Early Era Game [full]
Quick question. does Vanheim own the entire northern part ofthe world? It seems they own everthing sligtly south of Agartha due straight north across the top. I can't decide who owns more betwene Atlatnis/Van. I'm hopefully third in territory after stealing from Atlantis/caelum.
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Re: Mists of Time: Early Era Game [full]
Powers on and everything's fine again but with the superbowl and all I will not have the chance to submit a turn tonight. Please extend 24 hours. Thanks.
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Re: Mists of Time: Early Era Game [full]
Well, that sucked. My fault, but still frustrating.
I haven't had time to look at the results yet, so I don't know how bad a disaster this was. I've been crazy busy lately, but I found some time to work on it last night, then eventually decided to postpone hosting another day and get some sleep. Except that I only decided to postpone it, I didn't actually do it. I really don't have time for this game right now, and it's only likely to get worse in the near future. And, frankly this part of the game is far to draining for the bits of free time I do have. On the other hand, I've gotten this far, I'd at least like to be brought down under my own power. If it wouldn't disrupt the game so much, I'd probably try to get a sub, but then in a different situation it probably wouldn't be eating 3-4 hours a turn. For now, I think the best thing is to keep playing, but I'll probably have to delay even more than I have been. Hopefully I'll have won before things get too hectic, or have been knocked down small enough that I can keep up. Also apologies for any diplomacy I've been ignoring. That's been falling by the wayside too, which probably hasn't been helping Atlantis. |
Re: Mists of Time: Early Era Game [full]
Why not increased hosting interval? I'd be down for an additional 24 (or even 48) hours. Our demons will continue to plan our turns last minute, but at least we'll have some respite in between.
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Re: Mists of Time: Early Era Game [full]
I wouldn't argue with increased hosting interval, if it will help. However, if the Lord of Atlantis would find it more helpful for the brave warriors of Tir na n'Og to join the rest of the known world in the valiant struggle to reduce Atlantean turn times by reducing their land holdings and army, we are at his service.
We just want to help. ;) |
Re: Mists of Time: Early Era Game [full]
While we thank Tir na n'Og for their concern and their kind offer, I don't think it would be helpful at this time. While their help might well decrease turn times in the long run, it would require more effort and planning in the short term. This would be counterproductive.
I will add a day to the host time. We've pretty much been doing that anyway. |
Re: Mists of Time: Early Era Game [full]
I had sent in a turn early, but had forgotten a number of key revisions and cleanup activities. As I was putting them in but before I could send the turn, it quickhosted... terrible terrible turn, and about 50 items lost due to lab filling or stupid mistakes. A good lesson on never sending in a turn before you're finished. Just wait for it, and hope it reaches llamaserver within 30-45 minutes after you send it.
Note: It just means that the forces of Vanheim will redouble their efforts next turn. Prepare for pain! |
Re: Mists of Time: Early Era Game [full]
Well, recently I've been busy, sick, and injured - god, I hate this time of year :( Anyhow, I delay would be much appreciated :)
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Re: Mists of Time: Early Era Game [full]
The demons of Lanka will be pillaging throughout the Eastern Seaboard from March 14th to 21st. We will likely miss a turn; should we look for a sub, or will our enemies grant us a temporary delay?
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Re: Mists of Time: Early Era Game [full]
"Noggies" is usually the last word heard before someone's gotta call the cops. If you're planning ahead for your convalescence, well, we think that's pretty smart. We'll be right here when you get back. :tough:
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Re: Mists of Time: Early Era Game [full]
I see no problem with a delay if you need one. If you can get whatever the current turn is in before you leave, then we can just delay the next turn until March 22nd.
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Re: Mists of Time: Early Era Game [full]
No problem with a delay here.
That's not really much longer than our usual turn lag anyway. |
Re: Mists of Time: Early Era Game [full]
Can we delay the current turn 48 hours. I'm going on travel.
