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Re: Seeking map or need advice on making it
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http://www.techno-mage.com/~dominion/Dominions2/ The Poke_Eye.map uses the eye.tga for a very.. different.. type of game. The MiirunstX.map uses the Miirsunst.tga for the same type of extreme play. Both are re-rolled every day. Quote:
http://www.techno-mage.com/~targa/blanks/00_index.jpg It just isnt in a nice web-page so you can click on one of the images to get to the file. If you look at the index each morning you should get a quick idea if any of the maps seem worthy of grabbing. Every day a new batch. |
Re: Seeking map or need advice on making it
Ah, I see. Well, I think that's a bit ahead of my current skill level. If you think people will have a use for it (using the CoT map w/randomized .map file) then feel free to do so. Anything I make and post is Dom community property as far as I'm concerned.
Must have missed seeing that index pic. That's perfect, thanks. [ February 07, 2004, 02:35: Message edited by: Targa ] |
Re: Seeking map or need advice on making it
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Re: Seeking map or need advice on making it
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CoT is on Illwinter now, so I removed it from GP's machine. Find it here: http://www.illwinter.com/dom2/maps.html Edit: Yep, all I had to do was rename aran.map to my map and it loaded up fine. http://forum.shrapnelgames.com/images/icons/icon7.gif [ February 08, 2004, 04:02: Message edited by: Targa ] |
Re: Seeking map or need advice on making it
Quick update for those following this thread. Map's done. Got it loaded in the editor by using a blank .map file. All neighbors, done. Nostarts, specials, done. All that's left for tomorrow is to set poptypes for various provinces. Not sure how carried away I'll get with that. I'm guessing that unless something unexpected happens, I'll need some beta-tester volunteers by tomorrow night.
Edit: Quick poll: Again, here's the preview of the map: http://www.techno-mage.com/~targa/webmap.jpg I'm considering adding recruits so land-based players can enter the water. IIRC, Shambler Reef only allows you to recruit grunts, so you'd need a water mage as a commander. This kinda stinks, since they can only take 1 grunt for every level of water magic (ugh, what a waste). Alternatively, ppl can forge magic stuff to enable them to enter the water with their troops. Or, If I add #poptype 57, you can recruit from that province the amphibious Shambler, Atlantan Spearmen, and a Shambler Chief. So which way to go? Or use both? How many sites? 1 by each large lake too much? Thoughts? [ February 08, 2004, 04:38: Message edited by: Targa ] |
Re: Seeking map or need advice on making it
Yea!!
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Re: Seeking map or need advice on making it
you can set the population of a coastal region to those Icthy guys. They have land/water commander/troops. But somehow the game seems to put them around pretty well so play test might show it not to be a concern.
But again I dont think water needs boosted. Its a tactical decision. If I see that water is very strategic on a map I will often design for it. If not water nations then Vanheim, or Marignon that ship theme, or Jotun with Water Cult. |
Re: Seeking map or need advice on making it
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Re: Seeking map or need advice on making it
How odd. I dont see a number for them either. But they do show up and are an independent race. I would ask Illwinter about that.
As for water-boosting, yes it might take water breathing equip but thats not hard to get in water or air paths. And many natons have ways of entering the water. Water mages, death mages (for undead troops), the water cult theme, the sea-farer nations (marignon, vanheim). There are also quite a few pretender choices that make water an option. If a player feels the water is going to be important then its not hard to build for it without being a water nation. |
Re: Seeking map or need advice on making it
Yep. I'm getting the gut feeling (early guess) that ppl will vote to let the players deal with it, and not have me add specific recruitment sites. I want to take a sec to thank you (and everyone who has responded) for your constant feedback. Though I may be able to make a map look halfway decent, I'm still limited in my knowledge of gameplay, and I value the opinions of those with more experience.
Edit: Ugh, looks like I've underestimated castle/temple size and placement. As seen here: http://www.techno-mage.com/~targa/ca...emple_size.jpg They've been placed on top of and across the river. http://forum.shrapnelgames.com/image...s/rolleyes.gif Gah. Once you change the dot placement, Dom2 renumbers all the provinces, since province number is based on location in X/Y axis....which means all the neighbors and stuff will be whacked out. Back to the drawing board. Guess I'll have to calculate pixel dimensions/placement and save it for future map-making reference. Edit2: Aha! Thank you Illwinter for making #defaultmapzoom option! Fixed. http://forum.shrapnelgames.com/images/icons/icon7.gif [ February 08, 2004, 18:44: Message edited by: Targa ] |
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