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-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Bug: Bug Thread: Discussion (http://forum.shrapnelgames.com/showthread.php?t=30593)

Twan December 4th, 2007 11:43 AM

Re: Bug Thread: Discussion
 
MOD/MAP :

Some kind of quotation marks, even if available in plain text format aren't recognized by the soft (quotations marks with a different symbol for beginning and end of quote, I think it's the default some text editors use).

To know : Wordpad uses correct quotation marks but don't change the wrong ones if text is cut-pasted inside.

(see in world of geometry thread)

Edi December 4th, 2007 11:47 AM

Re: Bug Thread: Discussion
 
Twan, not a bug.

Non-standard quotation marks translate to a different ASCII code than normal quotation marks, so that is not a problem with Dominions but a problem with the choice of software and autocorrection settings on the part of the user.

Using a plain text editor or copy-pasting text to a plain text editor after it has been processed with fancier word processors should solve the problem. If you're using Windows, I recommend Crimson Editor.

Twan December 4th, 2007 12:03 PM

Re: Bug Thread: Discussion
 
Yes but as the first symbol (beginning of quote) seem to be recognized (with wrong quotation marks I get wrong commanders/units/sites but with a correct number of commander/squads/sites) it may be a good idea to add the second ascii character to recognized marks as well (would avoid the problem for mapmakers/modders not aware of this issue like I was).

edit : forget I'm stupid, the correct number of things probablty came from the recognized # , not a recognized first quotation mark

Torin December 4th, 2007 04:23 PM

Re: Bug Thread: Discussion
 
Will the encunbrance and precision switch of abyssian sacreds be fixed?

Edi December 4th, 2007 04:48 PM

Re: Bug Thread: Discussion
 
Umm, what switch? In case you did not read the shortlist instructions on how to report bugs (which you should do), list the following:
  • unit name
  • unit ID number (shift+i while viewing unit)
  • what the actual problem is (in this case encumbrance and precision switched, and you need to tell me the actual values and/or explain why it's wrong.

Armor increases encumbrance and some Abysian units have very heavy encumbrance because of that to begin with. So having an encumbrance of 9 and a precision of 7 may not be a switch at all, especially if the province they are in is cold, since Abysians suffer more encumbrance in cold.

Torin December 4th, 2007 05:19 PM

Re: Bug Thread: Discussion
 
Quote:

Umm, what switch?

im asking because of this post?

Post#457664

and this fix?



Post#463725

I dont have a clue of the units numbers
they are the Burning One an the Lava Warrior.

Edi December 4th, 2007 06:32 PM

Re: Bug Thread: Discussion
 
Right. I checked those. THERE IS NO BUG WITH THEM!

Now, listen carefully, because frankly I do not have enough time to waste on vague, completely useless reports of things that were fixed months and months ago and I'm not going to repeat this again, for you or for anyone else.

First off, READ THE INSTRUCTIONS IN THE SHORTLIST THREAD BEFORE YOU POST ANY MORE BUG REPORTS! In fact, read the whole damned shortlist thread to see which issues have been fixed and which are yet unresolved.

Second, make sure the reports you do make are detailed and accurate, as per those selfsame instructions.

Third, if you are making reports and queries based on old posts, then bloody well check if that issue has been fixed already. Those two posts you linked are over a year and more than six patches old, so the easiest way to verify that is fire up a patched to current version Dom3 and actually check what the values show now. The only possible statfix issue with lava warriors and burning ones now is that they have precision 10, when it should be 7-9.

As far as the unit numbers go, did you or did you not read my previous post? I explicitly told you that when viewing the unit, press shift+i and it will tell you the number! I hate repeating the obvious several times. I've also added that to the shortlist instructions now so that I do not need to do this again.

Right now, between checking this complete, months ago fixed NON-ISSUE and writing you personal instructions because you could not be bothered to do anything according to a clearly outlined procedure, I've had to waste far too much time I'd have much rather spent on something more useful or pleasant.

Next time you post a bug report about something along the lines of this Abysian issue or the bleeding network problem, you can expect me to reply with an RTFM at best, though I will probably just ignore you and your post altogether.

Torin December 4th, 2007 07:09 PM

Re: Bug Thread: Discussion
 
yeah, i checked now. it is fixed

Loren December 9th, 2007 07:57 PM

WAD or Bug? Negative creatures killed
 
Apparently I cast something that stole 3 cave drakes from the attacker. (They hit my Tartanian factory, there were all sorts of unscripted spells going off, watching the whole thing would have been a major exercise in patience.)

RonD December 9th, 2007 08:33 PM

Re: WAD or Bug? Negative creatures killed
 
That is the way it has always worked. You charmed/enslaved more creatures than you lost.


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