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A Proposal to the Pantheon
To the Noble Pretenders in the Mists of Time,
I believe that I have your attention. We have fought one another long and hard for nearly 10 months and 83 turns, now. Some of us have been here from the beginning. Some of us have bravely taken up the standards of mighty nations when their guiding principles could stand no longer. I want to start with saying that this has been an amazing game, a great learning experience, and that I deeply appreciate and respect the quality of opponents that made this world so rich and fun to wage war in. Whether we fought each other or worked together, the pretenders here and the guiding principles behind them have shown a classiness, level of sportsmanship, and ability for entertaining prose that I am proud to have been a part of. Now, down to business. I have the Nexus. You will not be able to dispel it. By the time you make an attempt that is even close to good enough, I can recast it such that it is impossible to dispel. The amount of pearls it grants me every turn is indicative of the massive amounts of forging, rituals, and in the end, time that we invest into this war. Time that we find ourselves ever shorter of. The armies of Vanheim are large and varied. Our bag of tricks is nearly limitless. They can destroy any massive army and even chayots fall before them. Banding together, the forces of this world may be able to destroy us, but it is no sure thing, and due to our preparations it would take an eternity in additional turns before Vanheim fell. The victors would be left with an even more interminable war amongst themselves, and they would find that it took ever longer to give orders to their commanders. Perhaps, the war would never end. You would also face my most mighty ally, the Slayer of Tien Chi and Niefelheim, she who charges into the teeth of Atlantis' tartarian and angel-filled armies with nary a backward glance, though ritual and earth attack besiege her on all sides: The Mighty Queen Pony. With her against me, the balance could be tipped to my defeat, but if she is with me we form an unstoppable core in the center of this world that would slowly crush all foes on the periphery to paste, and let us decide the fate of the world between ourselves. You may also face, should he choose to stand with us after this new revelation, the fearsome Lanka, who fought T'ien Chi and Niefelheim combined to a standstill for years on end. His wit is incomparable, his demons feared by all, his battle-savvy unquestioned. With his aid, the Blood Alliance would be a powerful threat to all other nations and even if we were somehow defeated, it would take quite literally years to complete the conquest, at which point those who defeated us would find themselves fighting their old allies for an equal amount of time. Were we to enter this coming conflict, the war would last for eons, and our guiding principles would soon find themselves sapped of all willpower. (OOC: These turns are taking forever to do and we're hosting slower and slower... let's not end such a good game like this!) We have a better way. Let us not go softly into the dark night. Let us not bow down to the tragedy of stagnation. Let us free our spirits, one way or another, to pursue other goals. Let our valor light up the sky. We propose a vote, yes or no, to finish before the next turn hosts. Please give us all the time to see the results of the vote and respond accordingly before sending in our turns, theJeff. If the vote is unanimously "Yes", or if at least the nations who still have a legitimate shot at victory (Vanheim, Pangaea, Atlantis, Lanka, Mavreni), then I, PIMPDROTT 5000, Lord of Vanheim, will do the following. This month, I will wish for a death match. We will all forge or acquire whatever we can in order to slay our enemies. Given my absurd number of resources, I do not expect the loss of a wish to significantly impact my chances of winning the tournament. Next month, we will send our champions forth to do battle. The month after that, the tournament will be fought. Keep in mind that, though 8 nations remain, those who are strongest also have the best chance of fielding a powerful champion. However, all nations will field a champion, and may find that cunning and skill can enable a victory over a better-equipped adversary. The nation whose champion wins will become ascendent over all others, their pretender exalted as the new Pantokrator, ruler of this world, victor of this contest. We will form a pantheon of gods behind this transcendent entity, and together our reign shall never end. United behind the ruler of this world, we will be free to explore and wage war on countless other worlds using the tricks we've honed to such razor sharpness against each other, to sow the seeds of strife and blood wherever we may choose, unshackled and unstoppable! And now I ask... what say you?! |
Re: Mists of Time: Early Era Game [full]
Note: If someone still possesses the previous champion's trident, and needs that champion killed such that they may enter the tournament with a new champion, I'm sure we can find someone to help out with the killing.
