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Re: STM "Final v1.7.5" Discussion
The game on PBW will be 1.3.5 though. I don't want to offically update the mod until later, after I have added all of the new images and such. So 1.4.0 will be a beta Version only.
Thanks. |
Re: STM "Final v1.7.5" Discussion
Hello All
I just downloaded the star trek mod the full Version(17megs) and in the readme it says i need an image pack can someone link me to it please. I aint been on here for a couple years and just recently got back. thanks, qwert |
Re: STM "Final v1.7.5" Discussion
Ok 1 more thing to if you will.
Its been awhile and i cant figure out how to launch the mod ingame could someone help me out .qwert |
Re: STM "Final v1.7.5" Discussion
Atrocities,
Orginally posted by Atrocities. I invite Four of you to join UserX and I in a game at PBW that will start tomorrow at 3pm and run until 10 pm PST. The game name will be named “Conquest PBW.” Count me in for tomorrow as the Borg. Already apply on PBW. Unsure about how the MiRC/MSN chat-line works. Never use it before. Lighthorse http://forum.shrapnelgames.com/images/icons/icon6.gif [ January 17, 2004, 02:44: Message edited by: Lighthorse ] |
Re: STM "Final v1.7.5" Discussion
ok i think i see my problem.I have space empires4 pre-gold.Will the tdm mod launcher program work with this mod.
Is there any different instructions i need to do since im pre-gold? qwert |
Re: STM "Final v1.7.5" Discussion
The imagemod is linked in my sig, and is a huge collection of extra graphics. (fully backwards compatible too)
Many megs of new facilities, components, planets/stars/warppoints, and weapon animations. When you download one of the imagepacks, unzip it into your SE4\pictures\packname folder. It dosen't change the stock images - just expands them to include more, so it is OK when winZip asks to overwrite one of the files. IE: Componentpack goes into SE4\pictures\Components Combatpack goes into SE4\pictures\combat and so on. Once your mod is installed, go to your root SE4 folder. In there, you will see a "Path.txt" file. Open it up, and you will see one entry; "path := none" Change the value from "None" to the name of the folder the mod installed into. EG: If the game mod is installed to SE4\TDM-modpack then the path.txt should read "path := TDM-modpack" To go back to stock, change it back to "none". PS: The imagemod is good for any Version of SE4, even pre-gold. [ January 17, 2004, 02:49: Message edited by: Suicide Junkie ] |
Re: STM "Final v1.7.5" Discussion
You can start the game by editing the PATH.txt file to use the Star Trek Mod. I would recommend that you use the Mod Launching Program though. It is in the Extra folder on your Gold CD. Also there is a link to it somewhere, but I don't recall where.
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Re: STM "Final v1.7.5" Discussion
Thank Lighthorse, I have accepted you as a player.
Thank you SJ for providing the info. |
Re: STM "Final v1.7.5" Discussion
I think you missed his statement that he only has pre-gold SE4. The Star Trek Mod will not work with pre-gold SE4. You must have SE4 Gold to play it. I suggest getting SE4 Gold. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: STM "Final v1.7.5" Discussion
I have updated the Romulan ships images for the Mod. Here are the ones I plan on keeping.
http://www.astmod.com/startrek/stmim..._Destroyer.PNG http://www.astmod.com/startrek/stmim...ait_Raptor.PNG http://www.astmod.com/startrek/stmim...it_Vulture.PNG http://www.astmod.com/startrek/stmim...tleCruiser.PNG http://www.astmod.com/startrek/stmim...it_Warbird.PNG http://www.astmod.com/startrek/stmim...ait_Condor.PNG I wish I could make better ships, but alas I cannot. I have a few more. I changed the BOP to be more of a romulan looking BOP, I changed the front of the WarBird to give it a more authentic look. (Based upon the physical model I have.) I don't know about the Klingon looking Battle Cruiser, I might drop that, or change it a bit. I hope to have the images finalized soon. |
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