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Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
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Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
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I would maintain *pretenders* are pretty balanced in CBM. I mean, there's a couple that are still out of whack, but most of them are well-costed for what they do. (This necessarily means you can't make up for a weak nation with an undercosted pretender anymore, but nation balance is something that needs to be addressed anyway, fixing the pretenders possibly just made it more obvious). |
Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
We may call it anyhow but nation balance in CBM is, most probably, worse than in vanilla. Yes, you may be happy, that PoD costs 125 instead of 75 and that weakish nations for whom PoD was nearly the only viable choice can't take it anymore. You may be happy that there's no more fever fetish that was nearly the only hope for Machaka to do at least something. You may be happy that there's no clam of pearls for MA C'tis which has nearly no chance in CBM now unless it is really, really lucky. Yes, you may live and be happy but it is nations, not pretenders, or fetishes, or clams what people are supposed to play for and lead to victory, aren't they?
And, once again, CBM is a very good mod with a lot of work in it and many, many good and balance-wise changes, many new strategies and options etc. It is more interesting to play, without doubt but it is not balanced and actually is pretty far from that. |
Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
At this point its nearly 9000 lines of mod code covering (as far as I know) every nation in the game. Im also not sure where it would be balancing to. But since its new manager I think its possibly shifted more toward balance more along the line of one-to-one (chess) balance for dueling strategy style games on small to medium maps. In that regard it does appear to serve its purpose and earns the dedicated support of its followers.
The only real problem I have with CBM now is that its gotten so large that its become "know how to play Dom3" and "know how to play Dom3 CBm". Guides, lists, most answers all have to specifically mention whether they refer to Dom3 or CBm. |
Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
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I dont agree that it does that. But I do understand that it wants to. |
Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
The age old balance debate. :D Wonder how much about balance is subjective or contextual.
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Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
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You better tell me how you're going to play Machaka under CBM :):). But all this is just words, just like Baalz' guides. |
Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
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(Machaka did die to Mictlan, but Mictlan jumped them while they were fighting Vanheim, and because they ran over a poorly played Shinuyama, they had a lot more material and had lost a lot less in their first war. So that's not really indicative of any nation balance issues necessarily.) This isn't to say Machaka is necessarily good, but they're hardly hopeless. Quote:
I think you're the only person I've ever seen claim MA C'tis is bad. Quote:
So now that items and pretenders and spells have been (mostly) balanced, nation balancing can actually happen. Indeed, CBM has done some of that, but its only started making changes specifically for nation balance. |
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I know I should think the results of Land Rand are the ultimate truth but I'll probably won't do it. Also, there has been much discussion about MA C'tis (a couple of years ago) at the forums and there have very different opinions. Probably you missed that thread. Quote:
Once again, I don't say CBM is bad, it is very good. But in many, many aspects nation balance is even worse that in vanilla. That's what I think. If (or when) nation balance is improved, I'll hail QM but until it is I don't think that the word "balanced" is appropriate. And also, the 50-point gorgon that you started this discussion with is only a part of nation balance because it is available to 4 nations total. |
Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
Ano:
LandRAND and games like it seem to be the best testing ground for 'balance' because there's no diplomacy - diplomacy dominates any game balance issues when its conducted well. CBM 1.6 is also relatively new, or it would be easier to refer to more games. Besides, if a 'hopeless' nation can do well at the hands of a 'veteran', then its not so hopeless, now is it? Regarding the Gorgon - since all I can do is point to poorly priced examples, I pointed to one. There's *tons* of poorly priced pretenders. Indeed, if you chose a pretender in vanilla at random, chances are its poorly priced. The gorgon just happens to be one of the most obvious offenders. Pretenders like the PoD and Cyclops were also too cheap for what they did. Most of the rainbows were too expensive for what they did. And so on. The correct response is not to say 'lol, he only provided one example', especially as I intimated a large number of other examples. Indeed, it should be blatantly obvious vanilla pretenders aren't balanced. (Look at the distribution of pretender chasses that are actually played, its pretty skewed towards a few choices in Vanilla games.) Why must I do the work of tracking down all the imbalanced pretender chasses to make the claim - presumption should be for the claim that the game is imbalanced because its a negative claim. Its the counter-claim that vanilla is balanced that requires proof. (And given the designers have explicitly said they weren't concerned with balance, well, its pretty obvious any such claim is doomed to failure.) So by all means, prove Vanilla is balanced, or just accept that its not. PS: Balance is a global claim over the entirety of the game. A single counter-example disproves the game is balanced. At which point it just remains to determine *how much* imbalance there is. |
Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
It seemed balanced that the continual predictions of 'every game ends up' didnt seem to come about. But I dont really care if vanilla is balanced or not. I can see a need for a balance mod to be available for competitive play, and some going the other direction also. Altho, I think the chess mods (the ones which make nations match) are an extreme example.
