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Re: The Star Trek Mod - New Version Available
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Well I play the Federation and I would say that any updates that you have to the shipsets will be used by other players so ya include any updates so we have a choice when we play any race. |
Re: The Star Trek Mod - New Version Available
Will do then. http://forum.shrapnelgames.com/images/smilies/happy.gif BTW.. I added Remen Heavy Troops to the Romulan's for use with the AST Mod.
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Re: The Star Trek Mod - New Version Available
I read that as "Ramen heavy torpedoes"... something for the SFE mod. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: The Star Trek Mod - New Version Available
I've been gone for a while, so if you could just run it by me fast - what are the major differences between STM and AST?
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Re: The Star Trek Mod - New Version Available
Well to be honest the old AST mod used SE IV technology. STM was the first conversion mod based upon Star Trek.
Currently the new AST 2.0 is also a conversion mod, but doesn't have all the fluff of the STM. It is a more streamlined mod in the spirit of BOTF. The mod is focused in the TNG era and each race has access to its own entire tech tree. This allows for tweaking of each race or the addition of special units, weapons, components, or facilities to one race without affecting other races. Also each of the neutral races have their own racial traits and special facility structures. Phasers and Torpedo's are the only weapons available and are available from game start. Each race has a unique advantage and or disadvantage. The Breen, Klingon, and Romulans have cloaking technology, the Borg are far more powerful but have high cost ships and few of them, the Federation has more ship classes but is weaker in combat, the Ferengi have a trade bonus, etc. |
Re: The Star Trek Mod - New Version Available
I have not forgotten about this mod, I am just taking some time off to work on other projects.
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Re: The Star Trek Mod - New Version Available
Time off? You call cranking out three of the most incredible shipsets eyes have ever laid sight on as taking time off? Man I would hate to see what you call work! http://forum.shrapnelgames.com/image...es/biggrin.gif
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Re: The Star Trek Mod - New Version Available
Well I need the time off to focus on killing OR SB 49. They want to ban any child under the age of 12 from riding any type of ATV, from dirt bikes to quads. A very bad bill for Oregon and one that needs to be defeated. Next to that SE IV is just not that important.
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Re: The Star Trek Mod - New Version Available
You know, maybe they should require politicians pre-requisite to be, that they held a REAL job before they even attempt running for office. So when they try to protect our children (by passing laws), from something they just need to be taught correctly, to do! They will have an inkling of what laws they should be creating!
Take all the time you need AT. This place will still be here when you defeat the ugly, nasty politicians! http://forum.shrapnelgames.com/images/smilies/laugh.gif |
Re: The Star Trek Mod - New Version Available
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I have ran into an interesting and somewhat perplexing problem. For some reason the Gas native racial trait is allowing players to start with both Gas world and Rock world colony tech already researched. I cannot find the problem for this so if you are up to it, and want to see if you can, I have uploaded the data files only for the AST mod 2.0.
You will note that any race that uses the Gas World Trait will start the game with both Gas and rock colony tech already researched. Again I cannot figure out why so any help in problem solving this issue would be greatly appreciated. |
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