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Re: OT: Narf has gone looney and wants to GM.
A Monitor Lizard is Medium, not tiny.
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Re: OT: Narf has gone looney and wants to GM.
You know, alter self would come in handy several times.
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Re: OT: Narf has gone looney and wants to GM.
Multiclass to sorceror a few times http://forum.shrapnelgames.com/images/smilies/wink.gif Or ask Kaylin to cast more polymorphs on you...
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Re: OT: Narf has gone looney and wants to GM.
Quote:
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Re: OT: Narf has gone looney and wants to GM.
Hmmm... could you imitate me so that next time a monster attacks me, it mistakenly attacks a big tough dragony thing instead of a wimpy little wizard? http://forum.shrapnelgames.com/images/smilies/smile.gif
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Re: OT: Narf has gone looney and wants to GM.
Whether it's possible depends on how much you invest in the deception - with a lot of your equipment, you only have one such, and it would pretty much only be Kaylin's physical form duplicated. The rest would need to be done with Illusions, Polymorph Any Object (imitation magical equipment - even registers as magical!) or loaned equipment.
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Re: OT: Narf has gone looney and wants to GM.
That gives me an idea... if I used mislead, could I then cast spells without getting targetted, or would monsters be smart enough to figure out where it's coming from?
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Re: OT: Narf has gone looney and wants to GM.
Depends on how obvious the origin of the spell you cast is. A Lightning Bolt coming from your fingertips is a dead giveaway as to where you are, of course, but a Summon Monster just making something appear with no apparent link to the caster would probably fool most monsters. For a Fireball, I'd require a spot check for the monsters to notice where the bead came from, and a bonus to the DC to notice it didn't come from the image if it originated near or even passed through the image. Of course this is all just my take on things, Jack's the DM.
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Re: OT: Narf has gone looney and wants to GM.
That's kind of what I figured, it'd be reasonable. Spells with a verbal component would also have a Listen check, but probably with some kind of penalty... is there any specifier on how loudly you have to speak, or is an arcane mumble OK?
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Re: OT: Narf has gone looney and wants to GM.
Depends; casting Silent spells? Verbal components pose a bit of a problem for stealth - what with the speaking in a strong voice; sure, the illusion says exactly the same... but one voice comes from a spot the critter can see, and an identicle voice comes from a spot he can't... knowing deceptive magics exist, what's a likely choice for an intelligent opponent? Casting spells without an obvious effect? Spells such as Fireball, Lightning Bolt, Enervation, and Chain Lighting (to name a few) specify that there is a visual effect emanating from you (bead flys from you, bolt starts at your fingertips, black ray, stroke from fingertips, and the like) which isn't going to be hidden, and anything with eyes to see can tell what square it comes from.
Mind you, you could invisibly move after casting a spell, and no longer be where your location was given away.... or you could prepare Silenced spells that don't have such location-oriented displays.... in which case, it would work quite well. Edit: a little late, but there is one question I can answer: Quote:
To cast a spell with verbal components, you must speak in a strong voice; the base DC to hear people speaking (a good start for you casting a Verbal component) is 0 (distance modifiers apply...); the DC to pinpoint the square is 20 over that. So DC 20 for the demon you are standing right next to when you cast the spell to pinpoint your location. DC 30 if you are 100 feet away; 40 if 200; 50 if 300; if you are at the limits of the range of your Fireball (at caster level 15th, that's 1000 feet), I'm unlikely to even bother rolling. |
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