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Re: New SJ mod
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Re: New SJ mod
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I know that dosen't show up in your reports, but it DOES get added to your storage totals. PS: I've got an alternate lightningbolt icon, which looks a little better, I think... http://imagemodserver.mine.nu/other/...Mods/GritEcon/ [ June 11, 2004, 17:38: Message edited by: Suicide Junkie ] |
Re: New SJ mod
An interesting by-product of SJ's maintenance for facilities could be automatic resource conVersion facilities.
You'd use the resource generation ability with a negative amount for one resource, and a postive amount of resource generation ability for the converted resource. |
Re: New SJ mod
Agreed Captain, this is almost a must.
[ June 11, 2004, 18:04: Message edited by: JLS ] |
Re: New SJ mod
You can even convert resources to research/intel points http://forum.shrapnelgames.com/images/icons/icon7.gif
And vice versa of course - useful option for late game when you have nothing usefull to research. [ June 11, 2004, 18:54: Message edited by: aiken ] |
Re: New SJ mod
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I know that dosen't show up in your reports, but it DOES get added to your storage totals. PS: I've got an alternate lightningbolt icon, which looks a little better, I think... http://imagemodserver.mine.nu/other/...Mods/GritEcon/ </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">OK so I will not "See" it NP I can live with that http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: New SJ mod
SJ, this is still Beta? weapons will not go above Lvl 1 for the most part are you still working on it?
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Re: New SJ mod
Yeah, I still need to grid tech the weapons, but that will just allow improvements to cost/power/etc rather than major differences.
Missile weapons level 2 gives you the ability to shoot down missiles with your fighters, so I made that available. --- I'll be done university in August, and then I'll have plenty of time to finish all these things up. For now just tweaks and bugfixes. |
Re: New SJ mod
OK, I've been playing it and could not get above Lvl 1, so far I have yet to run into another race to see how combat is I will let you know http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: New SJ mod
Oh, if you're playing SP, you should know that if you run it as tactical combat, you won't be able to shoot down the missiles with your fighters.
You need to play either strategic or AUTO tactical. PS: I have been told that PBW now has the June 6th Version installed and playable. Be sure to select ALPU, as the AIs are almost certain to cause havok. |
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