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-   -   Making mods for Dominions II. [Basic editing/modding discussion.] (http://forum.shrapnelgames.com/showthread.php?t=16417)

Pocus September 29th, 2003 11:45 AM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
I have big maps of Middle Earth, or even Arda. And when I say big, I mean it http://forum.shrapnelgames.com/images/icons/icon7.gif

My aim is to make a War of Beleriand scenario, but I will surely wait for an extension to the scripting language. Also, I wont have time to mod perfectly all units to fit in Tolkien theme, so if you can start a 'generic' Tolkien mod, then fine for me http://forum.shrapnelgames.com/images/icons/icon7.gif

MStavros September 29th, 2003 12:06 PM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
Check out this:

http://www.taylorcustom.com/localink...h03_a4_6up.pdf

This is perfect for map location names.

Mortifer September 29th, 2003 02:23 PM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
Quote:

Originally posted by MStavros:
Check out this:

http://www.taylorcustom.com/localink...h03_a4_6up.pdf

This is perfect for map location names.

<font size="2" face="sans-serif, arial, verdana">Nice and detailed map.

Pocus - Your maps are 'Online maps'?
They can be found on the net?

[ September 29, 2003, 14:10: Message edited by: Mortifer ]

st.patrik September 29th, 2003 02:26 PM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
The same guy (Chris Taylor I think is his name) also has a [smaller] Version of the same map without names on his website. Plus which there's a link to a map based off his which is bigger, in colour (which of course would have to be tweaked [no plains/farmland distinction]) and looks very pretty. However, it does have names. Lots of them.

The first website is
http://www.taylorcustom.com/localink...mearthmap.html

and the link to the big coloured map is
http://www.ititches.com/middleearth/

DominionsFan September 29th, 2003 03:26 PM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
Ok but isn't this a bit early? I mean 1. the game isn't released at all. 2. the release of the modding tools are far far far away I guess. http://forum.shrapnelgames.com/images/icons/icon9.gif

I can't wait to play with the Tolkien mod! http://forum.shrapnelgames.com/images/icons/icon10.gif

Aristoteles September 29th, 2003 03:37 PM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
Quote:

Originally posted by DominionsFAN:
Ok but isn't this a bit early? I mean 1. the game isn't released at all. 2. the release of the modding tools are far far far away I guess. http://forum.shrapnelgames.com/images/icons/icon9.gif

I can't wait to play with the Tolkien mod! http://forum.shrapnelgames.com/images/icons/icon10.gif

<font size="2" face="sans-serif, arial, verdana">LOL, yes......but its all kewl! http://forum.shrapnelgames.com/images/icons/icon7.gif
I love that color map, its very good.
Damn I want to kick some *** in Rohan! http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif

[ September 29, 2003, 14:38: Message edited by: Aristoteles ]

Pocus September 29th, 2003 03:47 PM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
Quote:

Originally posted by Mortifer:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by MStavros:
Check out this:

http://www.taylorcustom.com/localink...h03_a4_6up.pdf

This is perfect for map location names.

<font size="2" face="sans-serif, arial, verdana">Nice and detailed map.

Pocus - Your maps are 'Online maps'?
They can be found on the net?
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I made the Elric map which is on Illwinter site. It seems a small contribution, but as of today there is more script lines in it that the sum of all other maps published http://forum.shrapnelgames.com/images/icons/icon7.gif

I is still played in pbem (turn 65 or so, many players remaining). The map is rather rich I would say... as Marignon thats the fourth consecutive turn that I cast a wish http://forum.shrapnelgames.com/images/icons/icon7.gif

Mortifer September 29th, 2003 03:51 PM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
Quote:

Originally posted by Aristoteles:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by DominionsFAN:
Ok but isn't this a bit early? I mean 1. the game isn't released at all. 2. the release of the modding tools are far far far away I guess. http://forum.shrapnelgames.com/images/icons/icon9.gif

I can't wait to play with the Tolkien mod! http://forum.shrapnelgames.com/images/icons/icon10.gif

<font size="2" face="sans-serif, arial, verdana">LOL, yes......but its all kewl! http://forum.shrapnelgames.com/images/icons/icon7.gif
I love that color map, its very good.
Damn I want to kick some *** in Rohan! http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Who cares? We can talk about it at least! http://forum.shrapnelgames.com/images/icons/icon10.gif ... until we can start modding!
Still we can collect graphics for the units etc, and resize - paint them later on.

st.patrik September 29th, 2003 10:51 PM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
It seems to me that one simple way to enable mods for Dom II would be to make the nation themes mods - thus the game would come with certain 'mods' and more could be added easily, whether by Illwinter or players. The making of a theme could involve as little as adding one or two units (and removing others), or could involve changing all the units to something completely different. The idea of designing your own theme also gives a balance between the purist who doesn't want to mess much if at all the game as it stands, and the person who would want to turn the game into something completely different.

Comments?

Mortifer September 29th, 2003 10:57 PM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
Making themes sounds cool, I agree.
However modding is a bit different. Modding means, that you can design/add/delete/change lot of things, not just add a few.

That is why modding is big fun. http://forum.shrapnelgames.com/images/icons/icon6.gif


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