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Re: Dominions 2. AI. Suggestions, that how to fix it.
Hm we all know that the AI won't build forts, or just very rarely. No wonder that the AI will recruit weak troops and militias than.
The AI on impossible level is expanding very fast, even with indep. str. +9. His home province with the fort is very far usually. The AI is recruiting heavy troops in his home province, but it won't make 1-2 stronger armies from them. It is making lot of wandering armies with a few heavy units in all of them. I think the these things should be tweaked first: - Enforce the AI with a script to build more forts in strategic locations. ((strat. loc.: province which is surrounded by other provinces of the AI, near mountain ranges, do not build a fort next to an other fort, etc..)) - Enforce the AI with a script to recruit more heavy troops/sacred troops&priests/summon more monsters. I think these are the most important things to fix first of all. Ther are many more, the list of Aristoteles is well written about them. |
Re: Dominions 2. AI. Suggestions, that how to fix it.
OK maybe this will address some of the issues about AI. Or at least clarify some. If nothing else its a VERY different game for the demo.
http://www.techno-mage.com/~dominion/Poke_Eye.map http://www.techno-mage.com/~dominion/Poke_Eye.tga OK the actual image is the same eye one. But the map file is very changed. The game is now called "a Poke in the Eye". Be sure to read the prophet announcements since they can be very interesting. And be sure to scout carefully even on indep settings of 2. Download those 2 files to the maps directory under your dominions2demo game. If you are interested in the programming code, just ask. If you think its crap, show me the one you did and I would be interested. [ November 03, 2003, 17:18: Message edited by: Gandalf Parker ] |
Re: Dominions 2. AI. Suggestions, that how to fix it.
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I've played a few more games and in cases saw my major armies destroyed by the AIs. In one example, my favorite Pythium elite Emerald guards got totally wiped out by Jotun giants - I managed to got out alive only because Jotun got backstabbed by Man http://forum.shrapnelgames.com/images/icons/icon7.gif . I've played Dom 1 for more than a year and of course, I would usually beat *all* the AIs if I put effort. But I guess, I could probably only do it in 3 out of 4 games. But I also agree that the list of suggestions are quite constructive and useful for the program. |
Re: Dominions 2. AI. Suggestions, that how to fix it.
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Re: Dominions 2. AI. Suggestions, that how to fix it.
EDIT: Sorry, silly double post. http://forum.shrapnelgames.com/images/icons/icon9.gif
[ November 03, 2003, 18:03: Message edited by: Alneyan ] |
Re: Dominions 2. AI. Suggestions, that how to fix it.
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Obviously, there is always room for improvement, but that's another topic, well covered in this thread. All I wanted to say was merely an encouragement for using an AI that isn't keen on using many advantages. http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: Dominions 2. AI. Suggestions, that how to fix it.
Yeah, it is cool that the AI won't cheat, however it is not very effective right now. http://forum.shrapnelgames.com/images/icons/icon9.gif
I had a game today with 5 impossible AIs, independent str was 6, and I've killed 2 AIs before turn 40. http://forum.shrapnelgames.com/images/icons/icon9.gif Kris, copy and paste that list by Aristoteles, and try to fix those problematic points step by step. Oh and don't foget to reply here, that how is it going! http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: Dominions 2. AI. Suggestions, that how to fix it.
Damn, sorry for the double post.
[ November 03, 2003, 19:46: Message edited by: DominionsFAN ] |
Re: Dominions 2. AI. Suggestions, that how to fix it.
I think the more I fool around with the Demo the less concerned I am about the AI. I still think that making the AI better should be a high priority, but the doom and gloom aspect of it hasn't been apparent to me, at least in the types of games I've been playing (cramped maps, 6 or 7 indie strength). I've seen big armies with a solid HI core. I've seen seasonal spirits in the armies, I've seen maurading pretenders (though not always well defended...)
There is alot of good information and suggestions in this thread though, I hope that the discussion has helped the devs to look at some of the issues being brought up, and given them some thoughts on how to approach those issues. I would still like to know if there's any way to externalize AI parameters so that modders can try their hand at various things... |
Re: Dominions 2. AI. Suggestions, that how to fix it.
Someone had mentioned that a special debug mode would be cool to inspect the AI. [Checking out the AI's actions in his turns.]
I like this idea too. However we have many good suggestion already. http://forum.shrapnelgames.com/images/icons/icon7.gif |
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