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Re: SE5, Tell Aaron what\'s on your Wish List
Can someone who knows explain this bit from Malfadors SE5 news?
"Now you can use formulas for all of those pesky ability amounts" |
Re: SE5, Tell Aaron what\'s on your Wish List
I don't know if this has been suggested before but i'd like to see a component having a % chance of being destroyed on use. cheap components could have a higher % while premium components have a lower % of being destroyed. Thus certain high energy weapons could explode in combat. also not all hyperdrive/warp components would burnout everytime their used.
ggm |
Re: SE5, Tell Aaron what\'s on your Wish List
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Weapon Type := Direct Fire Weapon Target Type List := Ship, Base, Planet, Fighter, Satellite, Drone Weapon Damage Type := Normal Weapon At Range Distance Increment := 10.0 Weapon Min Damage At Range := 15.0 10.0 5.0 0.0 0.0 Weapon Max Damage At Range := 20.0 15.0 10.0 5.0 0.0 Weapon To Hit Modifier At Range := -10.0 -20.0 -30.0 -40.0 -50.0 Weapon Min Damage Modifier Formula := [%ListedAmount%] + (([%Level%]-1) * 0.5) Weapon Max Damage Modifier Formula := [%ListedAmount%] + (([%Level%]-1) * 0.5) |
Re: SE5, Tell Aaron what\'s on your Wish List
Woops, I forgot to ask for a moddable facility input. I mean that the modder can change the buildings that the computer puts on all planets at the start of the game.
Also, don't loose track of the legacy of SE. Keep it simple on the outside, but complex on the inside. It must be playable for noobs and entertaining for veterans. Ed Kolis: I don't like your idea of more resources. SE always had three resources, let it stay that way. Don't make things too complex (KISS). Techfreak: Woa, great idea about the headstart for the AI. I like it! David E.: I'm curious. I really don't know it, so I'll just ask you. Do you know Aaron, or are you part of Malfador? Damn, this question really makes me feel a noob. Like I never come at this oasis on the net. http://forum.shrapnelgames.com/image...es/redface.gif Edit: Okay, this IS STUPID!! I just found out that this post was partly a reply to one of the first Messages posted in this thread. Damn that reverse posting!!! I hate ti... Grr.... [img]/threads/images/Graemlins/mad.gif[/img] |
Re: SE5, Tell Aaron what\'s on your Wish List
I'd like to make components that require some sort of cargo on the ship in order to work, and then they can consume that cargo when they do their thing. After this, make specific cargos that act as supplies, or at least make this kind of compplication something we can mod in.
Oh, and Hotkeys. I want hotkeys for everything. |
Re: SE5, Tell Aaron what\'s on your Wish List
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Re: SE5, Tell Aaron what\'s on your Wish List
I think we should allow the neutrals to colinize the sectors directly connecting to there home sector, and allow there non clonizeing ships to go to all the sectors
This would give them more of a punch without being an Empire of there own right Next this is a map editor request, if we have one could there be a way to put which neutrals where we want on the map, that would make editing maps easyer |
Re: SE5, Tell Aaron what\'s on your Wish List
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Thanks Fyron. |
Re: SE5, Tell Aaron what\'s on your Wish List
I am reading "The Shiva Option" by David Weber and Steve White. It reminds me a lot of SE4 with systems connected with Warp Ponts, large fleets of ships and LOTS of space battles. I suggest anyone who likes SE4 will like this book.
One thing it has is Hidden Warp points. These points can only be found by careful scanning or Luck. One side can be taken by suprize by the enemy popping up from no were. Could this be added into SE5? You could have a special scanning teck with different levels to see different levels of hidden warp points. This might allow one to move ships to by-pass an enemies defences. |
Re: SE5, Tell Aaron what\'s on your Wish List
Thanks for that Last post - though it has been covered before in this thread lol - keep it coming i think we came up with randomly moving warp points (only stay put in 1 turn before turning up somewhere else)
The various levels of tech and of course the smaller points limiting ships below a certain size and scaling up on that point to. |
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