A further note that this idea loosely popped into my head immediately before sending in last month's orders, and took a few days to fully flesh out. As such, I have not been preparing for months on end wishing for strength and things of that nature (as you may have guessed, my wish-caster was my arcane nexus caster as well) and will start on the same playing field as the rest of you (especially considering my mages still have not unlocked the secrets of artifact construction). I would recommend that, if we are to agree to this final contest to end all contests, that we appoint a trusted third party to be Master of Ceremonies, such that we can send him/her our .2h files or champion layouts/scripting, in case some bug with epic death match competitions (or the fact that the game version just updated on llamaserver, after turn 84 was sent out) rears its ugly head and things do not go as planned. It would only be done as an insurance policy in case some unknown game bug were to screw things up, as this would be a fairly significant turn. We would have a little while to decide on someone from outside this game (I don't really care who) to take this role, as we'd only need to know who it was for turn 85. |
Re: Mists of Time: Early Era Game [full]
Powers of the World of the Mists of Time,
Greetings from the Realm of Pangaea. Know that we too were caught by surprise by last months events, despite our usually close relations with Vanheim. Not a few among us counseled for an immediate war against the Vanir and their grievous provocation, despite our friendship! And perhaps we would have taken that counsel, if we thought it would at all serve our purposes. But we realized that destroying Vanheim and tearing down the Nexus would do nothing for Pangaea. If the key to the Pantakrator's throne had lain in total victory over any and all foes, perhaps we would have taken our chances on our endless hordes, superior mass-battle magic, complete mastery of magical research, and our massively expanding blood economy, and waged a titanic war of attrition, inexorably grinding down our foes, until only Pangaea remained. After all, did we not march into the heartlands of both T'ien Ch'i and Neifelheim, and defeat their strongest defenses, with only minor losses? Even now, we move into Atlantian lands, and despite the insane amount of ritual attacks they have sent our way (and Atlantis, we are duly impressed by the shear number of Flames from the Sky, Murdering Winters, Earth Attacks, etc., you have sent our way the last few months - where did you find all the gems?), our advance is merely slowed, but not stopped by any means (for every Maenad or Foul Spawn that falls, a dozen more stand ready to take their place). But the previous Pantakrator, in her wisdom, set the bar for victory lower than total conquest - the first to control 10 capitals would succeed to her throne, a fact we were unaware of until quite recently! That is not the kind of war Pangaea has a good chance of winning. As noted before, our armies are strong, but slow. We lack the Astral or Air magic to take ground quickly enough to do well in such a land-grab conflict. Also, we cannot hope to put up the Arcane Nexus ourselves, nor prevent another from doing so in the event of Vanheim's demise. Then should we destroy Vanheim, only to elevate another, more nimble, Clam-fueled power, to the Throne? No! We will take this unique chance offered to make Queen Pony, Terror of the Endless Green, the next Pantakrator! Therefore, know this: Pangaea wholeheartedly supports Vanheim and PIMPDROTT 5000 in his mad scheme (indeed, the concept of a 'winner take all' Death Match tickles the Lady Pony's fancy to no end!)! If the other powers choose to fight on, Pangaea will steadfastly remain in the Blood Alliance, sharing in the spoils, and contributing fully, to the Arcane Nexus. We will take our chances with our faithful Vanir friends, who have always dealt with us honestly in the past, rather than take a desperate gamble to side with other powers who have no cause to love us. Agree to the Final Conflict, and let us end this titanic contest of the Gods finish with all the excitement and drama it deserves! Or face an unbreakable union of Vanheim and Pangaea (backed by the Nexus) which would almost certainly prevail (undoubtedly after a painfully long drawn out war though). Sincerely, Servant of Queen Pony, Empress of the Crimson Forest, Tyrant of Merciless Wild, Mistress of the Green Hell. |
Re: Mists of Time: Early Era Game [full]
The shattered empire of Caelum agrees to this proposal of a Champion deciding the fate of the world! And we will throw in whatever meager resources we have to aid the Vanirs if the war were to wage on.
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Re: Mists of Time: Early Era Game [full]
The Oracle awoke from her slumber, haunted by the misty visages of time past. The death, destruction, and doom wrought by her commands weighed heavily, a lodestone on her mind. Memories of those who had defied her power flitted through her thoughts. The bones of the Ulmish, long cracked by the feet of her demon armies, as brittle as their plated armour and shields turned out to be. The C'tis lizard men, their flesh long consumed by her ravenous unholy maidens, their skulls now adorning her commanders' tents. The Celestial wizards, commanders and troops traded like undesirable pokemons, vanquished like smoke on a windy day. Giants of all shapes and sizes, from the misshapen cripples, to the frozen behemoths, to the man-eating warrior kings; all crumpled beneath her fiery gaze.
