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Re: AI Campaign => For a Challenging AI opponent
[quote]Originally posted by oleg:
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For all players that would be alot of time in the research. Not to mention the defenceive stuff (ECM) and hull types of the other player you are trying to hit and like you said Oleg it could be 50/50 more or less depending on what ship you are up against. [ May 22, 2004, 16:45: Message edited by: QBrigid ] |
Re: AI Campaign => For a Challenging AI opponent
Minefields @ 40 or 60 sounds good because the early small transport launches 2 Groups of 10 mines nicely http://forum.shrapnelgames.com/images/icons/icon12.gif
JLS I always trade Colonizer Techs with the neutrals. They want a lot but at least they do trade. I did some numbers for a 300000 research point Colonizer type and it will take about one year @ Empire Research total of only 25k per turn. Staying at the 400000 cost works for me also. The Hull Plating and SJ’s Armor combination is awesome, why not release it? You raised the to-hit on the larger satellites in a past release and I like Olegs newest suggestion about raising the to-hit even more this way 50 sats will be quicker to place for the AI and us |
Re: AI Campaign => For a Challenging AI opponent
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Re: AI Campaign => For a Challenging AI opponent
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Re: AI Campaign => For a Challenging AI opponent
Originally posted by oleg:
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I like it. Since the most population growth occurs on only one planet, HW, each 1% gives you just 2 extra people per 1 year. Increased rate on low population planets gives no benefit due to the integer round up. Surely not worth even bother building special facility if it is only 1% bonus above Cultural Centers bonus. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Agreed, its in and Oleg thanks for the suggestion. Quote:
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GAS, ICE or ROCK type AI Players will take a longer in (CONNECTED) games for the second Colonizer type and with a potential delay for the third Colonizer Tech for some AI Players in (NON-Connected) games. - more so with the rock start AI Players http://forum.shrapnelgames.com/images/icons/icon12.gif Quote:
[ May 23, 2004, 00:06: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
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[ May 22, 2004, 23:34: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
No ! What would be a point in chosing Religious trait then ? Only shrines ? http://forum.shrapnelgames.com/image...s/confused.gif
Besides, high level RT uses a lot of space. Other races can match it by sticking to smaller ships http://forum.shrapnelgames.com/images/icons/tongue.gif |
Re: AI Campaign => For a Challenging AI opponent
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However, lets address what we have and save the rest for the Enterprise TV Series (tm) - AIC addition. [ May 22, 2004, 23:44: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
[quote]Originally posted by JLS:
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PTF |
Re: AI Campaign => For a Challenging AI opponent
I bought SEIV Gold quite some time ago, have played it a lot with some minor mods, and lately played seval games with the TDM mod. I just downloaded the AIC V4.11 mod and am starting to play it. Here is my question/problem. I am trying to find any explination of the changes in this mod. There was a brief readme text in the download, but there are a lot of new facilities in this one. I bet there is a post/link somewhere here that would answer all or at least most of my questions, but on a dial up connection, even reading the 91 pages of this thread is VERY time consuming. Thanks to any one who can point me in the right direction!! http://forum.shrapnelgames.com/image...s/confused.gif
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