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Re: The Star Trek Mod - New Version Available
There is a website that has just about all of these blue prints and more...
http://cygnus-x1.net/links/lcars/blueprints-main2.php |
Re: The Star Trek Mod - New Version Available
That is one site of many. Here is another:
ICARS |
Re: The Star Trek Mod - New Version Available
Gee it's the same site http://forum.shrapnelgames.com/image...s/rolleyes.gif
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Re: The Star Trek Mod - New Version Available
Dude that's way to much info. Just stick to the 3D models!
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Re: The Star Trek Mod - New Version Available
Quote:
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Re: The Star Trek Mod - New Version Available
Good site.
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Re: The Star Trek Mod - New Version Available
If it got linked three times by three different people it must be! I looked at it and as I said, too much info!
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Re: The Star Trek Mod - New Version Available
You can see larger images if you copy the properties to your web browser and back off the -s.jpg to .jpg
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Re: The Star Trek Mod - New Version Available
This mod will never die, ever, will it AT? http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: The Star Trek Mod - New Version Available
Well I hope not. http://forum.shrapnelgames.com/images/smilies/happy.gif I am about half way through the latest update for the mod and hope to have it ready soon.
STM Update (Still plugging away) There was a problem with ship sizes that I am now looking into. It seems that with one or more ship sizes when you used the Propulsion mounts, the KT size left over is less than that of a BC so its pointless to use that ship hull size. Fed Battleship for example. So a few of the ship sizes might be increased to compensate for these things. I am debating whether or not to include the updated Fed ships I made.... I am the Romulans, but I am not sure about the feds. AST MOD v2.0 Update (Progress Continues) Work continues on the AST v2.0 mod. I have just completed all of the research files and updated the AI general files. I still need to go through and make all the ship hull sizes for the VehicleSize files, then their corresponding Design files. After that I need to go through the Intel files and customize them. Right now the mod uses FQM, but I was thinking that perhaps there might be an alternative to FQM. Any thoughts on what files I could use other than FQM? |
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