Exhausted, she sighed. And the present? The wind warriors of the North, claiming dominance. Freakish beings rising from the ocean. Druids, claiming divinity. Greenland warriors, following the tide of battle. All destined to bow before her demon armies. Rivers of blood waited, a dam barely holding the arterial flow. Yet she was tired; tired of the planning, tired of forging items for her unstoppable war machine, tired of plucking virgins from their families, tired of teleporting forces into the ocean by accident and watching them drown, tired of... war. The future, clouded her mind, inscrutable through the gathering storms. The proposal from Vanheim intrigued her; a tournament of the gods! Was it a noble end to the war, or a cowardly submission to a greater power? Much to ponder. She sent for her messenger, to give word to the gods of her intent. Tell the rest of the gods, "Let's do this!" Her champion, Demon King Kong, sharpened his blade. He had a month to prepare. |
Re: Mists of Time: Early Era Game [full]
Even after all these years the ways of the surfacers remain strange. The pretender of Vanheim believes he has the advantage and yet is willing to gamble it away for time. What is time to such as us?
Still, our ascension is not assured. These battles on the surface do not go as well as we had hoped. With the Nexus draining our very magics to fuel Vanheim's power and too many other pretenders following him to their dooms, we could even be driven back into the water. There we could hold out long, but Vanheim would only have to take capitals from his allies and his victory would be complete. This gamble gives us a chance. If it fails we can always sink into the ocean depths and sleep away another age. What if he is bluffing, though? What if his hold on the Nexus is not as strong as he claims? We will make trial of his words. If the Nexus falls to a casual attempt, then his bluff is revealed. If it stands, we shall send our champion. Atlantis OOC: Well that's what the old squid thinks. Personally I'm a surfacer and the time is big factor for me. I'm ready to be done, one way or the other. His estimate of my chances is pretty much on target, but I never thought I had much chance. The Sea of Ice was really what crippled me. I am going to throw away any pearls I don't need to equip a Champion on a Dispel attempt. Why not? What happens if it does drop is up to everyone. A couple of things I'd like to know, just out of curiosity. How many gems were in Sea of Ice and how much did you get from the Nexus? (Obviously you may want to wait until after the battle to reveal that.) I'd also be curious what everyone had for clams or other gem gens. Pan: The fire gems had been storing up for awhile. There really isn't much else to do with them in late game and neither Vanheim nor Caelum presented good targets for mass ritual damage. Water gems are more useful, at least as long as clamming makes sense. Scraping those up was harder. I wasn't impressed with either FftS or Murdering Winter. ~1500 targets, mostly Maenad chaff and I'm getting reports of around ~100 killed? They're supposed to hit half the army and either should have a good chance of killing chaff. The Earth Attacks were more effective, especially the first round. They're cheap. The main limitation was casters, not gems. That was the only real use I got out of R'lyeh's Conjuration discount site. Not a lot of underwater conjuration spells that are useful for a land war. Also, if we do go ahead with this contest, do you want to attack the fort you've got sieged? I've been lousy at storming this game and I'd like to see how my defense works out. |
Re: Mists of Time: Early Era Game [full]
Though only few aboleths remain, we agree to the proposual.
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Re: Mists of Time: Early Era Game [full]
To my worthy adversaries,
It is refreshing to see such support for this final contest. I am more than happy to release some of Vanheim's secrets, to ease my noble opponents' agreement to the death match (all but Mavreni and Tir Na Nog, but I hope that they agree). Feel free to test what I say here with your spells. I have 275 gems in the Sea of Ice (18 base cost). I have 417 gems in the Arcane Nexus (75 base cost). I didn't use all of my gems to cast it. I have the Oak of Ages (50% enchantment discount site) which is what lowered the base cost for Sea of Ice and Arcane Nexus. It is locked under 2-4 domes at all times, and the forces within would destroy any sieging force. My gem income is currently: 300 non-pearl income per turn. 62 pearl income per turn. About 100 blood slaves or so per turn, easily expandable as I need. 394 pearls last turn from the nexus. I could immediately recast the arcane nexus with 750 total gems in it (meaning, 675 to dispel it, assuming you had a cast with 2 levels over dispel's cost). If you had failed to dispel it immediately, I'd have over 999 pearls available to up into it next turn. As you can see, it takes a little while to figure out what to do with all of these resources, as well as swap items between commanders (I've got pages and pages of amazons and such with items they don't need so that my lab isn't constantly filled, and am mostly limited in my attacks by time available to put in a turn and not items/gems/commanders). It will be nice to bet it all on one last, mad roll of the dice! -PIMPDROTT 5000, Vanheim |
Re: Mists of Time: Early Era Game [full]
Sweeeeeet. So we don't have to plan to hard for this turn. Expect Dakini air-drops on random provinces.