CBM is someplace in the middle. But continually taking out the "worst" tactic only creates a new worst, along with finding out that the previous worst was actually the counter to the present one. I think that cbm just creates a different balance which is comfortable to some players. If anything, the efforts seem to go further toward creating the 'every game ends up' situation. |
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Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
IIRC, Gandalf has been playing MP since Dom 1. I recall some forums with the discussions of games with Gandlaf, Alex Podger and mass lesser air elementals. I only played SP at those times.
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Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
I wonder who paid Atlantis for this stupid attack. Actually, I'm nearly sure it was Septimius because nobody else knows what is there (and I didn't know as well. If I knew, I would even bother with it). What was the aim of that, I'd like to know. Preventing me from hiring another amazon or showing me that you are able to capture VP's with ease? Or do you dislike the gold I'm sending you?
This province is nothing uber at all until very late game and even then I doubt I will need it. But if you have enough resources to pay Atlantis for such things, you're welcome. I'll take this into account |
Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
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Most of my present MP games I dont play here. Im presently in two on the Matryx server. And one on a 3rd forum. The last MP game I played on this forum I believe was YARG. And before that the AAR game. Generally it takes a game with more interesting settings than King-of-the-Hill to get my attention anymore. Sorry about that. Edited: the first YARG, not YARG2 |
Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
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Thanks again for proving my point for me. I think that you should just read your your juryspudence textbook again. It's you who make accusations/assumptions and it's on you that burden of proof lies. :) And if you are going to quote Popper here... :D Returning to CBM. I spoke with QM on this very question and he said that between-nations balance is just not the purpose of this mod. I think he knows slightly more on this question than you do. :) I agree that its initial purpose was worthy. It just never lived up to it. And now I think it never would due to becoming just too large to be wieldy. As an example, I pointed out several mistypings (including some code duplications) during 3.14. I was thanked... and they still were there when I checked last time (at 3.16 appearance). So you may preach at whatever length you want. CBM will itself prove you wrong time and again. And when it does not what is important (a balance between nations, as Ano pointed out), it doesn't matter whether it does better some issues for some nations. And some of their choices just do the game worse. Of course, if you consider the game's purpose to be that new players just couldn't make bad choice... but I'd say for this the Tetris is much better choice anyway! :D |
Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
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Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
Wrana
I read your message twice and still don't understand it, sorry:) I do keep sending gold to Septimius as a sign of "eternal love" if that's what your question is about. |
Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
Graeme: Is Wrana even making an argument? I haven't seen one. I mean, as far as I can tell his last post is just a random string of assertions with no point. Its not even worth trying to figure out what Wrana is trying to say - there's no content, so the fact you can actually identify a statement as fallacy means it made more sense than anything else in that post.
Anyone who can't make an actual point isn't worth any effort spent pointing out their logical fallacies. (But I suppose too much shouldn't be expected from someone who confuses an insistence that basic rules of logic be adhered to with Karl Popper...). |
Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
Nice debate, lets try to keep at least some of the focus of the thread on the game, though I do enjoy open and civil debate on range of issues. Wonder if we will resolve it here though.
