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Re: Known Bugs
Emergency Build lasts for 11 turns, not 10 as listed.
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Re: Known Bugs
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Re: Known Bugs
Geoschmo found that shields appear to count double on fighters:
http://www.shrapnelcommunity.com/thr...31&fpart=1 The double-shields bug has also been previously found by SJ on Weapon Platforms. I suspect that this may also happen with other units. |
Re: Known Bugs
Sometimes in simultaneous movement games, when a ship/fleet is ordered to move to a location (or waypoint), the ship/fleet will end its turn at its required destination, but the order won't be cleared from its order queue. This prevents the ship/fleet from being selected with the "next ship" or "next fleet" hotkeys/icons because the game still thinks there is an outstanding order. If nothing is done, the ship will complete its order on the following turn, but this effectively delays you from giving the ship/fleet new orders for the additional turn; unless you are very observant and notice this without the aid of "next ship/fleet."
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Re: Known Bugs
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Also, perhaps a bug in the Star Trek Mod Version 1.9.1.2 (or whatever the current version is), I found a system with a sh*tload of asteroid fields - "Asteroid field floating in deep space" - which is OK, however, three of the fields had moons. Picture attached. |
Re: Known Bugs
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Re: Known Bugs
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A related bug is that a value improvement plant on a planet with a value over 250% will decrease its value to 250% (instead of remaining constant, as it says that it will increase the value up to 250%)! In both cases values over 250% are not managed correctly. |
Re: Known Bugs
Again, possibly a bug, again, in the Star Trek Mod (though I think that it is also present in the stock game): When you build a ship training facility, and you build a new ship in that sector, the new ship immediately gets a training bonus. I don't know if this is intended or not, but it seems like a bug to me.
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Re: Known Bugs
Not a bug. I see no problem with a ship starting the training as it is being built. The crew can get basic theoretical training and debriefing before they board the ship.
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Re: Known Bugs
Buggy or not, new crews do go through training pipelines while their ships are fitting out. This type of in-game performance boost is perfectly logical from the reality perspective.
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