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-   -   The Star Trek Mod - v1.9.7.5 (Oct 07) (http://forum.shrapnelgames.com/showthread.php?t=21042)

gregebowman January 3rd, 2007 07:40 PM

Re: The Star Trek Mod - New Version Available
 
Happy New year. Looks like I'll have my computer up and ready by the time you get the update completed. Come to find out it wasn't my hard drive that crashed. It had something to do with the cable hooking it up to the computer. It should be replaced this week. Can't wait to play SEIV again.

Black_Knyght January 3rd, 2007 10:08 PM

Re: The Star Trek Mod - New Version Available
 
Happy New Year to everyone around here.

President_Elect_Shang January 6th, 2007 04:29 AM

Re: The Star Trek Mod - New Version Available
 
Atrocities, why no talk about an SE5 version of this mod?

Kana January 6th, 2007 03:30 PM

Re: The Star Trek Mod - New Version Available
 
Has to do with models for one...on the other...does he really want to devote time and effort...

Atrocities January 6th, 2007 06:35 PM

Re: The Star Trek Mod - New Version Available
 
1 Attachment(s)
Kana is partly correct, the models are a major hurtle but with the use of SFC I,II,III models this might be overcome. However they do run at between 100 to 400 FPS due to high polygon counts, but they stall better than the doga models I made which run in the same range but have no textures.

I have been trying to use Ultimate Unwrap 3d to work with my first few X formated models made with doga.

Attached. (Plain jane Doga X models. Can be opened in Ultimate Unwrap 3d. Any help in skinning them would be greatly appreciated.)

The other major factor that is keeping me from working on a star trek mod for SE V is to many hands in the same pot. There are several very skilled modders currently working on concept ST mods.

And then there is the current state of the game. Any modding done now can easly be undone by a Patch or and update of SE V. For me I want to wait until the game is stable and the UI and other issues have been addressed.

Granted with the SE IV version of the ST mod I have put a lot of time and effort into the game and it only stands to reason that I would want to make a mod for SE V, and despite my earlier stance that I would not, the likelyhood of me actually making a mod is improving with each model success.

Kana January 6th, 2007 08:05 PM

Re: The Star Trek Mod - New Version Available
 
So you still using a demo version of UU3d?

Atrocities January 6th, 2007 08:57 PM

Re: The Star Trek Mod - New Version Available
 
Quote:

Kana said:
So you still using a demo version of UU3d?

Yes until I can aford to buy the latest new version.

Atrocities January 9th, 2007 02:15 PM

Re: The Star Trek Mod - New Version Available
 
1 Attachment(s)
While I work on the mod I thought I might update a few of the Romulan images. They have been in need of attention for some time now.

While I may or may not use these, here are four that I have updated. You will have to wait until the mod is updated to see the rest of the Romulan ship updates.

http://www.shrapnelcommunity.com/thr...3-romship1.PNG
Light Cruiser (this one is in the set for sure)

http://www.shrapnelcommunity.com/thr...3-romship2.PNGhttp://www.shrapnelcommunity.com/thr...3-romship3.PNGhttp://www.shrapnelcommunity.com/thr...3-romship4.PNG

President_Elect_Shang January 9th, 2007 04:17 PM

Re: The Star Trek Mod - New Version Available
 
Those would look sweet in a 3D model for SE5.

Atrocities January 10th, 2007 04:22 AM

Re: The Star Trek Mod - New Version Available
 
Yes they would, but they would have to benefit from some serious work before they could be used in SE V. Skills that are still beyond my level to clean up the parts.


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