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Re: STM "Final v1.7.5" Discussion
The problem is that the Sensor Array has both CS and ECM. It will have to be stackable with one of them...
Make the cloaking device really big, say, 100 times the size you want it to take on the Defiant. Then, add a scale mount that can only be used on that component family (it must have its own unique family!) that has a size of 1% that can only be used on Defiant sized ships. To be safe, make sure the Defiant is the only ship of its size. Increasing its tonnage by 1 kT is a good way to do this if there are overlaps. Oh, and AT, SJ needs a credits file for that submission of Facilities you made to the Image Mod... and sign on to MSN and/or IRC! http://forum.shrapnelgames.com/images/icons/icon12.gif [ January 19, 2004, 05:17: Message edited by: Imperator Fyron ] |
Re: STM "Final v1.7.5" Discussion
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Many races have advantages, this is the Federation advantage. UserX P.S. Are the ROMULANS concerned about engaging the Federation fleet??? |
Re: STM "Final v1.7.5" Discussion
Latest Revision:
Star Trek Mod v1.4.1 1. Changed Phased Energy Cannon I - X Damage type from Normal to Skips Armor 2. Changed Beam Discharger I - IV Damage type from Normal to skips Armor and Shields 3. Changed Laser Beam I - V Damage and Range (Increased to improve useage) 4. Added Required Energy Stream Weapons V to all Race Energy Weapons Traits, except 8472. 5. Changed Cardassian Discharge Weapons Tech Requirement from Cardassian Technology 1 to Cardassians Weapons 10 6. Changed Klingon Cloaking Tech Level from 3 to 5 7. Changed Breen Cloaking Device I - III General Group from Breen Shields to Cloaking 8. Changed Klingon Cloaking Device I - III General Group from Shields to Cloaking 9. Changed Romulan Cloaking Device I - III General Group from Shields to Cloaking 10. Added Klingon Cloaking Mount - Klingon Cloaking Level 4 (For use with Scout and Frigate class ships Only) Reduces size of cloak. 11 Added Klingon Advanced Cloaking Device I - II 12 Added Romulan Advanced Cloaking Device I - II 13 Changed Romulan Cloaking Tech Level from 3 to 5 14. Changed Research.txt for all races to reflect new Energy Stream Weapons Requirement. Things To Do: 1. Add Gravitational, Engine Overloading, and Warp Weapons. (Currently none) 2. Add sensor array to Romulans. Not as good as federation, but ok 3. New technology for detecting advanced cloaking 4. New Armor for Breen to beef up cloaking more and more. To tired to go into it. And yes, the next Version of the mod WILL mess up your save games to start getting ready now. [ January 19, 2004, 07:53: Message edited by: Atrocities ] |
Re: STM "Final v1.7.5" Discussion
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Re: STM "Final v1.7.5" Discussion
This is for Atrocities;
I noticed that you've been posting the changes you made in the the STM updates. Where do we download those updates? I've checked your STM website 'downloads', but can't find them there. The latest I've got is 1.35 - where are the others? Thanks JR |
Re: STM "Final v1.7.5" Discussion
The others are not released yet. They are beta update lists. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: STM "Final v1.7.5" Discussion
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Also multip purpose components are a nightmare because the AI will always add three of them. |
Re: STM "Final v1.7.5" Discussion
Better make sure that CS and ECM are not right next to each other, otherwise one will be hidden all the time... you can place a component that has impossible tech reqs between them, which will cause them to not be in order, so that the first one will not be "obseleted" by the second... just make sure it is not in the same family. http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: STM "Final v1.7.5" Discussion
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Thanks |
Re: STM "Final v1.7.5" Discussion
What would be nice is if Aaron would add for each component an EXCLUSION line. IE Component cannot be combined with Component Family X
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