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Re: Mists of Time: Early Era Game [full]
We in the land of the ever-young reckon time differently from the rest of the inhabitants of this world. In fact, it does not seem like we have been fighting very long at all. However the great powers see things, we care not if the next brawl is in some miserable, hot, swamp province with no civilization or in an air conditioned facility, with all the comforts of home. Indoor plumbing, beer, food, beer ... yeah, actually we like the idea of beer. Can there be beer? If there's beer, we're in.
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Re: Mists of Time: Early Era Game [full]
Would-be-Pretenders,
All who have yet spoken have agreed to this glorious, foolish and desperate last gamble. Wonderful! Perhaps PIMPDROTT 5000, seeing as this is his mad scheme, should contact the lords of Marverni, to make sure all are willing to partake in the Final Festival of Carnage? If all goes according to plan, Pangaea wishes to make sure it, er, understands the plan correctly - is it this month Vanheim intends to Wish for the Death Match? Meaning we have this month only to prepare? Or did Vanheim intend to recast (or at least save the gems for) Arcane Nexus, and then make it's Wish next month? We wish to know the time frame we are operating under. As for information on gem income and such, and other recent events of note, Pangaea will agree to full disclosure if the Last Battle goes ahead as planned. Heck, we might even be moved to create a chronicle of the incredible events of this war, at least as we recall them (we believe such a work is known as an ehi-ehi-ahr?), once this are Decided Once and for All. Sincerely, Servant of Pony, Terror of the Infinite Forest, the Emerald Doom PS - Atlantis, we would not dream of of skipping out on the immanent Apocalypse at Pirenna (sp?)! Hm, two Fire Royals, a passel of Litches, and more Basalt Kings than you can shake a stick at, etc., etc.. Should be most interesting... PPS - TNN, yes, the Revelers assure us there will definitely be beer! But for non Pangaeans, it is strictly BYO ;) |
Re: Mists of Time: Early Era Game [full]
How about wine? I don't think beer has been implemented. Someone should send a scout with 2 bags of wine.:)
More seriously: Marveni is away for the weekend. I'm not sure if he saw your proposal before he left or not. That's impressive income from the Nexus. In a game this size, even one turn with it up is almost a game winner, since you can just recast it if it gets taken down. And I almost cast it myself when Lanka attacked me, but wanted to wait for more pearls to throw into it... I could take it down this turn, but I'd have to alchemize pretty much everything to do it. And you'd just throw it up again with more gems behind it. Waiting for contributions from anyone else would just let you rake in more gems. 275 gems in Sea of Ice? That's frustrating. I tried to Dispel it with 250 and a S9 caster, then gave up because I couldn't afford failing again. If I'd used a few more or gotten lucky it could have been a very different war. Maelstrom was at or near the base cost. Putting too much into the gem gens just delays the pay off time. I figured if it stayed up for 3-4 turns it would pay off. For future reference though: bonus sites don't count towards the strength of globals. You could put up the Nexus with 75 gems, but if you used 200 you'd still only have 50 extra gems. |
Re: Mists of Time: Early Era Game [full]
Quote:
Great! I spent a lot of time scripting for that battle, when you first took the province. I'll have to tweak it, but I'd hate see all that work go to waste. Not quite so many BKs, unfortunately. They're mostly sent off as thugs or just stuck underwater with no way to get on land. |
Re: Mists of Time: Early Era Game [full]
Interesting revelations concerning the use of discount sites... it definitely would let me cast the enchantment for half price, but I did not realize that extra gems 76 through 150 had no effect on the overall strength of the enchantment. If it makes you feel any better on your dispel attempt (which it appears was incredibly close... how intruiging that the fate of the world could have hinged on an extra bottle of elemental water or frost brand's worth of gems), dear Atlantis, I had a surplus of water gems saved up in case you managed to dispel the Sea of Ice that I eventually alchemized for other purposes once it looked like it was staying up. If it were to go down, it would have gone back up quickly, although you would have perhaps been able to move massive quantities of sea troops onto land before it kicked in, depending on whether the enchantment would take place before your move orders kicked in.
