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Re: The other guy\'s recruits
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- X has build orders in Z for this turn - Check if X is alive - If yes, check if X is in Z after battles - If yes, execute build But that's just an educated guess on the basis of how mercenary hiring happens (if you hire them in a province you lose that turn, they will serve your enemy). |
Re: The other guy\'s recruits
I think mercenary handling has been changed.
Now when you hire a merc in a province which is lost on the current turn, the merc stays unhired. Repeated testing on the battle simulator map of hiring a merc in a province, which is invaded on same the turn and lost, leaves the merc in the unhired state. The money bid on the merc is returned to the Treasury. |
Re: The other guy\'s recruits
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Re: The other guy\'s recruits
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Re: The other guy\'s recruits
Added Legions of Steel to the spell bug list. Greenified a number of entries based on progress page and discussions in the mods/maps forum.
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Re: The other guy\'s recruits
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Re: The other guy\'s recruits
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Re: The other guy\'s recruits
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I think he was talking about troops not buildings. This may be the same as "BHV Recruitment Queue 2", but if it's happening in non-castle provinces that's a new data point. |
Re: The other guy\'s recruits
calmon, I'm going to test that one myself first, then talk to JK. Ideally, I should test everything I put into the shortlist, but realistically, if it's not a statfix, I probably won't be able to, unless it can be easily reproduced without games that have progressed very far. I have test setup that can address that particular set easily.
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Re: The other guy\'s recruits
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Building queues should probably reset to nothing if a province is conquered, that wouldsolve that problem. |
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