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Re: STM "Final v1.7.5" Discussion
http://www.astmod.com/startrek/stmim...dreadswoop.PNG
Dreadnought The point of the image is to be dramatic. |
Re: STM "Final v1.7.5" Discussion
Quote:
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Re: STM "Final v1.7.5" Discussion
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Re: STM "Final v1.7.5" Discussion
For those of you who have been keeping track here is the latest tested Versions:
Star Trek Mod v1.4.4 1. Added Dreadnought Mounts to other races 2. Added Defiant Cloaking Mount 3. Added Defiant Cloaking Device (For use with the Defiant Mount only) 4. Added Bussard Collector II - III 5. Changed Movement Bonuses for all Warp Engines and simular. (Reduced) Star Trek Mod v1.4.3 1. Added New Romulan Ship images 2. Added The rest of the New Klingon Ship images 3. Fixed Borg Neural Net was being given as ancient Tech (Borg Interface technology now accessable)(Thanks Phillip) 4. Added Neural Network Component 5. Changed Scattering Armor I - III now have a restriction of One Per Vehicle 6. Changed Robo - Miners I - III Tonnage Space Taken from 50 to 100 7. Changed Robo - Farners I - III Tonnage Space Taken from 50 to 100 8. Changed Robo - Rad Extractors I - III Tonnage Space Taken from 50 to 100 9. Changed Federation Particle Fountain I - V Tonnage Space Taken from 50 to 75 10. Added Galaxy X Mount 11. Added Ram Cannon (For use with Galaxy X Mount, and Other Dreadnought Mounts) 12. Changed Romulan Plasma Burst I - III Weapon Target from Ships/Planets to just Ships (Engine damaging weapon) Star Trek Mod v1.4.2 1. Updated All Race Tech Tree documents 2. Changed Reduced Abilities of Federation Sensor Array I - V 3. Changed Reduced Abilities of Dominion Combat Sensors I - III 4. Changed Slave Camp I to Slave Labor Camp I (Pirate Race) 5. Added Weapon Overloading Weapons (Tachyon Projection Cannon I - V) 6. Added Engine Overloading Weapons (Ionic Disperser I - V & Ionic Pulse Missile I - V) 7. Added Gravitational Weapons (Graviton Hellbore I - V) 8. Added Warp Weapons (Wormhole Beam I - III) 9. Fixed Pirate Shock Troops 10. Added One Per Vehicle limit to all cloaking devices Star Trek Mod v1.4.1 1. Changed Phased Energy Cannon I - X Damage type from Normal to Skips Armor 2. Changed Beam Discharger I - IV Damage type from Normal to skips Armor and Shields 3. Changed Laser Beam I - V Damage and Range (Increased to improve useage) 4. Added Required Energy Stream Weapons V to all Race Energy Weapons Traits, except 8472. 5. Changed Cardassian Discharge Weapons Tech Requirement from Cardassian Technology 1 to Cardassians Weapons 10 6. Changed Klingon Cloaking Tech Level from 3 to 5 7. Changed Breen Cloaking Device I - III General Group from Breen Shields to Cloaking 8. Changed Klingon Cloaking Device I - III General Group from Shields to Cloaking 9. Changed Romulan Cloaking Device I - III General Group from Shields to Cloaking 10. Added Klingon Cloaking Mount - Klingon Cloaking Level 4 (For use with Scout and Frigate sized ships. Reduces size) 11 Added Klingon Advanced Cloaking Device I - II 12 Added Romulan Advanced Cloaking Device I - II 13 Changed Romulan Cloaking Tech Level from 3 to 5 14. Changed Research.txt for all races to reflect new Energy Stream Weapons Requirement. 15. Added Orion Tech Tree read-me |
Re: STM "Final v1.7.5" Discussion
Nice
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Re: STM "Final v1.7.5" Discussion
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Re: STM "Final v1.7.5" Discussion
Nice work!
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Re: STM "Final v1.7.5" Discussion
Thanks. Some say it would be nice blue, but honestly it looks great green.
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Re: STM "Final v1.7.5" Discussion
All these ships are making me sad though.
I see them and then I browse over to the old Star Trek mod sight and cry for my babies. |
Re: STM "Final v1.7.5" Discussion
So make them again Kwok! Stop wallowing in misery and reconstruct them. The time to grieve has long since passed. They are just pixels, not like they can not be recreated! http://forum.shrapnelgames.com/images/icons/tongue.gif http://forum.shrapnelgames.com/images/icons/icon6.gif
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