The lord of Mavreni may just be returning from his travels today. I sent him a messenger previously, but will send another beseeching him to agree the tournament so that we may 'pull the trigger' so to speak. I look forward to a turn that does not take hours to script. I will indeed cast a Wish for a death match tournament this month (84). The announcement will be made next month (85) and we will indicate what champions we wish to send, and then the tournament itself will happen such that month 86 is the last month of this war. |
Re: Mists of Time: Early Era Game [full]
I think it would worked. I'm pretty sure Sea of Ice going up doesn't cancel existing move orders, it just blocks you from issuing new ones. I haven't tested that though.
Troops would have been nice, but an extra dozen+ Basalt Kings & 40-50 Mages of the Deep hitting the beaches was what mattered. Plus some Tarts and Elemental Royalty that got trapped. |
Re: Mists of Time: Early Era Game [full]
Perhaps we should save the what-ifs and what-woulds until after the Last Battle has been agreed upon?
As Pangaea too had its own plans and machinations. Our own Tartarian factory was humming along nicely (Atlantis has witnessed the first experimental anti-SC fruits in that regard), to supplement our massive fodder generation and dramatically expanding Blood capacity (we pulled in 200+ slaves last month, and were gearing up for much more supply, while spicing things up with some select empowerments, etc.). And the only things capable of slowing our field armies have been the gem-expensive Flames From the Sky and Murdering Winter (OK, we'll see the truth of that boast in Pirenna soon). But all that is neither here nor there. While the Sea of Ice holds, and Vanheim has the Arcane Nexus, and Pangaea chooses remain in the Blood Alliance (and we fully intended to 'extort' Vanheim for a full share of the Nexus, along with other conditions, in order to ensure Pangaea's support in the face of otherwise universal hostility), the Vanir hold the 'whip hand'! That they choose not to use it to try to enslave us all, but to encourage us to partake in this most Magnificent Contest, must be seen for what it is - a great gift! PCC (Pangaean Central Command) |
Re: Mists of Time: Early Era Game [full]
Brave Combatants,
My guiding principle will be engaged for much of the next couple days, but he has sent the orders that will Wish for a "death match." Please ensure everyone enough time to get their orders in, and hopefully Mavreni will agree to this plan. -PIMPDROTT 5000, Vanheim |
Re: Mists of Time: Early Era Game [full]
I expect he will, but if he does not I'll make sure the game is delayed until I hear from you.
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Re: Mists of Time: Early Era Game [full]
Since almost everyone wants to do this, I'll agree. I think I have a much better chance than Van thinks. I almost match him in gem income and double his astral income w/o the nexus. I'm also growing more quickly than Van currently is.
I figured on taking 20-30 Van provinces with my opening attack. But if Lanka and Pan are going to fight for Van, then I can't win. I doubt I can win the death match b/c I'm assuming most SCs will be wished up. |
Re: Mists of Time: Early Era Game [full]
Lords and Combatants,
It is official! All nations have signed the pact, and all nations shall abide by the result of the Tournament of Champions. The Wish will be cast this month. Call forth your champions! Fire up the forges! Prepare yourselves! The people of all nations breathe a vast sigh of relief. The constant eradication of townsfolk, province defense, national troops, and the best and brightest of each nation will come to a close. Soon, this war shall end, and in spectacular fashion. Bets fly back and forth as to what nation will send what champion, and who will win out. The populace is in a frenzy which will culminate 2 months hence when the battle is fought. Eight champions enter! One champion leaves! - A courier from Vanheim |
Re: Mists of Time: Early Era Game [full]
Now that score tables are available on llama, we can judge for ourselves how this was going. I'm not changing my mind or anything. But it is nice to see that I wasn't as far out of the top five as some thought.
