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-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Bug: Bug Thread: Discussion (http://forum.shrapnelgames.com/showthread.php?t=30593)

Edi November 21st, 2007 01:26 PM

Re: The other guy\'s recruits
 
Quote:

thejeff said:
Quote:

Edi said:
Quote:

Loren said:
I've had this happen twice in a row now. I take a province and I get whatever he was building there.

Could be bug, could be WAD, depending on how you read the turn resolution sequence, since buildings happen only after movement and battles. Generally the money is lost and nothing is built if the commander building things is killed, but I do not know what happens if the commander with build orders routs and escapes.

Given the title of the post: The other guy's recruits
I think he was talking about troops not buildings. This may be the same as "BHV Recruitment Queue 2", but if it's happening in non-castle provinces that's a new data point.

Ah, recruitment. Then it's easy. WAD, because if the AI builds troops that require more resources than available, the production will be spread over several turns and popping in like that will just transfer ownership of the province to you, thus also any units that were being built there.

Building queues should probably reset to nothing if a province is conquered, that would solve that problem.

lch November 21st, 2007 03:04 PM

Re: The other guy\'s recruits
 
Quote:

Edi said:
Yes, but it used to be that if you hired a merc in some province and your enemy captured it, the mercenaries appeared under the enemy's command, bought and paid for with your gold, which is what vfb is referring to as being changed. I need to scratch that bug off the list then.

I've never seen that, and I used to run into the occasion a number of times. But I started playing with patch 3.04, I think, maybe it was a bug before that.

Loren November 21st, 2007 04:51 PM

Re: The other guy\'s recruits
 
Quote:

thejeff said:
Given the title of the post: The other guy's recruits
I think he was talking about troops not buildings. This may be the same as "BHV Recruitment Queue 2", but if it's happening in non-castle provinces that's a new data point.

Yeah, it's the other guy's recruits. The queue is empty but I get one turn worth of whatever he was building.

No castles, these are water provinces and we are both land nations. I've got a SC smashing the main forces and a weaker follow-up unit keeping him from being flanked and building temples.

Edi November 21st, 2007 05:03 PM

Re: The other guy\'s recruits
 
The items have been tested and they are still buggy.

calmon November 21st, 2007 07:09 PM

Re: The other guy\'s recruits
 
Quote:

Edi said:
The items have been tested and they are still buggy.

Thanks for the test. Hope JK fix this by time. I would love to have a working gatestone without researching the spell http://forum.shrapnelgames.com/images/smilies/happy.gif

llamabeast November 22nd, 2007 06:21 PM

Re: The other guy\'s recruits
 
Apologies if this has already been submitted: When LA Pythium's serpent cataphract rider is killed, the remaining serpent has silver armour, whereas it had gold armour before it's rider was killed.

archaeolept November 23rd, 2007 04:36 PM

Re: The other guy\'s recruits
 
Vale of the Silver Cattle magic site says +200 supply, which it doesn't give but is no surprise, but also says +40 gold, which it also doesn't give...

Endoperez November 23rd, 2007 05:46 PM

Re: The other guy\'s recruits
 
Quote:

archaeolept said:
Vale of the Silver Cattle magic site says +200 supply, which it doesn't give but is no surprise, but also says +40 gold, which it also doesn't give...

Sites that produce gold increase the province's income (and thus are affected by taxation and unrest).

archaeolept November 23rd, 2007 07:16 PM

Re: The other guy\'s recruits
 
yah... that's not the case. income is almost identical to the neighbouring province w/ very similar pop and scales, whereas the +40 should almost double the relative value of that province.

Maraxus November 23rd, 2007 07:24 PM

Re: Bug Thread: Discussion
 
Blood Lord: Unit #1389
Is equipped with (among other stuff)
Full chain mail (armor #18)
and
Leather Hauberk (armor #10)

Instead, it should be Full chain and: Iron Cap (#20)


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