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-   -   Babylon 5 Mod (http://forum.shrapnelgames.com/showthread.php?t=4494)

Val September 12th, 2002 08:48 PM

Re: Babylon 5 Mod
 
You can d/l it at:

Rambie's Shipyards

or

Play By Web

Jamorobo September 12th, 2002 09:24 PM

Re: Babylon 5 Mod
 
Quote:

Originally posted by Suicide Junkie:
You must have had the AI bonus set to high.
That gives a big multiplier to production and research. Also, the value shown in the research window was the amount of points that were generated during the Last turn processing (where the AI got the bonus.
Resources update continuously, so you don't see the AI bonus in that Category.

<font size="2" face="Verdana, Helvetica, sans-serif">Ok well i've only had the game 1yr and STILL didn't know that! I thought that the comp bonus was how much racial points the random comp players got http://forum.shrapnelgames.com/images/icons/icon10.gif

So the bonus gives bonuses to research and production? well i be damned you learn somthing every day http://forum.shrapnelgames.com/image...s/rolleyes.gif

Anyway what do u think are good settings/ what do u use, to have a B5 game on?

I usually have it on a medium galaxy with lots of empires on high dificulty level. i did have high bonus to ai players, but now i know what it really does i'm not too sure if i show have it high as it is really too much of an advantage to the ai ( turn 27 and the centuri have the first level of their main weapon which needs about 3 different theorteical sciences, where i have basic missile 2 and medium bLast cannons http://forum.shrapnelgames.com/images/icons/icon7.gif ) i might put it to none to make it so everyone is on an even platform, however this might make the Ai a real walkover!!!

Fyron September 12th, 2002 10:37 PM

Re: Babylon 5 Mod
 
Ok... we will be starting the PBW game soon. http://forum.shrapnelgames.com/images/icons/icon7.gif It will be called Babylon 5 Game. Here is the most recent list (that I could find) of the players that wanted to play, and the race they wanted to play:

Pathfinder - SoulHunters
Imperator Fyron - Vorlons
Lighthorse - Narns
Milton - Centauri
Rambie (?) - EA
Gandalf - Undecided
Simon (?) - EA / BA / Raiders
Dead Meat - Shadows
Tesco Samoa - EA?
Zero Adunnn - Minbari
Jimbob - Hyach

Is everyone still interested in playing?

jimbob September 12th, 2002 10:59 PM

Re: Babylon 5 Mod
 
ZeroAdunn and I switch races if that matters, but yes I'm in.

A friend of mine (call him StarGrazer for now) also wants to play, but we're not sure what races are still open.

Dead Meat September 12th, 2002 11:00 PM

Re: Babylon 5 Mod
 
Yep

ZeroAdunn September 12th, 2002 11:32 PM

Re: Babylon 5 Mod
 
Yah, sure I am in.

Fyron September 12th, 2002 11:45 PM

Re: Babylon 5 Mod
 
Ok...

Pathfinder - SoulHunters
Imperator Fyron - Vorlons
Lighthorse - Narns
Milton - Centauri
Rambie (?) - EA
Gandalf - Undecided
Simon (?) - EA / BA / Raiders
Dead Meat - Shadows
Tesco Samoa - EA?
Zero Adunnn - Hyach
Jimbob - Minbari
Stargazer (?) - ?

The Canuck September 13th, 2002 12:06 AM

Re: Babylon 5 Mod
 
ive downloaded the B5 core file and the sound files but where do i get the data file for GOld? the only one i can find is the one for the old SEIV.

Nomor September 13th, 2002 12:26 AM

Re: Babylon 5 Mod
 
Lighthorse: You have a private message. http://forum.shrapnelgames.com/images/icons/icon10.gif

pathfinder September 13th, 2002 01:10 AM

Re: Babylon 5 Mod
 
Canuk:

http://www.shrapnelgames.com/cgi-bin...0;t=000002;p=3

This the Last Version of PDF's B5 Gold MOD. It was done back in June so it is a bit dated. You could get a data file from there. Not sure how compatible it is. I do not have any problems with it....Though you may have some difficulties as Val has updated the tech area (at least) in the 1.49 Version since then.


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