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Re: Mists of Time: Early Era Game [full]
I'm not sure how much they really reveal at this stage. They don't show blood or gem gen income. Or the Nexus apparently? Though income from it may just have dropped drastically this turn. I know I didn't bother casting or forging anywhere near as much as I had when the wars were continuing.
And the other measures mean very little at this stage. It would have been more interesting to see the history, not just the one-turn snapshot. |
Re: Mists of Time: Early Era Game [full]
Graphs aren't too meaningful other than I had Van pegged at 6 caps. I normally wouldn't have agreed as I can get 7 caps pretty quickly (R'lyeh falls this turn and Hel/Arco are pretty much mine). Then it's a question of where to get the other 3 and Ermor would have been 1.
Anyway, what are the rules for this contest, if any? |
Re: Mists of Time: Early Era Game [full]
Equip and send your champion this turn. Have the last champion standing when the reports come through next turn. Revel in victory or wallow in defeat!
I do think that it would behoove us to find someone that we could send 2h files to when we're done, just in case something (god forbid) screws up with dominions 3/version 2.34/etc and wished-for death matches. |
Re: Mists of Time: Early Era Game [full]
So most everyone has finished research? I'd be interested to know when. I'm very surprised that TC finished before they were done in - I guess that makes me feel good having fought through all that ;)
Here's full disclosure for Pangaea: Regular gem income you can see from the charts. Must have been pulling in around 100 or so E gems from Blood Stones as well. Not as useful as S gems of course, but the Blood Stones have good combat use as well. After finishing research, Slave income was steadily increasing, probably close 300 last turn, and going up quickly (lots of Transformed Pans, otherwise unfit for combat, now available; Circle Masters taken from TC; and Garnet Sorceresses; combined with a low need for cash = lots of growth opportunity). I was beginning to spam vampires like mad - might have been fun with Dom push (Jade Knives are easy, cheap temples, Dom-9 pretender chassis) and Army of Lead, etc.. Plus Tarts galore coming on line, Dust Priests, Troll Kings, and so on. But the victory conditions would have been damn hard to achieve (and a 'traditional' victory damn long) with Pangaea's plodding style of wearing down foes with massive numbers. Oh, theJeff, you wondered why your bombardments were not so effective? I'd guess Gift of Health helped out a lot there - 20+ HP Maenads, Foul Spawn, Vine Creatures, and such, probably hold up a lot better than the 10+ HP variety. Basically, they were just a big gem sink, although you did kill a few Dryads and Lizard Shamans with valuable gear on them with those spells. But probably not close to what you spent in casting them. Hm, lots of interesting stuff this game. Maybe I'll write up a little AAR of what I remember after the Elite 8 is over with :) |
Re: Mists of Time: Early Era Game [full]
Götterdämmerung! The twilight of the Pretenders is here. We are down to mere hours to see who shall survive Ragnarök (Lanka, Marverni, TNN, and Vanheim have yet to submit, with only about 8 hours to go until hosting).
Queen Pony, the Mistress of the Emerald Void, stands ready (or has she chosen a champion, great or small, to represent her?)! Atlantis, the decision at Pirenna shall be decided now! We hope you are prepared - the battle should be most spectacular! In this last month of the World as we know it, Pangaea also seeks other venues of entertainment, and to test it's strength. Marverni! We see you have many Chayots, Iron Dragons, and a Seraph, in the Yellow Mountains - we cannot let this opportunity for a challenge go unanswered, so prepare for a visit! Others who might like to join the fun there, well, I'm sure Reality can be delayed long enough for all to give the appropriate orders. Let us end things with a bang, not a whimper. There can be only ONE! Sincerely, Servant of Pony, the Sole Queen, Eternal and Alone in the Endless Greene. |
Re: Mists of Time: Early Era Game [full]
Congratulations TwoBits and Pangaea! Two players staled, and it looked to me like R'lyeh's golem got two tries, can you escape Cocytos and get back into the tournament?
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Re: Mists of Time: Early Era Game [full]
Could you guys post a .trn so we can see the arena battles? i assume its over now?
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