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-   -   Invasion! Beta Discussion (http://forum.shrapnelgames.com/showthread.php?t=11143)

Combat Wombat May 30th, 2004 10:09 AM

Re: Invasion! Mod Discussion Beta 0.40
 
Invasion! 2nd Wave has its first player, Welcome to the game Dinesku

Combat Wombat May 31st, 2004 05:04 PM

Re: Invasion! Mod Discussion Beta 0.40
 
Invasion! 2nd Wave has its second player, Welcome to the game RazorTSharp

Combat Wombat May 31st, 2004 06:27 PM

Re: Invasion! Mod Discussion Beta 0.40
 
Alright I have begun an extensive AI testing game for Invasion! and here are some of the early results.

Me
Tech Levels : 51
Systems: 3
Planets: 21
Units: 0
Ships: 39
Bases: 10
Place: 1st

2nd Place AI
Tech Levels : 40
Systems: 1
Planets: 13
Units: 101
Ships: 5
Bases: 0

3rd Place AI
Tech Levels : 40
Systems: 1
Planets: 12
Units: 231
Ships: 9
Bases: 0

4th Place AI
Tech Levels : 40
Systems: 1
Planets: 12
Units: 231
Ships: 7
Bases: 0

5th Place AI
Tech Levels : 40
Systems: 1
Planets: 10
Units: 106
Ships: 8
Bases: 0

So this shows that the current Invasion! AI still colonizes planets but not as fast as it should. So if you want to play Invasion! Singleplayer the AI is still operable but it will not challange anyone but the most novice players even if it is set on hard will full bonus.

Ragnarok-X June 8th, 2004 08:03 PM

Re: Invasion! Mod Discussion Beta 0.40
 
i have found another bug.

While my scouts are finally moving with speed 3, i tried to construct a tiny carrier, which has a max engine setting of 2, again. So i decided to put one level 3 engine in it, and another level 3 reactor. In the design screen it reads "3 movement points" (1 from engine, 2 bonus from reactor), but now that the carrier is ready it can only move at speed ONE. I understand you want to slow down the game (somehow), but carriers / ships which move with speed 1 ?! I must have missed something again.

ty

Combat Wombat June 8th, 2004 09:35 PM

Re: Invasion! Mod Discussion Beta 0.40
 
Hmm, I will look into that. It was not done on purpose I assure you. 0.32 will be coming out soon anyways I should be able to have the fix in there

Combat Wombat June 8th, 2004 10:09 PM

Re: Invasion! Mod Discussion Beta 0.40
 
I have recreated what you are talking about except for my tiny carrier gets 3 movement exactly like its supposed to.

Ragnarok-X June 9th, 2004 06:02 PM

Re: Invasion! Mod Discussion Beta 0.40
 
huh ?! thats definitly weird.

Anyways, you are the game host, so you should be able to log into my empire. Take a look and you should find that carrier at one of the homeworlds ! Just promise you wont share your knowledge about the empire http://forum.shrapnelgames.com/images/icons/icon12.gif

Combat Wombat June 9th, 2004 06:44 PM

Re: Invasion! Mod Discussion Beta 0.40
 
Quote:

Originally posted by Ragnarok-X:
huh ?! thats definitly weird.

Anyways, you are the game host, so you should be able to log into my empire. Take a look and you should find that carrier at one of the homeworlds ! Just promise you wont share your knowledge about the empire http://forum.shrapnelgames.com/images/icons/icon12.gif

<font size="2" face="sans-serif, arial, verdana">lol, I didn't even think about logging into your empire.

Combat Wombat June 9th, 2004 10:51 PM

Re: Invasion! Mod Discussion Beta 0.40
 
Umm, how would I go about logging into your empire, I tried what I thought would work and it didn't.

Ragnarok-X June 10th, 2004 08:44 AM

Re: Invasion! Mod Discussion Beta 0.40
 
i have no idea how a game host can log into a empire. i just read that it is possible somewhere. Anyways, since pbw is down you should have enough time to ask a host or something http://forum.shrapnelgames.com/images/icons/icon12.gif If you have ICQ or something then i could send you a screenshot or whatever.


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