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Re: AI Campaign => For a Challenging AI opponent
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The default Fighter Strategy - could be set for the general purpose combat role with the target Planet (off) and Fighters first; also to a Hman Players liking - as not to waist the valuable fighters to the Planets batteries. Reserving Planet Attack with a fighter set exclusively for Planets and no other stratagems and thereby only Cluster bombs and shielding may be the only weapons load. It depends how clever the Human players wants to involve themself with the Empire Stratagems. http://forum.shrapnelgames.com/images/icons/icon7.gif Quote:
Perhaps Point Defense tech 2 will release an (Anti-Fighter Defense) research branch and from there the PDB can be realized. [ May 29, 2004, 14:23: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
There is no problem with pure interceptors as long as the assigned strategy does not check out fighters as targets. They happily zoom around and fire on all small things http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: AI Campaign => For a Challenging AI opponent
http://forum.shrapnelgames.com/images/icons/icon10.gif I here you http://forum.shrapnelgames.com/images/icons/icon10.gif
I once made torpedo bombers with level 2 rockets, and then upgraded from level 1 and FORGOT to REASSIGN them the (torpedo strategy) that would allow them to bypass all incoming enemy fighters etc that would have been saved for the Intercepters, and just target those bloody AI Medium Transport cv Support Ships. Needless to say - my TB-2's where somewhat confused in battle. [ May 30, 2004, 12:22: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
I do not believe that the facilities which are supposed to increase the chance of an event happening in a system work. You might want to remove them. See this thread, which has emails between myself and Aaron Hall, regarding the abilities Change Bad Event Chance - System and Change Bad Intel Chance - System:
*(thread link* |
Re: AI Campaign => For a Challenging AI opponent
In my correspondence with Aaron, I view a different assessment in regards to the end result of System Event modifiers, then as you may have Fyron - as such, Veneration will stay in AIC, but thank you for the link.
However, as not to confuse the communiqué in which system Event modifiers are resolved - we did not discuss the Intel result that you posted… Furthermore, your article posted March 13, 2004 13:26; as it applies to system modifiers are indeed interesting. [ May 31, 2004, 15:15: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
[ June 05, 2004, 14:14: Message edited by: Grand Lord Vito ] |
Re: AI Campaign => For a Challenging AI opponent
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Re: AI Campaign => For a Challenging AI opponent
Originally posted by Grand Lord Vito:
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Is it also possible that you are heavily invested in Mining Colonies and are you falling behind the AI in other areas? You may have more ships but are they better and can you protect them againt the AI intel and will they win the day in a fight? Please send me your save. Quote:
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I am only sorry I was unable to attend to this sooner. [ June 05, 2004, 17:57: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
Regarding the fighter strategy discussion some Posts before:
Do we need some more pre-programmed strategies, like WP close combat strategies, planet blockades, ... what makes sense... Similar: More fleet group formations maybe? Or is everybody ok with the current programs, without adding own strategies? |
Re: AI Campaign => For a Challenging AI opponent
Capital idea PTF - we will put something together.
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