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Re: STM "Final v1.7.5" Discussion
I reduced the settings for:
Federation Sensor Array I - V FSA I To Hit Def 5% To Hit Off 5% FSA II To Hit Def 10% To Hit Off 10% FSA III To Hit Def 15% To Hit Off 15% FSA IV To Hit Def 20% To Hit Off 20% FSA V To Hit Def 25% To Hit Off 25% This cuts them down dramatically and equals them out. (I hope.) |
Re: STM "Final v1.7.5" Discussion
BETA 1.4.0 (Not complete 1.4.0)
Use at own risk. WILL effect PBW games. May or May Not effect Save Games This Version of 1.4.0 was uploaded as a back up incase I kicked off. It does not contain all of the updates in the full 1.4.0 Version or later Versions not yet released. The file contains a Readme, and of course a Version history as well. Enjoy, and use at own risk. |
Re: STM "Final v1.7.5" Discussion
AGH!
OK, so, in the STM2 game currently, I just built a fleet of six ships which were listed as having 5 movement points in the design screens, but after being built have 0. I know, I know, it's becuase they need to have at least one regular movement point before they can get the warp movement point bonus....but then why does it say they have 5 MP in the design grid. ARGH! thanks, Alarik |
Re: STM "Final v1.7.5" Discussion
I never really thought about it before, but you could probably use the same family number for all those types of components and it would prevent stacking.
For some reason I was thinking that if you gave the same family number to say, both ECM and Combat Sensors - it would cancel one of them out. But of course it wouldn't since they are different abilities. So, as Fyron suggested give them all the same family number and just separate them with another component. Something like this might work where x represents the same family number: ...Combat Sensors (x) - Multiplex - ECM (x) - "Scanner" - Federation Sensor Array (x) - Klingon Target Sensors (x)... Try arranging the sensor components like that and see if it works. |
Re: STM "Final v1.7.5" Discussion
Not an exploit or unfair advantage?!
Hello, it's a 40% bonus for both attack and defense Ratings! 40%! That is a significant advantage and anyone who plays Space Empires knows that it's all about the modifiers in strategic combat. The major difference between that combination and say stealth armor + ECM + scattering is that not all races can use such abilities! The original intent of the Sensor Array (and other similar comps in the Mod) was to give races a space saving by combining combat sensors + ecm + long range scanners into a package of 30kT rather than 40kT it would cost to put them separately. As I mentioned before, the big problem is that you cannot prevent stacking if players choose to add the traditional sensors (or at least, you can prevent one from stacking but not all of them). My suggestion is to make the Sensor Array and other components like this 0kT and 1 per ship with the long range scanning ability, plus some modest 5-15% combat bonuses for attack + defense. It would simulate the original intent of the components. Another option would be to make all combat bonus modifiers race specific, but that's a lot of extra work that isn't really necessary. Atrocities, there's no need to add a Romulan one. Just make the current components more as they should be. And yes, I would be worried about engaging the Federation at such a disadvantage. It doesn't cost them much at all to build the combination of sensors or at least it is not nearly proportional to the advantage of the stacked bonus. Who wants to go up against at least 80-90% bonuses when they can only max out at 40-50%? If it was a difference of 10-15% it wouldn't be such a big deal, but we are talking like a 2:1 hit ratio at best - and let's face it, the Federation's ships and weapons are no slouches without the extravagant modifiers either. |
Re: STM "Final v1.7.5" Discussion
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Re: STM "Final v1.7.5" Discussion
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I also noticed an error with the Romulan "Quantum Singularity Drive" - it says it recieves a small bonus for defense, but it actually gives an offense bonus. [ January 20, 2004, 03:49: Message edited by: Captain Kwok ] |
Re: STM "Final v1.7.5" Discussion
One more thing I noticed was that the Romulan Plasma Burst (Damages Engines Only) can target ships and planets, which of course the latter doesn't have any. http://forum.shrapnelgames.com/images/icons/tongue.gif
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Re: STM "Final v1.7.5" Discussion
tsk, tsk. if you'd ever read 'intellivore', you'd realize the danger. ST:TNG
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Re: STM "Final v1.7.5" Discussion
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