Ano, you keep sending me 1 gold piece a turn. Doesn't bother me, not psyching me out either. Maybe the person responsible for the Atlantean attack also has that "eternal love" for you. Who knows.:D Had two people ask for 48 hours before we hit 20, but the majority seem to be cool with the current schedule. Let me know if I am mistaken. Btw, how do people like my thematic AI magic locations and associated retinue? fun/interesting/difficult/useful/not useful? |
Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
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Whats the big deal if somoene repeats an opinion. Air is free. |
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I played Dom 1 a lot. The demo was so good I never bought the real thing. Dom 2 I bought, Dom3 likewise. |
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How can I have knowledge until they are conquered? There's the only person who has knowledge and that's what I dislike in the concept. Knowledge should be equal throughout players so that nobody has an advantage
One more thing. Adding gryphons to the blood spot was a bad idea of yours because gryphons leave after one battle fought just like gladiators.Also, there was terrible starvation in that swamp because of many size-5 troops. So after I looked at the province with my scout, only the Deva and a few diseased defenders left there |
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Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
And what else do you need to be told?
Assassinating the Deva was hardly possible but a horde of green lizards did their job ;) But the province itself is pretty poor, IMO. I mean the sites, obviously. While, of course, they would be very useful for the Sanguinarium team |
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Do you mind if another team makes use of it at least temporarily? |
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Sorry man, I think hosting games, creating sites, creating rand programs, volunteering hardware and time, and being with the company since the beginning entitles you to voice an opinion. I don't understand your animus. There has been a lot of mindless drivel - see the joke threads, the sombre threads, septs advertising threads (no offense). To which I haven't noted significant objection, so I don't think you're consistent in your standards. I have no desire to debate Gandalf, but I think its better to debate ideas not people. I'll leave the last word to you. |
Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
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But... who jumped us just to mp? Ive been told that cbm is something everyone should used including solo players and brand new people. Both of those I disagree with. If you do also then we at least have one agreement. Quote:
If I knew more about the subject I could charge more for my answers. What do I charge now? Oh this was offered for free. Im no longer paid here. Sorry. In fact, Im retired. I can do anything I want and not worry about that. My hourly rate on various small internet jobs is based totally on whether or not the subject is interesting. Which also tends to explain the type of mods and things I do. I know that you are filling in. Im sure you will get better at it. |
Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
Chris:
Graeme's point was you should be familiar with how MP is played, especially by the more competitive players, in order for your opinion on MP games to be taken seriously. You should also have experience with the mod in question. I haven't seen Gandalf sign up to use any CBM 1.6 games, maybe he has, I don't know, but his general apparent hostility to the mod doesn't seem well reasoned, and he doesn't seem to understand the MP metagame at all. (His association of CBM with 'dueling' is mindboggling, since I've only seen one duel game ever organized on this or any other forum - not that I can say I follow all the forums Dom3 gets games organized on, but dueling seems really rare). Quote:
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If you intend to play MP (especially on this or the new more-sombre forums), you should just start with CBM and never look back, because 80+% of games use CBM. Might as well familiarize yourself with the version of the game you'll actually be using most of the time, even in SP. If nothing else, eliminating gem gens means that I will actively avoid playing in non-CBM 1.6+ games from now on, because gem gens leads to degenerate gameplay that I don't find appealing. (Note I'm only subbing in this game as a favor to Chris). Lots of other players feel the same way. So just because a minority of games still happen using vanilla doesn't mean you'd ever have to actually play in one. And since most of the best MPers seem to only play CBM, if you want to play against the strongest players the game has to offer you're going to want to spend your time practicing CBM. |
Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
This topic seems to come up a lot in this thread. Maybe someone should make a CBM vs vanilla thread on the main forum for debating the subject?
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So the feeling is that only those who can win games using cbm are qualified opinions on why cbm is good? And all of the best MPers play cbm only? And their opinions on what "always happens" in non-cbm games are the generally accepted facts? |
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But really. Could you please try and base your arguments on reality instead of your imagination? |
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Fortunately BL doesn't suffer markedly from this problem - the tiger riders are badly priced, but everything else (that you'd bother to use) is fine. Quote:
Both CBM and Vanilla share the 'tartarians are key to the endgame' problem. Llamabeasts Endgame Diversity Mod is a step in the right direction, but Tartarians are really just too cheap for what they do, which inordinately rewards whomever can hold onto the chalice or keep GoH up. This is the one major spell issue CBM still needs to fix. Finally, *winning* isn't the key to having a well-reasoned opinion. Playing with good players probably is though. |
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There are different mods a player may choose to play with, though many may not be as comprehensive as CBM. But let's not ram any particular mod down peoples throats or intimate that if you choose to play without a particular mod that you are not a "good player".
