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Re: AI Deathmach 3
Narn vs Teslik
The Narn won at the turn 490. The Teslik offered a very good challenge, but the Narn slowly defeated them. Verduran vs Rage. The Verduran has not any problem to defeat the Rage at the turn 200. They're a very strong AI. Then, here the standings for the Group A6. Verduran 3 Narn Regime 2 Rage 1 Teslik 0 |
Re: AI Deathmach 3
Here the final standings after the First Round:
Group A1 United Flora 3 Khrel 2 Sallega 1 Drakol 0 Group A2 Tessellate 3 Pyrochette 2 Gron 1 Namovans 0 Group A3 Space Vikings 3 Orks 2 Corrian 1 Piundon 0 Group A4 Aquilaeian 3 Fazrah 2 Toron 1 Klingon 0 Group A5 Earth Alliance 3 CueCappa 2 EEE 1 Azorani 0 Group A6 Verduran 3 Narn Regime 2 Rage 1 Teslik 0 |
Re: AI Deathmach 3
Groups for the Second Round.
GROUP B1 United Flora Pyrochette Corrian GROUP B2 Tessellate Orks Toron GROUP B3 Space Vikings Fazrah EEE GROUP B4 Aquilaeian CueCappa Rage GROUP B5 Earth Alliance Narn Regime Sallega GROUP B6 Verduran Khrel Gron I'll play 4 games for each AI, the first 2 of every group will reach the Third Round. But.. I'm looking will have some time problems: 36 games will take me around 2 more weeks. And I'm going on vacation from 10 November (comming back the 2 December). Then, to finish the contest before the 11/10, would need to play less games (2 games for every AI for example), or allow that only 1 AI of each group go for the third round. Would prefer the long path (but more fair) and finish the contest after my come back. But if does exist different ideas, I'm open to hear it! |
Re: AI Deathmach 3
United Flora vs Pyrochette.
The United Flora won at the turn 230. They expanded fastest and for the time the Pyrochette had some decent ships to counter-attack, the United Flora already taken 2 of their systems. United Flora vs Corrian. The United Flora defeated the Corrian at the turn 350. This time they needed more turns to win, than other games. For sure, because the Corrian looks very improved! |
Re: AI Deathmach 3
MB, I would prefer you take the long path and be more fair to the AI's. You are doing great work here!
All others, I had a very busy week and was slow at getting the files posted. I have all files posted now for your enjoyment. I think I will have a look at the Last 2 Corrian games to see where I might make them even better. |
Re: AI Deathmach 3
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Re: AI Deathmach 3
Tessellate vs Orks.
The Tessellate won at the turn 210. It was a very boring game without battles, until the Tessellate opened a hole into the Ork's systems. After that, the game was decided very fast. Tessellate vs Toron. The Tessellate won at the turn 220. The Toron offered a fight for some turns, but had nothing to do against the Tessellate DNs and BAs. |
Re: AI Deathmach 3
Space Vikings vs Fazrah
The Fazrah won at the turn 200! Space Vikings vs EEE The EEE won at the turn 180! I have not believed the Space Vikings would lose both games, but they did... Think starting at the upper side they had problems to expand. Probably they will get better results starting at the bottom side, and then, we could have some Ties. |
Re: AI Deathmach 3
Aquilaeian vs CueCappa
The Aquilaeian won at the turn 480. During the first-middle game, seemed like the CueCappa would defeat the Aquilaeian, but they managed to stop them and finally to change the game to their side. Aquilaeian vs Rage. The Aquilaeian won at the turn 450. This time the Aquilaeian always seemed strongest, but the Rage managed to delay the Last fall. |
Re: AI Deathmach 3
Earth Alliance vs Narn Regime
The Narn Regime won at the turn 500 by points. Both races signed a Military Alliance and never started a fight... Earth Alliance vs Sallega. The Earth Alliance defeated the Sallega at the turn 320. They always seemed strongest than the Sallega and won without big problems. |
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