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Re: AI Campaign => For a Challenging AI opponent
Umm... when was GLV insulted? I'd hate for someone to be driven away from the community over a misunderstanding.
As I understand it: 1) Fyron makes a statement about how armor works. 2) GLV asks for a clarification. 3) Fyron gives a lengthy one (with no paragraph breaks) 4) Loser criticizes the lack of paragraphs 5) Fyron responds that it would be worse with caps or punctuation 6) GLV is offended http://forum.shrapnelgames.com/image...s/confused.gif |
Re: AI Campaign => For a Challenging AI opponent
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We would like to continue AIC related Topics only on this thread. Thanks, JLS. EDIT: Geo, you must have received my Email reply by now. [ January 29, 2004, 20:09: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
Spoo, if you need to know, email me and I'll explain it to you as I understand it. But I'd rather not dredge it all back up now in the thread. The situation is resolved now and I'd like to keep it that way.
Geoschmo |
Re: AI Campaign => For a Challenging AI opponent
Sorry, I suppose it's none of my business anyway.
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Re: AI Campaign => For a Challenging AI opponent
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it was just some of the comments i did not understand |
Re: AI Campaign => For a Challenging AI opponent
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PTF tends to agree with your Armor vs. Temporal and Crystalline post. What are your thoughts QB about adding more Armor Skipping Weapons for all the Races. GLV, would this not water down your advantages when playing a Temporal or Crystalline race; What are your thoughts GLV? - - - Quote:
GLV, could you elaborate more on this please. - - - Quote:
You also touched on the benefits of the 184 se4 gold patch, could you expand on this some more? - - - Quote:
- - - - - - Qbrigid I would like to thank you for all your contributions in AIC Psychic intel. Is there any ideas you may have to expand this addition to se4 AIC. - - - GLV, you have Emailed much on improvements for the AIC MP* Multiplayer options is there more positive opinions you could add here. = = = = = If no fresh new ideas, I will package were we are at. [ January 30, 2004, 19:40: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
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http://forum.shrapnelgames.com/images/icons/icon7.gif It is just how you call it http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: AI Campaign => For a Challenging AI opponent
Could you expand on your previous Post a bit Oleg, Fyron indicates leaky armor is in part:
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[ January 30, 2004, 14:52: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
If I may interject a possible goal for AIC to continue with.
PvK Proportions Armor Plates. When this is penetrated by the enemies Fire then it attacks the internal components. The Component with the highest structure (value) may be attacked by this fire then. In example Sensors, Engines, Ship Security, Self-Destruct etc. Prioritized by the design (structure values). I ask the Players, would they also like to see the Armor (if I understand it correctly) that Fyron posted to be the AIC basic Armor Structure Component. QB started a post; "that would restrict AIC Players to ONE (1) PvK armor Plate and ONE (1) PvK Ablative Armor", and I think some players may want to see Fyrons post implemented to enhance what QB posted. As Fyron defined and Paul pointed out; would be the AIC Structure Armor to beef up internal ships corridors etc. I would like more feedback on this if possible. Perhaps ONE (1) Armor Plate for Ships and Two(2) Armor Plates for Bases? = = = = Fyron, that was an outstanding and very helpful Armor post and I know you were thanked. In addition, I would also like to thank you. [ January 30, 2004, 15:33: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
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