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Re: OT: Narf has gone looney and wants to GM.
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He may have talked to clerics, but he doesn't get automatic access to the full list like a cleric does, he doesn't really stay in one place, and so on; he does not automatically know everything. Kaylin, on the other hand, has a very good Spellcraft roll.... Quote:
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Re: OT: Narf has gone looney and wants to GM.
Well, if I am gone, it'd only be for a few hours. Perhaps she's cramming in case there's an entrance exam? Just NPC her, and here's the standard spell lists I've come up with. Hopefully I won't be late or there isn't practice, coach is being evil right now http://forum.shrapnelgames.com/images/smilies/frown.gif
Hmm, I was unaware that "Favored Souls" are different than clerics... my Spellcraft roll isn't that great, why just the other day I rolled a 33! *cough* |
Re: OT: Narf has gone looney and wants to GM.
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Re: OT: Narf has gone looney and wants to GM.
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Hmm, I just checked, and Favored Soul is the ONLY divine spellcasting class I could find that doesn't have either one of Knowledge (Religion) and Knowledge (Nature) on its class list, and the Epic Spellcasting feat makes it pretty clear that those two knowledge skills, along with Knowledge (Arcana), are considered very highly related to spellcasting in general. Given that, it just doesn't make sense to me for a primary spellcasting class to not have the appropriate knowledge skill on its class list when classes like Paladin and Ranger, which give spellcasting as a minor or secondary feature, do. Knowledge (Arcana) is on the Favored Soul list, but it's linked to arcane spellcasting, not divine. I think Knowledge (Religion) was left off the list or replaced with Knowledge (Arcana) by mistake. Edit: In case you want to argue that the Favored Soul's lack of scholarly study is the reason, consider this quote from the PHB concerning Sorcerers and the fact that Knowledge (Arcana), their relevant "spellcasting" knowledge skill, is on their class list anyway: "Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they don’t have the background of arcane knowledge than most wizards have." Quote:
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Re: OT: Narf has gone looney and wants to GM.
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Also, an inherent limitation of the class (such as relying on two spellcasting stats); helps balance those monk-perfect saves, energy resitances, and eventual flight and DR 10. Quote:
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Mind you, save-or-die effects work both ways. How does a CR 16 encounter with a Favored Soul 16 with the Divine Reach metamagic feat, Harm, Heal, Wind Wall, spell reistance, Distruction, Protection from Energy, and a Bead of Karma (Caster level 20; Dispel Magic DC 31....) standing in winged boots sound? Fort save-or die for the Rogue & Wizard, Will save or die for the Paladin, Death for the ghost (half of 150 is death for Jason; although of a temporary nature, so the will half doesn't matter), spells mostly fail, arrows don't hit, and swords can't reach. And nominally only CR 16; a "Very Difficult" but hardly game-breaking encounter, by the book, although the extra wealth could probably push it to Encounter Level 17. |
Re: OT: Narf has gone looney and wants to GM.
Jack, you could get a silver dragon as a familar. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: OT: Narf has gone looney and wants to GM.
Barring the Improved Familiar feat, a familiar needs to start out as a mundane animal; as a full-fledged (if small) dragon, Kibin doesn't quite qualify.
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Re: OT: Narf has gone looney and wants to GM.
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Edit: Also, the NPC's caster level of 20 does nothing to prevent suppression of his Winged Boots with a targeted Dispel Magic (CL 5, so DC 16). |
Re: OT: Narf has gone looney and wants to GM.
Server online.
Switching out for Spellcraft or Knoweledge (Arcana) is fine. And yes, you could get such a character; but chances are he'd be taking someone down every round until then, with a properly distanced setup; Kaylin only has 51 HP and SR 18; a caster level 20 Harm, even if she makes the save, will still do 75 damage; instant death. Kibin is made of sterner stuff, but his will save is only +9 or so; a farily minimal Reach Harm would have a Will save of 18 (5th level spell, 7th level slot; minimum primary casting stat 17) but probably considerably more; and you're right; the boots could be taken out; good catch - needs Spell Immunity, then. |
Re: OT: Narf has gone looney and wants to GM.
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