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Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
I like CBM, I like vanilla. Most players just coming to the game will probably have SP experience and hence likely no CBM experience.
So vanilla games have use, introducing new players to the complexity of MP without thowing the complexity of cBM in at the same time. |
Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
Right, the longer you play the game, generally the more experienced and the better you will get at it, whether you choose to play with a mod or without a mod, whether your name is in the Hall of Fame or not. It is probably best to play with and without mods so that you can appreciate any differences and judge for yourself. Everyone has their own preferences, play styles, etc. Should be no hostility towards this mod or that mod, SP or MP, vanilla vs. CBM, or the individuals who hold these preferences or opinions. As for myself, though I do have preferences as everyone else does, I'm open to playing many different types of games with anyone else who is willing to play and with players of any experience level, not just a certain group of them.
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Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
[quote=Septimius Severus;747857Everyone has their own preferences, play styles, etc.[/quote]
So? That doesn't mean that all those things are all equally valid. Quote:
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Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
GEMGENS and GORGON.
I think some people like some nations and don't like other just because they choose the nation by look and feel, not competitiveness, sometimes through all Dom line,. but still want to be competitive. And some nations, which sometimes were not strongest even with gems, were seriously nerfed and these nations became even weaker. That obviously hits these players. I see the way out either in compensating these nations this loss (it's a complicated way I don't like), or, what I really would like to see, is to make gemgens spell NATIONAL open for some nations,so these nations would get these items from casting, no forging, open for those nations who were hit the most , and who will not become OP because of it (for example ULMs and Kaliasa/BL/Patala). I don't know it it possible. When someone say that gemgens or gorgona is a way to be OP, the proper question to ask - the way for whom? Which nations would become OP with it? And which are not? Pangaeas don't become OP, Sauromantia is already there even without Gorgon, but it can skip choosing Gorgon just because it doesn't really need awake SC early game, and nobody care if they have Gorgon imprisoned - in a late game Gorgon is not a problem at all. So here I would prefer to exclude Gorgon from the list of Sauromantia's pretenders rather then nerfing it, with respect to initial ballance. The same with gemgens. Again, I'm not modder, so don't know if forging gemgens can be replaced somehow by something with the same function but another form to make them accessible by the those nations which really need them and dont become OP. |
Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
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Gorgons are better than every other pretender option. That's the very definition of overpowered. If Pangaea is underpowered, then that should be addressed in a way that makes them balanced, not by giving them OP pretender options. (Now, CBM may have gone a little far at 150pts - imo Gorgon should be 125pts like Moloch/PoD, because its the same type of chassis). I would argue Pangaea isn't actually underpowered, people just play them wrong. They're a bless nation - the turmoil -> maenads thing is just a distraction that prevents people from figuring out how to actually play them. Play for the white centaurs, not the maenads. And gem gens aren't fair for anyone. Making them available to only a few nations is even worse than being available for everyone. (Monkey nations hardly need access to clams. 12-20 pearls/turn is perfectly reasonable mid-game pearl income, which is a rudra every 3-5 turns. Given everyone else also has fewer gems, that seems perfectly sufficient. Actually, that's a general problem with the theory that loss of gem gens hurt some nations more than others - everyone has fewer gems now, so you need fewer summons to be relevant. I think some people just liked turtling too much, which is why they whine about gemgens being gone - get over it, this is a game about conducting warfare, not hiding). |
Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
Septimius, please add 5h to the timer just for the case zegc-ben doesn't come in time. I really don't want my bid wasted and I need to go to bed now. Thanks.
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Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
Squirellord, I answered on invisionfree related forum, it's probably not the right place...
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