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Re: Dominions II Bug Thread
This probably isn't a bug, but from a certain viewpoint it's pretty weird:
When the Soulstone of the Wolves calls wolves (lots of 'em, every turn, on the flanks!) during a castle storming, the wolves can appear *inside* the castle walls. I can just imagine the beleagured commanders screaming, "They're inside the perimeter!"... (Edit: Should be 'within'. "Inside" the walls, literally speaking, WOULD be very, very weird.) [ November 21, 2003, 17:12: Message edited by: Taqwus ] |
Re: Dominions II Bug Thread
OK not only does the game try to check all the maps when it comes up (with strange results if there is an old dom1 map there), and not only does it force me to keep MapEdit works in with the game maps, but it has a LIMIT on the number of maps it can list for a game? About 27 it appears.
I really wish there was a command line switch to specify a different map directory. |
Re: Dominions II Bug Thread
The Moloch pretender currently has a bug seriously limiting his usefulness. If he is sent into combat, your entire side will rout as soon as the imps accompanying him rout. I might be incorrect, but I'm pretty sure it's not just the Moloch but all commanders and your entire army that flees.
You might want to look into this. |
Re: Dominions II Bug Thread
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[ November 21, 2003, 21:14: Message edited by: HJ ] |
Re: Dominions II Bug Thread
Very Minor bug. I recall I believe KO saying that the Medusa recovered from afflictions, similar to Pangaean troops. As far as I can tell (~100 turns over several games), this is not the case.
Also, do you guys have any sort of formal bug tracking setup? Or is this the right place? |
Re: Dominions II Bug Thread
I know he routs when he's alone and he routs with another commander if the troops are set to guard commander. Even just routing alone is a serious limit to the usefullness of the moloch...if he wouldn't run he'd be a useful pretender for a 9 fire bless + early expansion but as it is I won't even consider using him due to his tendency to flee battles.
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Re: Dominions II Bug Thread
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We are not very formal, so I suppose this is it. We have an internal list that I am currently updating. |
Re: Dominions II Bug Thread
Is there any chance that in your debugging you will be reweighting the luck and/or event system?
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Re: Dominions II Bug Thread
This may or may not be a bug, but nevertheless...
I have a hero who through hall of fame gained quickness. He now has three actions per turn due to the heroic ability (no extra items or spells that would give him quickness), but the problem is that the third action in a turn does not follow his script any more. In other words, he has five spells scripted, and then attack archers. In the first turn, he casts two spells and then attacks (he can fly), and on the second turn he continues with his script by casting the next two spells as instructed. He is not berserking or anything like that, and he followed the script when he had only two actions per turn. |
Re: Dominions II Bug Thread
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