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Communions and priests
Using a Crystal Matrix on a priest with only H path, with at least two communicants, lets him cast four spells per turn. If the priest has other paths, like an H1N1 mage, the priest can cast only one H spell per turn, until one of his communicants is killed, at which point he casts two per turn.
http://www.shrapnelcommunity.com/thr...;Number=569792 |
Re: Communions and priests
Thank you kindly for formulating the shortlist entry for me! http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Communions and priests
Shortlist roundup:
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Re: WAD or Bug? Negative creatures killed
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It seems to me that captured creatures should be reported separately. |
Recent fixes for very old bugs
Maybe this isn't the right place, but it seems appropriate to me...
There a couple of really interesting notes in the latest update: Dominion sometimes spread in incorrect ways, fixed. Does this include fixing the disappearing scales bug? If so, thanks, presumably, to the recent work by several forum folks. And: * Caster of Stygian Paths took 1 an dmg for each unit under his command instead of units taking 1 an dmg each * Stygian Paths reported random number of lost on the way Does this mean that Stygian Paths will finally be useable???? Wow. |
Re: Recent fixes for very old bugs
Yeah, looks like it. Looks like some nice bug fixes in the next patch.
Touch of Madness and Legion of Steel fixes Also it's been versioned: V3.12. So it might be soon? |
Re: Recent fixes for very old bugs
Yes, RonD, this is the right place. It isn't named the Bug Discussion Thread for nothing. http://forum.shrapnelgames.com/images/smilies/happy.gif
The dominion spread entry looks very much like a fix for both Vanishing Scales and the erratically spreading dominion that sometimes appeared all the way across the map because they were essentially caused by the same thing, a corrupt geotable. It is unknown whether it affects some of the other issues related to Dominion spread. Both Johan and Kristoffer have made comments to the effect that the scale bug has been crushed underfoot and it was indeed thanks to the contributions of the people on the forum, notably vfb and calmon. Stygian Paths, looks like it could get a long awaited fix, but to be honest, I don't know the specifics. |
No space on bg bug -- it\'s back!!!
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Version 3.10. It doesn't matter what orders I give, I get the blowup. The old cause at least was too many troops in a storm castle operation, if that's the cause this time it involves the AI fighting the AI.
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Re: No space on bg bug -- it\'s back!!!
Uhh, Loren, what blowup? Crash to desktop? I'm unable to keep 100% track of old issues that have been fixed without specifics, especially since IIRC that bug was not even reported in the shortlist, IW caught it from the forum discussions and fixed it before it even got listed.
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Re: No space on bg bug -- it\'s back!!!
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